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Messages - Fenix

Pages: 1 ... 48 49 [50] 51 52 ... 73
736
Bugs / Bugged Vince
« on: December 28, 2015, 07:05:40 am »
So, I convinced Vince that I already paid him five charons, he said "OK you can go" then he attacked me.

and


From 5-6 reloads I got this bug 2 times, the rest worked fine.
Maybe it is beacuse I moved before dialog, and stepped on territory which triggered hostility right after dialog because char continued to move?

737
Bugs / Re: Glitches and bugs
« on: December 28, 2015, 07:00:37 am »
Ghost doors. They are closed by itself. Area where ladder leading to Crawler infested place, near ladder 3 Lurker in stealth.


Junk Pile forgot it was looted.


Rack forgot it was looted.

738
Bugs / Re: Rathound King Armor Glitch
« on: December 28, 2015, 06:53:12 am »
Not a bug, warning not needed - save your game often instead.
Also common sense tells that they turn hostile if they see their main enemy.

739
General / Re: Psychosis vs Tranquility
« on: December 28, 2015, 03:13:43 am »
You mean Survival Instinct.

740
General / Re: Recklessness and Expertise in the Same Build
« on: December 27, 2015, 03:10:51 pm »
You can always eat Junkyard Surprise, get +2 Will and be fine.

741
General / Re: Is it real to play in Ironman (permadeath) mode ?
« on: December 27, 2015, 03:09:04 pm »
Everything is possible, but how much you'll need preparing and planning for this is a different question.

742
General / Re: Ending combat mode Vs. scared innocent civilians?
« on: December 27, 2015, 08:35:35 am »
I have done this fight a few times before I was sure no hastages were harmed by my grenades\flashbangs etc. Save your game often and in different slots! )

743
Bugs / Re: more small things
« on: December 27, 2015, 08:31:00 am »
A couple of Lunatics in the tunnels somewhere between Core City and Rail Crossing turn into piles of clothing "remains" instead of human bodies when you kill them. It's quite creepy...
Yeah, killed them too but failed to notice this sadly. Next time I'll be more attentive. )

744
Bugs / Re: Glitches and bugs
« on: December 26, 2015, 08:28:52 am »
This crawler in Abandoned Warehouse is stuck. Can't move.



Deacon table has no name when you press Tab.



Forgetful brothers. When you reload, you can loot them one more time.


745
Bugs / Re: Glitches and bugs
« on: December 26, 2015, 08:22:19 am »
Found this. I don't know if it is a bug or a secret of some kind.
Looks like a door. Closed.

Now it is opened.


This locker too - has no name. Maybe this is secret because it is here from very beginning.


746
Bugs / Re: GMS Compound Citizens Hostile
« on: December 26, 2015, 08:09:54 am »
I think you'll not lose anything.
But this is strange - maybe you hurt one of them somehow?
If old man in a room with ladder become hostile after dialog then I don't know.

747
General / Re: Ending combat mode Vs. scared innocent civilians?
« on: December 26, 2015, 08:02:37 am »
Just don't hurt them in any way.

748
Bugs / Re: Glitches and bugs
« on: December 25, 2015, 10:05:22 pm »
Also I found crashlog of that event.
Quote
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at yu..ctor()
   at abh.c()
   at an0..ctor(cgh A_0, a17 A_1, amz A_2)
   at cgh.ajs(a17 A_0, amz A_1)
   at bf3.a(bw4 A_0)
   at bf3.a()
   at bf3.ahc()
   at b39.o(bmq A_0)
   at bpf.age(at0 A_0, b97 A_1)
   at aie.a(a28 A_0, Double A_1)
   at bnw.bu(bmw A_0, bmw A_1, Dictionary`2 A_2)
   at bw4.a(a0g A_0, Boolean A_1)
   at aia.bu(bmw A_0, bmw A_1, Dictionary`2 A_2)
   at au8.a(a28 A_0, List`1 A_1)
   at au8.lh(bmw A_0)
   at aew.e(bmw A_0)
   at bd9.b(aks A_0, bmw A_1)
   at bmw.a(CollectionDelta`1 A_0, Boolean A_1)
   at bmw.z3()
   at a28.z3()
   at ap1.ny(TimeSpan A_0, TimeSpan A_1)
   at b39.g(TimeSpan A_0, TimeSpan A_1)
   at b59.ny(TimeSpan A_0, TimeSpan A_1)
   at b39.g(TimeSpan A_0, TimeSpan A_1)
   at bpf.a(TimeSpan A_0, TimeSpan A_1)
   at akc.a(aj8 A_0)
   at a54.g4(aj8 A_0)
   at als.g4(aj8 A_0)
   at d7.a(aj8 A_0)
   at aav.Update(GameTime gameTime)
   at gr.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at bb2.a(String[] A_0)

749
Suggestions / Re: A suggestion to make entrances more visible
« on: December 25, 2015, 09:56:09 pm »
I don't care, I ransacking every corner with mouse pointer. )

750
Suggestions / Re: Disarming
« on: December 25, 2015, 09:50:48 pm »
Also you can always get back your own traps.

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