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Messages - Fenix

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316
General / Re: Preparing for Dominating. Do you think it will work out?
« on: August 08, 2018, 09:59:55 am »
Emporium on Dominating is a really hard thing... Dunno about "only half needed" because my char with 75 stealth and 8 Agi barely could sneak to a statue - ther is nasty stealthed sniper there.
And he used everything available.

Not sure, maybe I even did dirty trick "adrenalin+bean+stealth" and literally run in stealth through them.
Maybe not.

317
General / Re: How defense skills (Dodge and Evasion) work
« on: August 08, 2018, 02:26:25 am »
I can say that Hunchbacj mutants, who throw stones? or barrels, turned you to be completely harmless with good evasion - because their attack counts as explosion, so I only was hit for some miserable numbers by this attack.

318
General / Re: Post your experiences with the new Dominating difficulty!
« on: August 06, 2018, 04:59:55 pm »
So, noob question - does the Faceless in elevator fight are endless?
In case you killed Eidein or in every situation.

319
Bugs / Re: My usual bunch of glitches\bugs.
« on: August 04, 2018, 10:30:53 pm »
This barrel respawning when you re-enter map - penals with animals in Institute of T.

320
Bugs / Re: My usual bunch of glitches\bugs.
« on: August 03, 2018, 01:50:19 pm »
Well, it's notebook, that could handle Fallout 4 and modded STALKER...
i5 4200H 8 gb RAM GTX 850m
These lags only happened in that mission - had nothing like that at assaulting warehouse e.g.

Dunno - could it be it's because I didn't restart it for long time? Or maybe I caught a a miner somewhere - if I'm the only one who expierenced such problem.
It's Dominating, assaule before you revealed the spy.

321
You could even then get Protectorate hostile if you sold CAU to a merchant in Core City.
Or you could use CAU to set up someone by selling CAU to them so Protectorate will find out that they have CAU.
Or you can gave armor to SGS so they can start researches of that armore, and can manufacture and know weaknesses of it so it can affact ending.
But this all is not necessary...

322
Bugs / Re: My usual bunch of glitches\bugs.
« on: August 03, 2018, 05:02:52 am »
Something cause HEAVY lags during Assault SRO mission - and when I went back to Core City (in the middle of assault after first fight) there were exact lags and I got transitiotion error there for the first time - I think it's because of ASRO mission.

323
Bugs / Re: My usual bunch of glitches\bugs.
« on: August 03, 2018, 04:55:54 am »
This guy standing here - I can't attack it. Character just try to move on this place instead of attacking sniper.

324
Lol.
We don't know how high ceiling is in caves and tonnels - there could be big volume of air, so he actually could do that.

325
Suggestions / Re: Do something about Cryo Shield?
« on: August 02, 2018, 08:39:00 pm »
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Vancian wizard

What the hell is this thing? I here this here and there and have no idea what is it, can't google anything about it.

326
Suggestions / Re: Air Guns?
« on: August 02, 2018, 08:35:57 pm »
For hopper hunting...

327
Bugs / Re: My usual bunch of glitches\bugs.
« on: August 02, 2018, 08:32:59 pm »
Probabaly not a bug - there could be two incapacitates in one strike, right?
That from a glove was resisted, from feat wasn't.

328
Bugs / Re: My usual bunch of glitches\bugs.
« on: August 02, 2018, 08:30:15 pm »
After fight with Bate, combat ends and initiates again many times - looks like everybody at base initiate it by turns.

At SRO assault somehow shields doesn't shown at that map, while working.

329
General / Re: Post your experiences with the new Dominating difficulty!
« on: August 01, 2018, 04:16:27 pm »
I think this sort of thing is inherently hard to avoid in a game like this


I think it's the matter of motivation or goal of player. If it's "finish the gaem" then yes.
If it's "interesting and variable tactical situations" then no - I know I can easilly kill half of the game with just molotovs but that's bullshit. So I used traps and caltrops only for Beast fight an masse and ocassionally dropped crawler poson caltrops in few places only, and carry only a single bear trap with me.
I even regret now that I took that feat that allow deploying traps in combat for crossbowman - it would be much more fun without that.

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Half of the fun is finding out all that stuff yourself.

Absolutely agree, and that dosn't require math or something like that like in other games.

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Just seeing NPC levels in-game would be nice.

Don't do that, more numbers for the sake of numbers. It's not fun.
If you know someone lvl it doesn't give you anything except more feeling that world is artificial.


330
General / Re: Post your experiences with the new Dominating difficulty!
« on: August 01, 2018, 01:32:32 am »
Things would be more interesting if they instead wore a selection of kevlar, blast and aluminized coats without any visual difference between them.

Agree.

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Not with all AIs though. Dumb animals, mutants and such should stay stupid while human soldiers, robots and other intelligent enemies should behave more intelligently. Different AIs should feel different - crawlers are exemplary.


Agree.

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- Adding a simple anti-aoe rule to human soldier AI to prevent them from congregating in blocked chokepoints would do a lot to improve this.

Agree.

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- I'm not sure what to think about lame "tactics" like spamming ridiculous numbers of bear traps. They're not fun. They're a crutch, some players will resort to that kind of stuff when they can't manage otherwise. But the thing is, such lame tactics certainly aren't necessary, not even on DOMINATING. Maybe Styg should do everything in his power to prevent taking things like that to extreme (and unfun) levels, but I don't like the idea of limiting player freedom with unnecessary nerfs. If there's something that's wrong, it's whatever is guiding players to such dumb tricks.

Agree, traps feels like a crutch, and grenades too, at least molotovs. I'm trying not to use them at all.

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