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Messages - Fenix

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346
Bugs / Re: My usual bunch of glitches\bugs.
« on: July 26, 2018, 02:44:06 am »
In this random encounter I think two barrels of toxic wastes were spawned - the letters two times brighter and are blurred like if there is two barrels on almost the same spot.

347
Bugs / Re: My usual bunch of glitches\bugs.
« on: July 25, 2018, 05:59:45 pm »
Remains in physic lab in Institute being reset wen you change map.
If you don't give back XAL-001 to Georgis in dialog he gives you 300 coins, but i reality 350.
I think the latter was reported - just in case.

348
Dunno about NO, but they made it immune to other attacks for sure, except there was bug\oversight with which it could be killed in previous version.

349
Bugs / Re: My usual bunch of glitches\bugs.
« on: July 25, 2018, 03:48:21 am »
Can't access corner file cabinets in Praepostor Amelia's office and next to it.

Hm.. and two in Lydia's office..

And the vase next to a doors to a elevatore near Lydia's office is red - seems like bug.

Also I'm cried out loud when I step between tesla couls in a lab lol, that was good.  :D

350
Bugs / Re: My usual bunch of glitches\bugs.
« on: July 24, 2018, 07:35:53 am »
It's not intended. He and his goons are supposed to attack you. Did you initiate dialogue from stealth, perhaps?

Yes.

Psi beetles are known bugs among the denizens of Underrail, sure. :D But yeah, people have reported it in the past a couple of times but we've never been able to reproduce it. If you have a save where it happens, we'd be glad to take a look at it.

No. It was during saving Newton mission, you could try to catch it.

351
Bugs / Re: My usual bunch of glitches\bugs.
« on: July 17, 2018, 12:38:42 am »
I saw today, how psi-buggers can stand on same tile, at least two f them - maybe known bug.

352
Bugs / Re: Pathfinding Bug
« on: July 15, 2018, 07:36:36 pm »
Yeah, most of the time it's because you touched something, but sometimes it's just on plain spot.

353
Development Log / Re: Dev Log #58: Environments Preview
« on: July 06, 2018, 01:08:33 pm »
Nice environments, I can really see the evolution.

Tchort is evolution!

354
Bugs / Re: My usual bunch of glitches\bugs.
« on: July 04, 2018, 01:17:42 pm »
Does it intended that you can talk with D. Adra when you met him as special encounter?
Because line about Core City is clearly out of place here.

355
Suggestions / Re: A few inventory suggestions
« on: June 28, 2018, 11:22:05 pm »
It would be neat to have - probably - some kind of color code for crafting parts of different quality.

Like for parts from 0 to 50 one color, from 51 to 100 another, 101 to 150, 151 to 200.
Will it colored outline of an item or colored background - dunno.

Maybe it doesn't needed at all...

356
Development Log / Re: Dev Log #58: Environments Preview
« on: June 28, 2018, 11:17:21 pm »
I like the music that start on 4s mimute, but not before honestly.
Art looks in a way I want to sink my teeth into it...  :D

357
General / Re: Crawlers / Death Stalkers
« on: May 18, 2018, 10:43:41 am »
This "we know" part is especially amazing....
If "you know" then I can't help.

358
General / Re: Does the doctor feat work with a regenerative vest?
« on: May 15, 2018, 01:21:28 am »
What do you mean?
Vest is a vest, doctor is a doctor.

359
General / Re: Crawlers / Death Stalkers
« on: May 13, 2018, 11:42:58 pm »
Well, "everyone lies" isn't that productive.

360
General / Re: Crawlers / Death Stalkers
« on: May 13, 2018, 12:32:09 pm »
They attck not immediately. You retreat, use antidote, then just walk yo bump into them on a turn or next whe you should be stunned.


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