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General / Gun Nut question
« on: July 12, 2015, 06:38:21 pm »
Is it afffect both gunpowder pistols and energoweapon (and chemical pistols), or not?
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I disagree on the level-scaling.
I find that Fallout and Might and Magic are good examples of how you can make an interesting experience without it. Imagine late level fights with rats in Fallout if they are scaled up - just would not make sense. I think Fallout2 was a good example of a game where the difficulty starts out quite tough, then becomes 'just right' from level 6-14 where after you basically start becoming over-powered and fights are too easy (except perhaps Enclave random encounters). Now, if Underrail could somehow improve that to make late levels challenging as well it would be awesome (as I think was alluded to by Atchodas).
But level scaling? No, to me it feels natural that people should have a hard time in the beginning no matter which enemy you fight (low health, poor skills) but that basic enemies should of course gradually become easier. Of course, you can always place tougher versions of those basic enemies in later areas...
Player characters have 1.5x more natural health than NPCs of same con&lvl. And easy mode gives you even more HP, so I figured removing the extra HP could be a good start for hard mode.

On difficulty:
Hard difficulty would be a nice addition and probably easy to implement simply by removing player extra health, or something along those lines.

This game is awesome. Alongside Underrail, it is the only *new* game I am excited about.True words!
Has everything a quality RPG needs:
- Classless, skill-point based character progression
- Open world Fallout-ish structure: do quests in the order you see fit!
- Party-based RtwP system: create one or more characters and recruit NPCs
- Cool, gritty Transylvanian world
- OLD SCHOOL! Really, really tough game!
Recommend you purchase it