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Messages - Fenix

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361
General / Re: Crawlers / Death Stalkers
« on: May 12, 2018, 07:32:31 pm »
Dunno.
I did recently Protectorate Warehouse mission - 3-4 DS, 3 Con, no problem.
I even didn't use Uncanny Dodge in some cases.
You just need to intuitively wait-move to bump into DS after he bite you.
Then tazer, incapacitate or stun.
At least for melee.

362
General / Re: Crawlers / Death Stalkers
« on: May 09, 2018, 06:42:13 am »
Dude, here is my melee, Domination.

>bruce
>yellow/black jumpsuit

Nice.

 ;D

363
Bugs / Re: My usual bunch of glitches\bugs.
« on: May 09, 2018, 06:38:56 am »
Not sure if bug or just changed "rules".

Protectorate store house quest.

When I'm stood there, and eliminated that worker near me - that guerd gone red, and entire Protectorate faction.
I'm sure before that was different - but now he somehow see me, while see me not enough to attack.
Or that was because that ganner to the west that was alive in that moment?
Anyway, before I did that quest clean.

364
General / Re: Crawlers / Death Stalkers
« on: May 05, 2018, 02:03:30 pm »
Dude, here is my melee, Domination.
I can't say it's easy, but I can deal with large groups too, like incapacitate-->stun-->run-->return.

365
Other Games / Re: Pillars of Eternity!
« on: May 05, 2018, 01:31:42 pm »
Was flawed becaue people from Tyranny team were moved to work on RoE. I mean mostly because of it, I still doubt it would be any good with its stupid concept.

366
General / Re: Crawlers / Death Stalkers
« on: April 22, 2018, 10:27:52 pm »
Can you detect Death Stalkers on Hard and below? On DOMINATING it's pretty much impossible regardless of goggles used.

You definitely can, you just need high Perception,better if Paranoia and high level.
On Impossible I can see their silhouette quickly, so I can threw molotov, flare or Coocked Shot e.g. at them.

There is a trick - to see them first you need to detect them from as far as possible range, if your stealth is bad, and for Death Stalkers any stealth is bad.

367
Development Log / Re: Dev Log #57: The Rig
« on: April 21, 2018, 03:52:32 pm »
That's because you used some non-letters.

368
Development Log / Re: Dev Log #57: The Rig
« on: April 14, 2018, 02:04:38 am »
That neon sign so cool. ) Artist just a wonder.

369
in Thief for example.

In which?

370
Suggestions / Re: Combined Weapon Feats
« on: April 11, 2018, 03:34:59 am »
skul-gun

Oh, I remember the game and the book...

371
COMPLETIONISM OR DIE !

Haha, classic! That's my fixed idea motto too.


372
Suggestions / Re: Make the combat log visible after death
« on: March 14, 2018, 01:20:31 am »
Yeah, though about that too a few times. Would be nice.

373
Suggestions / Re: Creature Compendium
« on: March 14, 2018, 01:17:50 am »
That was cool in Planscape Torment, but it require a lot of work I think...

374
General / Re: skill point / build ? for a relative UnderRail noob
« on: February 28, 2018, 04:25:29 am »
Stachecks exist, in general for Perception, other are minor stuff like places you need to climb to get to - Agi.

375
Bugs / Re: in junkyard afk for 24 hrs experimental
« on: February 19, 2018, 11:39:32 pm »
Most likely dropped them somewhere and forgot.

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