Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Fenix

Pages: 1 ... 53 54 [55] 56 57 ... 73
811
Better focus your skillpoints on skills you can use early on.
Don't think you need Biology and such that early.
Also, for stealth build you don't need 8 Agi, you need firepower, wich is Dex for pistoleros.
And you need Str for steadfast Aim, which is must have for pistol builds.

You need firepower first, defence second because foes are many, and you are only one.

812
Suggestions / Re: Flexible Nimble
« on: July 23, 2015, 10:22:03 pm »
Or so. )

813
Suggestions / Re: Flexible Nimble
« on: July 23, 2015, 05:50:22 pm »
With 3 AGI new Nimble would give 3 * 2% = 6% AP reduction. With 15% AP from armor total AP would be 9%, and because it's more than 0% Nimble gives no bonus to dodge/evasion.

Wait, I thought new formula is 10% AR + Agix2? Or something?
That's the roots of misunderstanding.

So I'll stick to my initial idea of 10+AGI. Builds with less than 5 AGI will not get bonus with 15% AP armors but they don't benefit that much from it anyway.

Well, that's doesn't feels right. Nimble was designed just for that anyone can get this bonus it seems, so better 12% AR + Agi.

814
Suggestions / Re: Flexible Nimble
« on: July 22, 2015, 04:30:15 pm »
and 2+2=4 I know.
But don't understant what it has with Underrrail.

815
Suggestions / Re: Flexible Nimble
« on: July 22, 2015, 12:39:35 pm »
Wait, I don't understand.
Why 15% AP with current Nimble (3 Agi) had 126, and the same 15% AP with Nimble Agi*2 (which mean 16% AP reduction, thus MORE) has 100?
Apparently I lost the thread of reasoning.

816
Suggestions / Re: Categorize Feats
« on: July 21, 2015, 09:19:35 pm »
I don't think it's what we need.
Feats picked up rarely, so no problem to look and choose what you need.
But craft recipes is another thing - you constanly torn through the huge list, and that's where we need categorization, at leat 3 icons - battle gear like guns&armour, chemistry like stimpacks and the like, and misc - like shield, cloaking device etc.

817
Suggestions / Re: Flexible Nimble
« on: July 21, 2015, 09:27:17 am »
Well, it's look like I'll stick with infused siphoner leather armour, except maybe few cases.
Or maybe not, who know what's more effective.

818
Suggestions / Re: Flexible Nimble
« on: July 21, 2015, 08:21:54 am »
Wait, what are penalty for ancient infused rathount leather armor?
Siphoner too.
I always thought it still 15%.

819
Bugs / Re: Bunch of bugs
« on: July 20, 2015, 09:51:08 pm »
Someone on RPGcodex said that kill with electroshock doesn't trigger Hit and Run effect, not AoE neither on-hit, and same for Taste for Blood.

820
Other Games / Re: serpent in the staglands
« on: July 20, 2015, 01:07:01 am »
I prefer Quezhev with whips! )))

821
Suggestions / Re: Flexible Nimble
« on: July 19, 2015, 02:46:37 pm »
Maybe at least 12+Agility for those with Agi 3? )

822
Quests give lesser part of leveling, exploration - biggest.
At least in oddity system.

823
Suggestions / Re: Some thought after let's plays
« on: July 18, 2015, 02:37:08 pm »
Well, I read all topic about Underrail on RPGcodex (not all bit last dozen of pages), and I'll see that someone alredy wrote the same, and I saw your answer. )
So, crossbows will probably get some attention, it is good.

824
Bugs / Re: Bunch of bugs
« on: July 17, 2015, 09:48:30 pm »
Looks like wrong type of lock.


825
Bugs / Re: Bunch of bugs
« on: July 17, 2015, 03:46:34 pm »
It's in this video.
https://www.youtube.com/watch?v=PluSSH5x5VU
Time - 26:35
Maybe it's a sinergy with something, maybe armour with blades that give bleeding?
I mean he crafted armour with serrated blade.

Pages: 1 ... 53 54 [55] 56 57 ... 73