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Messages - Fenix

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436
Bugs / Re: My usual bunch of glitches\bugs.
« on: December 29, 2017, 11:13:23 am »
This guy in Core City shoot with a sound of crossbow.

Edit: he had 5 mm silenced Jaguar. Maybe all silenced weapon sound like this and that's not a bug?  :D

437
General / Re: feedback about my last build
« on: December 28, 2017, 03:53:47 pm »
Not instadeath if you get yourself proper armor, but it would be preferable to not let them hit you if you can.
Maybe Conditioning is a better option, because sometimes two of them attack at same time or short after first attacked.
Anyway, I playing 3 Con Agent Orange aka remember Vietnam aka chem gun build, so I expect to survive them anyway.

I thought of picking Deadly Snares @14, Elemental Bolts@16 and Critical Power @18 (the order of these 2 depending on Bowyer). ------ no that's too late, if someone is in the trap, he is dead anyway or disabled, Quick Tinkering is all you need, consider to throw Deadly Snares away, because you only could get it at second half of the game, because before there are more essential feats you need to take.
I don't know about Grenadier, I don't like those grenade feats because I always play builds that require many feats, so I even try to not use grenades at all.
Ambush is great if you have ways to make it work.

438
Bugs / Re: My usual bunch of glitches\bugs.
« on: December 28, 2017, 10:02:12 am »
It's a bug or either I don't understand something.
During the Evelyn quest, I previously unlocked exit from her bunker in the slums, or where bums are living, and while in bunker, tried to escape her and got this.

439
General / Re: feedback about my last build
« on: December 28, 2017, 07:57:01 am »
I'm not an expert in such exotic builds and don't even want to analize it, but I can tell you that probably your 6 Con and Conditioning won't do much to you, put 10 in Dex and 4 in Con and you will have free feat.

A good - really good with you Perception score - replacement for Conditioning is Paranoia, you probably might be able to see Death Stalkers with it and good quality motion tracking googles.

Also, you do understand, that you need to take Elemental Bolts as early as possible which is lvl 14 right?
Also, Critical Power is as important for you (I think) as Elemental Bolts, and it is too lvl 14 feat.
Without this, your strategy won't work.

440
Bugs / Re: Game fails after council meeting
« on: December 27, 2017, 12:15:09 pm »
I always turn off autosave in every game, due how much trouble it can make.

441
Bugs / Re: My usual bunch of glitches\bugs.
« on: December 27, 2017, 08:27:28 am »
Sometimes, when you target enemy, his chance to hit flickering +-1% from to say 24 to 25 (any number).

442
Btw, you have better chance-to-hit when you are in stealth and target doesn't ee you right?
Or it is something I imagined?

443
General / Re: Best XP system with Dominating
« on: December 27, 2017, 08:21:43 am »
Oddity system is the best no matter what difficulty level are you on.

444
General / Re: Old Music
« on: December 27, 2017, 08:20:31 am »
https://mega.nz/#F!M8AihJRY!VfYUJQ35htYcbSlhh9thNQ

Oh man... while Drone_Cave1 was definitely irritating sometimes, Drone_Mild1 absolutely not memorable, Drone_Mild2 decent but nothing special and Main was good for main menu, I'm miss absolutely Drone_Watery1 - it is SO good, I feel tears on my eyes.
The fishing with this music was so tranquil.... (and it cures my insomnia).
Huge thanks!

445
General / Re: Post your experiences with the new Dominating difficulty!
« on: December 26, 2017, 11:52:05 am »
So, I got rando encounter...
Three Ironhead Berserkers, with hammers, with Sprint, with Adrnalin Shot, with helaing hypo +150 hp, at map that open as table...
I don't know, what heavy armored characters can do with it...

Also, this fight show, that without good random roll you are as good as dead - if they initiate combat, one can run toward my char with Sprint and stop, or run and use Adrenalin and... you know right?
Also they have Yell, that shit lower my skill that much, I lose 15% chance to hit to 50+%, so you need to stay away from them, or freez them.
Though fight, if special effects from chem pistols don't proc.

446
I see high technicalities more as a way to somewhat compensate me for investing 7 points in Int for those crafting feats, not as something i would create a build around. And as that, it's a pretty decent feat.

Maybe when specializations will be introduced and there will be one for increasing damage further, it would be somewhat worthwhile.

Completely agree.

447
Bugs / Re: My usual bunch of glitches\bugs.
« on: December 26, 2017, 12:46:48 am »
Yep, explosive barrels+acid gun = CTD too.

448
Bugs / Re: My usual bunch of glitches\bugs.
« on: December 25, 2017, 04:50:02 pm »
I see, I just thought like that. )

Also - in Praetor Quarter, or how its name, to the left from Stratford there are three rooms, only one of them is restricted (btw before I remember all were like that), despite of this, when I start to lockpick non-restricted door, fight is initiated.
So, something is definitely wrong.

449
Bugs / Re: My usual bunch of glitches\bugs.
« on: December 25, 2017, 03:01:59 pm »
After cutscene about "Core City outskirts" the inventories of SGS traders were updated, but not the SGS credits.
Also, Ezra accept charons, maybe all the other too, not sure if it's a bug.

450
Bugs / Re: My usual bunch of glitches\bugs.
« on: December 25, 2017, 12:38:18 pm »
Could not reproduce. Post crash log.

Where it is?

Quote
Also what kind of acid pistol did you have? The regular one?

Yes.

PS I see.

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