Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Fenix

Pages: 1 ... 27 28 [29] 30 31 ... 73
421
Bugs / Re: My usual bunch of glitches\bugs.
« on: January 06, 2018, 07:14:51 pm »
On the way to Rathound King, two traps in one tile/square whatever.

422
Bugs / Re: Report spelling/grammar errors
« on: January 06, 2018, 07:13:49 pm »
!

424
Thanks, as I understand, that's a deadend area with docks and smugglers. Good to know,

425
Extra detection would be nice for sure but I could just take Paranoia for that (and to offset Recklessness penalty).

It doesn't work like this. With 10 Per and Paranoia I can barely see their siluets before they attack me.
With 15 Per it might be another thing.

Of course, you may wish to pump Con instead, that's would be even better perhaps, but I always liked glass cannon archtypes.

426
Increase in Per is not only damage, it is also accuracy, and it's pretty important. It also increases detection, which will help you against new crawlers.

This. I think new crawlers might be muchless pain in the ass if you able to see them first.

427
http://underrail.info.tm/build/?GQMFCgMPAwcAAMKHAFDCh8KHTE8AAG5uAG5uAAAAAAAAASImKMKAODNHS2o1HV0n

That's how I would play it today with Bowyer, looks like you have no feat slot for Interloper today.
You can change last 3 feats how you wish, probably Interloper don't make much sense that late, Skinner is weaker today, Pack Rathound is quality of life/essential for life 50/50, so you an take instead Recklessness, Power Management, and Pack Rathound, or Skinner instead of Pack Rathound.

428
Crossbow is so feat-starved, I would say you don't need Trap Expert, also fast? traps doesn't have cd anymore.
I personally even would have thrown QT, because it's so OP, and tried to play without it, and definitely Deadly Snares too, becaue you only take it in the end game, so that mean you somehow got there without it.
Special Tactics is +1 bolt, don't know what so situational in this.
Agility 10 mean Blitz, which in turn mean +1 bolt.
I would definitely get rid from Trap Expert, Deadly Snares, and Nimble for sure, and if I was me playing even from Quick Tinkering (not reccomended for you also for anyone if we talk about Domination, fine for Hard), aslo Pack Rathound too, but that's questionable, at least postpone it to end game, Interloper 24 lvl? too late really.

429
General / Re: Where to find Advanced Catalyzing Belt???
« on: January 01, 2018, 07:35:37 pm »
I definitely saw it TWO times in Scrapper shop, Gort is a name a merchant.
I don't think you should play without it, so check this shop every time.

430
I heard usually people referred to Gun Nut as "dosn't worth it", that's all I can say.

431
General / Re: Does anyone actually use Extended Magazines in crafting?
« on: January 01, 2018, 01:49:11 am »
The trick is to eliminate fast first rathounds, then bugs to the left.

432
General / Re: feedback about my last build
« on: December 31, 2017, 11:45:56 am »
Yes, that's why you can achieve good damage with over the 1 K crits with crossbow.

433
General / Re: feedback about my last build
« on: December 29, 2017, 09:54:56 pm »
Thanks, then Mad Chemist has no use in thin build.

434
General / Re: feedback about my last build
« on: December 29, 2017, 07:10:19 pm »
There is at least one problem - if you take chem guns for their effects, then they won't work without Mad Chemist, because it doubles chance to proc these effects.
If just for +50% elemental damage, then fine.

I still think that Deadly Snares is an overkill, but actually it was for Hard, not sure if it's overkill now with +50% hp.
Anyway, you have no room for it, or you can take it very late in game, I think you'll reconsider about it, so don't pour skilpoints in Traps more then needed for QT.
If you want to make trapsless detectable, bear in mind that if you set trap around the cornet, even if you have 0 skill, most likely NPC trigger trap because he won't have time to detect it. Also, in a fight they detect traps very badly.

Paranoia is quite useful, especially with that huge amount of Per.
On Domination everyone who has stealth, has good stealth.
Also, my advice - don't go to Lurker territory early on, and even later, they tear you apart without good firepower, or good defence or good crowd control.
I can't even reliable hit them without reloadfest on 15 lvl with 10 Per.


Edit Wait, I misinformed you. Without Mad Chemist damage of the on-hit effects will be 1/2 right?
Or what? I'm a little confused.

435
Bugs / Re: My usual bunch of glitches\bugs.
« on: December 29, 2017, 07:03:16 pm »
Blocker bug, tonnels near SRO.

Pages: 1 ... 27 28 [29] 30 31 ... 73