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General / Re: Balance Discussion - Quick tinkering
« on: February 24, 2016, 07:21:29 am »
Yeah, definitely feels too OP (also playing now with crossbow build). )
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The thing is, you are so single-minded on this issue, on subjective level, that it is no wonder why joke was created in the game.

this is the way the design is heading and your feedback is good but not in line with their vision
Elhazzared threads just keep on giving.
I think this discussion was heading the wrong direction from the start.
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only with years that have passed this urge has become weaker, and never was an actual problem that prevented me from gain pleasure from any rpg.
You said: "When we talk about pure author's work, like in case of Underrail, it's the same as if we dictate a writer how character should look and act. No, it is a auhor work and world, it is he who dictates to us how to read his book so that we can know exactly what the author wanted to say to us." Direct comparison between games and books. Bad analogy. Books are always read in the same way, only the content changes. Games all play differently. If they don't play well in some way the developer must know.
Basicly, they will ignore a large part of the game because what is the point? You can't sell it anyway!

First, games aren't books
Not that I think the oddity system is bad but the merchant system certainly is as it removes all incentive of exploration since you don't care about extra loot that you cannot carry nor sell.
On other playthroughs, how much exploration do you think they will do? How many side quests do you think they will take? I imagine most will ignore exploration
A game is not the developer's but it's the player's game. They play the game the way they want it or they won't play it at all and this is very true for me and many others.