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Messages - Fenix

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676
General / Re: Balance Discussion - Quick tinkering
« on: February 24, 2016, 07:21:29 am »
Yeah, definitely feels too OP (also playing now with crossbow build). )

677
General / Re: Al Fabet
« on: February 23, 2016, 09:32:52 pm »
I think this thread can be somehow useful for devs to see how different gamers see the same set of features, to adjust them in the future maybe.

678
Bugs / Re: Transition Fail 1.0.1.4
« on: February 22, 2016, 02:55:22 pm »
Thank you! :)
Do you think that problem can be caused that this is an old game?
So if I'll start anew, I'll have no problem?

679
General / Re: Al Fabet
« on: February 22, 2016, 12:58:11 am »
The thing is, you are so single-minded on this issue, on subjective level, that it is no wonder why joke was created in the game.

Second this. :)

this is the way the design is heading and your feedback is good but not in line with their vision

Tried to explain this for years, but always failed.

Elhazzared threads just keep on giving. :D

Definitely. )

680
General / Re: Al Fabet
« on: February 21, 2016, 04:54:59 pm »
I think this discussion was heading the wrong direction from the start.

...which was a few years ago. :D :D :D

681
Yeah, I mentioned it before but since it is minor bug, I think it was postponed untill serious bugs was fixed.

682
General / Re: Al Fabet
« on: February 21, 2016, 01:00:57 pm »
...

iknowthatfeelbro.jpg  :D only with years that have passed this urge has become weaker, and never was an actual problem that prevented me from gain pleasure from any rpg.

683
Bugs / Re: Transition Fail 1.0.1.4
« on: February 21, 2016, 12:42:48 pm »
Yeah, it is old game, started in 1.0.0.2 I believe.

https://dropmefiles.com/9QeXF

684
Bugs / Transition Fail 1.0.1.4
« on: February 20, 2016, 10:11:30 pm »
Sadly, I got my first "Transitition fail" error after long long time.
If I took a train to Rail Crossing, I got it.
Don't know if I'll get it if I'll walk there, but I think so.

I remember there was a way to fix it (or not?).

685
General / Re: Al Fabet
« on: February 20, 2016, 10:08:05 pm »
With that approach better play diabloids...

686
General / Re: [NEW CONTENT] Rails section south of Rail Crossing
« on: February 20, 2016, 10:05:38 pm »
Near Protectorate Embassy, upper level, where two Lurker were.

687
General / Re: Al Fabet
« on: February 19, 2016, 12:02:48 pm »
Not at all.

688
General / Re: Al Fabet
« on: February 19, 2016, 09:47:37 am »
You said: "When we talk about pure author's work, like in case of Underrail, it's the same as if we dictate a writer how character should look and act. No, it is a auhor work and world, it is he who dictates to us how to read his book so that we can know exactly what the author wanted to say to us." Direct comparison between games and books. Bad analogy. Books are always read in the same way, only the content changes. Games all play differently. If they don't play well in some way the developer must know.

All you said is a bullshit - look, I'm on your level of discussion.

689
General / Re: Al Fabet
« on: February 19, 2016, 12:53:57 am »
Basicly, they will ignore a large part of the game because what is the point? You can't sell it anyway!

You can't be more wrong then with sentnse like this.
Don't you understand that the reward is quest itself?
New places, new characters, new puzzles?
Looks like we did a full circle. ???

First, games aren't books

I never said that the games are books.
I'll give you two words - metaphor and analogy, and on that level of discussion I'm done with it.

690
General / Re: Al Fabet
« on: February 19, 2016, 12:43:53 am »
Not that I think the oddity system is bad but the merchant system certainly is as it removes all incentive of exploration since you don't care about extra loot that you cannot carry nor sell.

Wrong for me. Incentive of exploration still exist because there are intelligent stories to hear, and interesting people to kill (or vice versa).

Quote
On other playthroughs, how much exploration do you think they will do? How many side quests do you think they will take? I imagine most will ignore exploration


And this has nothing to do with merchants and trading system. I see no difference here from Fallout, where merchants will buy almost everything (except Geiger counter).
On 10 playthrough people won't do all quests too, and if they do, they will do it in Underrail.

Quote
A game is not the developer's but it's the player's game. They play the game the way they want it or they won't play it at all and this is very true for me and many others.

When we talk about pure author's work, like in case of Underrail, it's the same as if we dictate a writer how character should look and act.
No, it is a auhor work and world, it is he who dictates to us how to read his book so that we can know exactly what the author wanted to say to us.
After we did it, we can paint the cover and draw a mustache to main character.
Even if we don't want to know the author's intent, we cannot deny the author's right that we learn the author's message exactly as the author wants.

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