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Messages - Fenix

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226
Bugs / Retrieve strange electronic device for Myles
« on: July 07, 2019, 08:09:55 pm »
If you gave Strange Power Cell aka Pulse Capacitor to Myles after you have dealt with Faceless, you will get cuscene as usual, but auto-turrets inside Buzzer shop won't have that effect that shut them down.

Also while Faceless's bodies dissapeared after clean up, remains of their plasma walker inside Buzzer's shot still there.

227
General / Re: In what conditions are cryo attacks optimal?
« on: July 07, 2019, 07:52:30 pm »
When i did a chemical pistol playthrought i kept using all 3 pistols because they were all useful for different situations, i'd say the cryoliquid is good enough to delay big threats like Lunatics, Grenadiers and death stalkers.

And giand psi-bugs - I did Silent Isle early that way, slowed them down before they got mirror-images on them, so it just ended before it come close to me.

228
Builds / Re: Start a new run for the extension : Psy build help
« on: July 07, 2019, 07:44:29 pm »
Snooping with 4 per unlocks like 2 secrets in the very first mission, waste of a feat slot. You either have a decent amount of per or you don't - snooping is pretty useless.

Not exactly - with adaptive goggles and food it will be 9 - almost all secrets in game.

This is a game that rewards specialization and min/maxing.

In most cases, yes, but Versatility was introduced specifically for such strange builds. You can do weird stuff with it.

229
Let's Plays / Re: Stealth TQ psion, no reloads. [ DOMINATING ]
« on: July 07, 2019, 09:04:20 am »
You a literally the best "youtuber" that playing Underrail.

230
General / Re: How to deal with heavy armor as a crossbowman?
« on: July 04, 2019, 01:38:18 pm »
I think traps are so powerful that you can get by without QT.
Most intersting is to not use traps at all as crossbow guy.

231
General / Re: How to deal with heavy armor as a crossbowman?
« on: July 04, 2019, 01:26:28 pm »
Quick-tinkering makes a huge difference.

I would say the difference is such that you are bored to play that build at all after ome time - too easy.

232
General / Re: a few questions about perks
« on: July 04, 2019, 01:19:34 pm »
Expertise (imho) is for people who build 14+ dex and put spikes on their armor and spikes on their light fist weapon. You can proc Expertise like 5 times for 4 AP, which gets cheesy when you're not throwing away a mag of ammo every turn.

Fixed in Expedition.

233
Suggestions / Re: Feats and items improvements
« on: February 02, 2019, 06:42:35 pm »
Quote
the best is the enemy of good
is a Russian proverb.

234
Suggestions / Re: Feats and items improvements
« on: January 28, 2019, 02:51:34 am »
Quote
That being said reducing cost via headband and psi beetle carapace is not too hard and more than sufficient.

Imagine you playing no craft run and just cant craft psi beetle vest. That's when oyu need Neurologist.

235
Suggestions / Re: Feats and items improvements
« on: January 26, 2019, 06:55:49 pm »
Disagree with:
Hammerer - it's player choice, someone like it.
Sooping - very, very useful feat.
Heavy Punch - I killed Dreadnoughts with it!
Neurologist is the only sourse for increasing psi-pool for Psychosis users.
I guess Gun Nut could be useful in strange runs where you don't take combat feats - these are exist.

Hypoteria - never used it, but I guess someone could use it for though fights.

The rest probably is true, but...

236
General / Re: Ninja Looter
« on: January 26, 2019, 06:41:05 pm »
Not working in COMBAT or in Turn-Based mod? Because it's different things.

237
General / Re: Directions to Hopper graveyard
« on: January 21, 2019, 10:02:00 pm »
It all was intendedto be a secret for percepive player...  :-[

238
Bugs / Re: My usual bunch of glitches\bugs.
« on: January 21, 2019, 09:53:25 pm »
Fixed everything but Zaman's camera (will return to that at some later time) and a few gameplay related things which I've referred to Styg. Also, Blaine now locks his doors because, uh... things were going inside and killing him and his guards, and it makes sense in general for him to do so.

Yeah, I already guessed it, sorry for false alarm.  :)

239
Bugs / Re: My usual bunch of glitches\bugs.
« on: January 16, 2019, 11:49:32 pm »
If you have found lost cargo for Silas before he asked you that, and after returning it to him, in next conversation there is a line "Alright, I'll search for your cargo".

240
Bugs / Re: My usual bunch of glitches\bugs.
« on: January 16, 2019, 08:52:30 pm »
You can access "surveillance monitor" in jye3 through the wall.

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