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Messages - Fenix

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406
General / Re: Sledgehammer build
« on: January 10, 2018, 11:50:52 pm »
Did you finish the dominating difficulty with this build? IIRC you didn't even finish Hard with it.

Hard, not Domination. I stopped in Institute, started pistol build. Now I'm doing kungfu martial build.

Quote
not a thread about quirky fun-builds

My build is much more viable then what he supposed, it do damage enough for Domination, good aginst melee.
I cleared moll with it (on old Hard) in stealth, the only open fight happened near barbecue where were 3-4-5 lunatics.
It's a good build.

407
General / Re: Post your experiences with the new Dominating difficulty!
« on: January 10, 2018, 11:35:22 pm »
You are right, but it's not "armor/evasion vs Con", it's "glass cannon power to kill fast vs no such power + Con".
If you don't put ability points in Con, you put them into something that help to eliminate the threat faster.

408
General / Re: Combat gloves quick question
« on: January 10, 2018, 11:27:34 pm »
You mean Taste For Blood?
I don't have it.

409
General / Re: Combat gloves quick question
« on: January 10, 2018, 10:54:05 pm »
No Expertise, crit-focused, Str 7 - reinforced gloves did quick job on everything, so far only Burrower Warrior take a few turns, hunchback mutants to 1-1.5 turns.

410
General / Re: Combat gloves quick question
« on: January 10, 2018, 05:56:28 pm »
Don't know where the rest of my post  :o but the question was -

Look like spiked combat gloves inflict damage in two separate instances, so that damage should go through resistance/trashhold twice, which is not good, right?

Can someone explain this moment, and what combat gloves are better - spiked or reinforced?

411
General / Re: Post your experiences with the new Dominating difficulty!
« on: January 10, 2018, 05:52:50 pm »
You are absolutely right about Death Stalkers, but what besides them?
Psionics will tear that build apart to smithereens.

On the other hand, IF we will get some Con-based feat that greatly descreasing psionic-induced/inflicted damage, then Con will be great again.

412
General / Re: Sledgehammer build
« on: January 10, 2018, 05:39:13 pm »
Since you anyway need stealth, let's talk about stealthy sledgehammerer build.  :D

http://underrail.info.tm/build/?GRAGBAMHAwcAAADCh8KCwoLCh0xKAABkZABkZAAAAAAAACg2MS0GEgAMS10kKSYn

This build is flexible - if you don't care about secrets, throw away Snooping (and Perception stats too), also you can throw away Power Management and Skinner, also Pack Rathound is a "quality of life" feat, so you have 4 feats you can change.
If 100 Biology is too much, you can put some skillpoints in Intimidation and get Yell, because his knock-out-of-stealth ability I think work at every skill level right? Or maybe not, whatever.
I  messed up with feat sequence a little, you obviously need to take Opportunist as early as possible.
With Adrenaline, Jumping Bean, Nimble and boxing gloves you will get high dodge and evasion numbers.
Pic shows number with middle quality armor and tabi.

413
General / Re: Post your experiences with the new Dominating difficulty!
« on: January 10, 2018, 11:29:46 am »
Let's look closely what high Con can privide us? Almost nothing, at least on Domination.
I think my stealth-sledgehammer has more tactical advantages.

414
General / Combat gloves quick question
« on: January 09, 2018, 04:24:44 pm »
I asked myself what's the difference between them.
Looks like this

Quote
Spiked <material> Gloves

415
General / Re: Death Stalkers are a bit unfun
« on: January 09, 2018, 02:37:56 pm »
Well, my Agent Orange with 10 Per and 3 Agi and Paranoia able to see them, their non-targetable siluette.
You definitely need to use Cloacking Device first of all.
Second, I don't know exactly how mechanics work, but I noticed long ago, that if you will be close to a stealthed target, he/it will detect you much earlier then if you with same stealth rating against same target will try to detect it from almost the borderof LoS.
So, if you lost detection battle with someone, just stay as farther from them as you can, and you will detect them, but they won't detect you.


Also, I don't know if NV turned on help to detect stealthied targets faster in dark caves, wanted to ask this long ago, like years.

416
General / Re: No-crafting exploration build?
« on: January 07, 2018, 11:38:42 pm »
We share similiar goals in games, so yes - they will work.
I'm going to do psi with almost same build when expansion will be released.

Crossbow need 5 Dex min in order to use spec bolts without AP penalty.

417
Bugs / Re: My usual bunch of glitches\bugs.
« on: January 07, 2018, 06:28:56 pm »
Can't access this box, map near Crossroad and Abandoned Warehouse, where are 4 Rathound Alfa.

418
Or should have high or higher damage but less flexibility?

419
Suggestions / Re: A feat for using carapace in crafting
« on: January 07, 2018, 01:49:39 pm »
I think http://underrail.com/wiki/index.php?title=Ballistics might be redesigned for this, since it isn't very popular, maybe they can be merged together.

420
Bugs / Re: My usual bunch of glitches\bugs.
« on: January 06, 2018, 11:44:16 pm »
He burned for 1400 hp in one round... yeah, he is that fire-dangerous.

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