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Messages - Fenix

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61
Suggestions / Re: Assorted genius ideas
« on: June 22, 2020, 11:54:31 pm »
So...
If you work for JKK and didn't do Arena yet, you could mention about bladelings to Vivian/Ola and they will add fight with bladelings to Arena shedule. Or something.

62
Bugs / Re: Report spelling/grammar errors
« on: June 22, 2020, 11:46:13 pm »
Vivian's last words.  :-[


63
Bugs / Find Bogdan Strahovodnik/Stravohodnik
« on: June 16, 2020, 06:01:09 pm »
Right after Vivian I went to Jon the Hungriest, and for some reason I can ask him about "Bogdan and Slavomir".
What? I haven't hard that name at all.
Whaaaat?
Oversight, yeah!

64
Just have it in Port Zenith.
It's rare,I think you can't reproduceit consistently, but you can with like lotsa tries.
I think it's combat iitiated in same time wih dialogue.

65
Bugs / Port Zenith no dialog
« on: June 16, 2020, 08:57:53 am »
This marine doesn't initiate dialog "intruder!" when he see player character through stealth.

66
Bugs / Misplacd sprites
« on: November 14, 2019, 03:47:30 pm »
Forgot how it's actually called.


67
Bugs / Hopper state per save
« on: November 12, 2019, 07:36:01 pm »
So, if hopper notice you in stealth, it start to run away.
If you save in that moment, and then reload - it prpetually stuck in same spot with Red Eye, and start to move only if it stop to see you.
Seems a bit wrong.

68
Bugs / Psi-bug lost agressive mode
« on: November 12, 2019, 07:33:09 pm »
So, that happened 2 times in zone with (now) 3 psi-bugs where enter to building with Newton is.
I just unstealthed near bug and ran back to east exit.
After 2 turns bug stopped to move toward my PC, and acted only after I attacked it - threw a knife at it, and didn't hit, so I guess it somhow lost its attack mode.
Is it for every psi-bu gs or just these local I dunno.
Maybe it that animation bug when PC could stuck in something (and drop out of stealth) caused that, if NPC can suffer it.

69
Suggestions / Re: Luck stat
« on: November 12, 2019, 07:23:16 pm »
In the beginning of development there were more stats - liek 3 more or something according to screenshots.
They were removed to make system more harmonic and flexible I belive.
There is no way back.

70
Suggestions / Re: Assorted genius ideas
« on: November 11, 2019, 07:04:57 pm »
Balance suggestion, I made it earlier, in case it got lost.
So, chracter has fixed amount of AP - 50 that is relatively hard to get above that quantity.
We have Adrenalone - which have consequances, after 3 turns it cause Fatigue effect.
We have Blitz that convert MP to AP so character can't move the turn he used Blitz.
And then we have Psycho-temporal Acceleration that basically doubles the effect of Psycho-temporal Contraction with no drawbacks at all.
Why?
It's seems a bit too OP for me.

Also in term of balance it benefit more Tranquility builds.

How about make some penalty for using Psycho-temporal Contraction with  Psycho-temporal Acceleration?

My thought was HP damage, somehtign like "you start to move so fast you damage you body/so it's detrimental for your body".
I guess from the lore point of view it's not like that - it' snot that Flash stuff where simply move very fast.
I guess in Underrail it's probbably "you move like usual but time fly faster for you/slower for other" thing.

Anyway that could be liek 10% HP loss per turn for 3 turns when you use it.
Of course, it could be something different than HP loss, and with different conditions.

71
Builds / Re: crossbow/shotgun build advice
« on: November 10, 2019, 03:51:43 pm »
Well, if only for those without evasion.
I'm not impressed by it to be honest.
Feels situational.

72
Builds / Re: crossbow/shotgun build advice
« on: November 09, 2019, 05:56:32 pm »
Quote
Why take Barrel Stare and Leading Shot together? Aren't they mutually exclusive?
No they are not. At least for my build it's not. Barrel Stare is to ensure a shotgun shell to the face at melee range is lethal. Leading Shot is use to deal w/ high evasion enemies and to help trigger ThermoD.

Well, if you get +20% damage and lose 20% thc then net oucome is 0 as I understand. And on Dominating it could be more than 20% thc.

73
Suggestions / Re: Assorted genius ideas
« on: November 07, 2019, 07:53:23 pm »
So, I heard today someone told that TM is (a bit) bland and not flavorless.
My next genius idea - make it flavorful!

For example, if it will allow in game - not in combat, just in game, some timey-wimey stuff for fluff and flavour.
I mean, somethign unusual - take a peak in future maybe? Or at least in past.
Somehting like that, that will get us feeling that it's actually temporal stuff, you know time and all that.
It shouldn't be major bonuses or something - maybe just something that allows to find more lore, or give some info on some quests.

Maybe it shouldn't even affect quest's outcome, but instead could give plars insight, some view point fro a different perspective, to reveal something surprising, some SUDDEN TURN or maybe not so sudden. But something that change focus and perspective of completed quest for example.

Thoug it could be used for fights - I mean it could give something for selected fights, maybe for big ones like Beast, maybe for secret fights you need to look for thoroughly.

In general it should allow to do things - to get information mostly? - that you can't do any other way, because it's time stuff.


74
Interesting stuff, will try it out later after sorting problems with my notebook.

75
Suggestions / Re: Unarmed versus high damage threshhold
« on: October 21, 2019, 02:32:43 pm »
Why you need this when simple electroshock tichrome knife/dagger will do the job?

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