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Messages - Fenix

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646
General / Re: Introducing our new "developer, probably not spambot"
« on: February 01, 2017, 12:53:48 pm »
Hello Nicola, glad you are joned the team!

I'm a bit late.

*Better late than never*

647
Should I start anew to see all changes?
Like with populated outposts e.g.

648
Development Log / Re: Dev Log #47: Announcing Underrail: Expedition
« on: January 19, 2017, 12:27:32 pm »
Oof...Cool work!
We'll see it in future and how it ends right?

649
General / Re: Some questlines access and outcome clarification (spoilers)
« on: December 19, 2016, 01:21:06 pm »
I asked different thing.

650
General / Re: Some questlines access and outcome clarification (spoilers)
« on: December 18, 2016, 10:33:41 pm »
I have a strange question possible.
What kind of action counts as agressive toward Faceless?
It is killing/damaging them, or just engage in battle with them counts as hostile action?
I just want to disassemble all Plasma Walkers in Rail Crossing.

651
General / Re: Stealth character - SMG or Xbow?
« on: December 17, 2016, 09:36:09 pm »
If you wish to use SMGs stealthily, your primary weapon is going to be a silenced 5mm and the single most important feat Expertise. Secondary weapon probably 8.6mm with barrel compensator or rapid reloader. Smart modules for both because they're just silly powerful. Armor isn't an issue since W2C rounds exist and high caliber SMGs are pretty much pocket assault rifles. If you worry about CC, taser and flashbangs should be all you will ever need on top of molotovs.

The perks of SMGs - crazy high damage output, very simple to play. That's just the way it is with automatic firearms.



The perks of crossbows - they are hardcore! Sometimes just picking a crossbow feat may crash the game or destroy your character. Doesn't get any more hardcore than that! :D

Jokes aside, crossbows are fun & unique playstyle, second only to tri-discipline psionics in terms of tactical variety. The popular belief is that crossbows suck, but don't let that fool you. They only suck if you compare them to... any other means of offense. Or try to use them like you would... any other weapon.

No but really seriously now crossbows aren't as bad as people make them be. They do need crafting to support them, but then again crafting is amazing boon for any character. So that's not really a downside. And about your obvious crossbow choices... well, frankly I don't use any of them. The sooner you realize that a crossbow is not a weapon itself, but a special bolt delivery device, the less painful your life as a crossbowski will be.

Ahaha, I suspect that this hilarious pic has its roots in forum, as other stuff in game. :D

652
General / Re: Can this build work? (Electrokinesis+SMG or other gun)
« on: December 15, 2016, 04:37:15 pm »
Well, Electrokinesis ONLY as main source og dmg won't work.
So you go and utilize every psi-trick at least in two schools, or you do rely on guns for that and psi is supportive skill.

653
General / Re: Can this build work? (Electrokinesis+SMG or other gun)
« on: December 13, 2016, 11:10:51 pm »
I think you'll have troubles with this build.
First of you use electrocinesis as opener for stan and then you spend a lot of feats to make it crit.
Yoy should decide what is your main method for eleminating enemies, and what is support for it.
You don't need even 4 Will for electrocinesis if you want to use it as opener for stun, set Will to 3, because luckily Premeditation doesn't require Will.
Dex 3 for SMG - it's not good, you need 10 at least.
You don't need Psychosis or Psionic Mania or Neural Overclocking - very suboptimal, but Psychostatic Electricity is fine.

If you want to deal damage with Psi - go full psi and abandon firarm. ))
Otherwise use it for tricks only like stun or Force Wall (useful thing).

654
General / Re: Some questlines access and outcome clarification (spoilers)
« on: December 11, 2016, 01:49:57 pm »
No, I did part with prison many times and Protectorate was fine with me.

655
General / Re: Some questlines access and outcome clarification (spoilers)
« on: December 11, 2016, 10:28:40 am »
Yes.

 :o Yes - what? Yes Buzzer should be killed, or yes if your Persuasion skill is high enough to convince Mindreader to let Buzzer go?

Bullshit.
Let me formulate it different - what if you kill everyone here, without being noticed by cameras, and you will kill guard in survellance room first?
I mean does failing Abraham quest shows like Protectorate becomes hostile, or you can clear prison, fail later questline and still Protectorate are neutral to you?

If you're looking for lore, work towards friendly relations and wait for the next patch before going into Deep Caverns.

Someone here wrote that he killed Feceless in RC and even near Foundry (or CC?) and still they were not hostile, or they were friendly, don't remember.


Also, I anyway start another run when Expedition will be relesed, because I think no respec will be avaliable and I already pour 15 (FIFTY!!1) skillpoints into Metathermics.

656
General / Re: Copy of Underrail Given Away With Wasteland 3!?
« on: December 11, 2016, 08:03:45 am »
Sadly this artdirection was done only for trailer I suspect....

657
General / Some questlines access and outcome clarification (spoilers)
« on: December 11, 2016, 07:57:17 am »
I do know that to get some content you need to act precisely, for that long time I got spoilers here and there.

So

Someone claimed on steam that in quest to resque Maura you should NOT kill even single one of prison guard or you won't get content linked with Abraham - is it true or bullshit?
Because before I thought you can kill eveyone in prison stealthily and still get later Abraham-related questline, also I never went so far in game to see it.


Also - I also know (or I think that I know) that Railroad Crossing quest with Faceless - if you kill someone they wil be hostile further.
Is there any difference if I kill everyone except Mindreader?
Should I let him kill Buzzer for becoming friends later or Persuation skill let me avoid that?

Also is there difference between Faceless being neutral or friendly in terms of available lore with is what I aim for.

658
Development Log / Re: Dev Log #49: Temporal Manipulation
« on: December 11, 2016, 12:14:10 am »
Agree!

659
Suggestions / Re: Reducing the cardboardy feeling *spoilers*
« on: December 10, 2016, 11:30:59 pm »
And don't forget to populate those damn six outposts near SGS!  :P

660
Bugs / Re: Can't buy psi abilities
« on: December 10, 2016, 10:27:34 pm »
Only real lvl of skill counted towad learning ability, not effective level, which is demonstation your overall perfomance in skill.
Like you need specific skill to master ability, but effective skill shows how good you are in that.

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