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Messages - Fenix

Pages: 1 ... 19 20 [21] 22 23 ... 73
301
Suggestions / Re: Dominating difficulty is impossible for melee.
« on: September 13, 2018, 02:15:56 pm »
The problem is these parts "used grenades", "used lot of traps".
When you use grenades - it's grenade build, not your hammer/psi/etc doing the work.
Same for traps.
I used traps for Beast quest, and besides that I'm only have 1 beartrap with me, and used it rare.

Traps and grenades are too powerful, don't know if it could be balanced, the only solution is self-restriction to use it.
I even regret I took QT for crossbowman.

302
Suggestions / Re: Dominating difficulty is impossible for melee.
« on: September 10, 2018, 03:45:27 pm »
My stealth sledgeman was fine too, also he was made before introducing Dominating.

303
Suggestions / Re: Option for nightvision effect
« on: September 10, 2018, 03:36:29 pm »
Actually it affects gameplay - you can't see which zone is dark and which is illuminated, can't see if camera noticed you, so it's not a harmless change...

304
General / Re: Expedition alpha testing
« on: September 08, 2018, 08:16:00 pm »
I ready to test, but I want to play released Expedition with PSI build, so if it's possible, I'm ready to test melee - spears and machetes.
Firearms is to someone else - only interested in pistols shenanigans.

305
General / Re: crumbhousers player portraits
« on: September 04, 2018, 08:04:56 am »
I though the black-haired guy in yellow jumpsuit is supposed to be the default portrait

It's a Bruce, it's a roleplay!

Nice pack.

306
Suggestions / Re: Dominating difficulty is impossible for melee.
« on: September 02, 2018, 08:03:11 pm »
7/16/8/3/3/3/6
Max dodge/evasion, Heavy Punch, Nimble, Opportunist, Paranoia, Recklesnss, Lightning Punches, Deflection, Cheap Shots, Fancy Footwork, Uncanny Dodge, Wrestling, Evasive Maneurs, Combo, Critical Power.
Possible max dodge is too much, 100 is enough and better max stealth instead.

307
Suggestions / Re: Dominating difficulty is impossible for melee.
« on: September 02, 2018, 09:47:27 am »
I'm before Deep Cavern with my unarmed build.
Definitely possible on Domonating.
Also my build is lacking Expose Weakness, and I still did it.

308
Development Log / Re: Dev Log #59: In the Halls of the Savage King
« on: August 19, 2018, 07:39:34 am »
As much as I want to get game in one piece wihtout testing phase I think I should help, so count me in.
I have loadout of leveled characters - stealth sledge, crossbow, pistol, unarmed to test it.
Ready to test spears - savage stuff!

Btw about fishing - I hope we eill get somethig rare or unique, like Arleen? quest with necklace.

309
General / Re: Preparing for Dominating. Do you think it will work out?
« on: August 15, 2018, 01:35:33 am »
Quote
I reloaded the game after that and will fish for some Bullhead Pills today. Want to retry it a few times with those on.

True underrailer, welcome to a club.  :)

310
Suggestions / Re: Make detection a skill
« on: August 15, 2018, 01:28:24 am »
Quote
strength checks for moving heavy stuff

Whaaaaaat? There is such check in game?

311
I know, but do you even know that you need to move mouse on button to craft something?
It would be neat if there was some button that do the same.
Like put item->press button.

312
And new crafting interface...
Because when you recycle 10 leather armor in a row you somehow getting tired with monotoneous set of motion,
It could be done as ITEM in inventory, like repait kit but instead you click it to decompose something.

313
Suggestions / Re: 100% Grenade skill?
« on: August 10, 2018, 05:29:08 pm »
 :D

314
General / Re: Preparing for Dominating. Do you think it will work out?
« on: August 09, 2018, 08:36:22 pm »
50 К - I bought everything, it cost ~50 K.
Well, after I completely equipped basement.

315
General / Re: Preparing for Dominating. Do you think it will work out?
« on: August 09, 2018, 09:06:33 am »
I think I didn't have infused hopper armor, so it was Rathound Regalia or usual armor.

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