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Messages - Fenix

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661
Other Games / Re: NEOScavenger
« on: December 10, 2016, 10:21:43 pm »
Close range/melee is always a losing proposal due to injury/blood lost/infection. Ranged + kiting is the way to go.

I did played it way before release with melee, till then there were many changes.
Thanks for tip!

662
Development Log / Re: Dev Log #1: Demo Feedback and the Future
« on: April 27, 2016, 10:06:33 pm »
 :D Ahaha.

663
General / Re: Requesting pistol build from Wildan
« on: April 24, 2016, 02:27:43 pm »
Electroshock pistol is banned from the Execute club anyway.

Yeah, I remember there was something like that, but can't find it anywhere in patch notes strangely.
When and where that happends?

664
General / Re: Requesting pistol build from Wildan
« on: April 21, 2016, 12:33:39 pm »
No. You stun it first and then use another weapon for Executing.

Then it should count.

I am level 10 I think and I haven't come across any Falchion frame yet nor rapid reloaded either. This quite defeats the purpose on crafting but I don't want to whine too much... XD

Try Blaine - he often get some, and in 50% frames he has has quality ~100.

665
Bugs / Re: Allies becoming hostile because of incendiary grenades
« on: April 21, 2016, 12:16:10 pm »
Yep, so some restrictions should stay.

666
General / Re: Requesting pistol build from Wildan
« on: April 20, 2016, 10:43:12 am »
You mean on the same shot that stun target?

667
Bugs / Re: Allies becoming hostile because of incendiary grenades
« on: April 20, 2016, 10:28:33 am »
I think that logic is too complex for mobs. )

668
Bugs / Re: Chance to hit is not calculated accurately
« on: April 01, 2016, 06:20:32 pm »
You always can use shooting range in SGS, set maximal distance, then step back to wall to farther increase distance, and start to shoot.

669
Yeah, now it isn't a Will, it is Thought skill that ckecked.

670
On the contrary I think it affect only... font, not entire game. )
And I have no problem with it, at all.

671
General / Re: HARD MODE Ironman run?
« on: February 26, 2016, 09:49:03 am »
In ToME4 too e.g., I think it follows from the very nature of the game - you are one, they are many.

672
IMO this is the first bad decision of game design in Underrail and it affects the entire game.

Bad decision are those that can't be fixed, and I don't think it really affect that much. But as option to switch to old fonts - yeah, if it doesnt need too much time to implement it.

673
General / Re: Custom Portraits
« on: February 26, 2016, 09:38:58 am »
How can I get link on specific post (to repost about portrait pack on another forum)?

674
General / Re: HARD MODE Ironman run?
« on: February 26, 2016, 09:36:05 am »
I think this build will include Thick Skull,  guarantee that char wont be stunned.

675
General / Re: Whats best build at this point ? Powergaming wise.
« on: February 24, 2016, 10:13:29 pm »
Well, the best and almost broken is this unarmed (maybe a knife) high Dex build that utilize Fatal Throw. THere was topic somewhere near.
Are you sure you want to read it?
Underrail system is simple and not overly complicated like in PoE e.g., there is nothing difficult about it, simple but deep and flexible system.

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