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Messages - Fenix

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841
General / Gun Nut question
« on: July 12, 2015, 06:38:21 pm »
Is it afffect both gunpowder pistols and energoweapon (and chemical pistols), or not?

842
Suggestions / Re: Some thoughts after finishing Early Access content
« on: July 09, 2015, 04:00:22 am »
Yeah, just saw it yesterday, after figured out that popamole is that guy from Nerd Commando lol.
Also those reasons were related with that shit that goes on at Ukraine, because owner of site\forum has U... origin, so it's not "sounds very russian", it's sounds pretty U... (don't even want to write that rotten word) because a freacking censorship there.

Sorry didn't found something similiar to spoiler tags. :-[

843
Suggestions / Re: Some thoughts after finishing Early Access content
« on: July 08, 2015, 07:35:47 pm »
Yeah, game rightly deserve it.
I did all updates on one Russian forum, but was banned there due political reasons so last post there in Underrail topic dates back to December 22, 2014, sadly.

844
Suggestions / Re: Some thoughts after finishing Early Access content
« on: July 08, 2015, 06:49:08 am »
Btw, I'm reading RPGCodex topic about SitS, and found some "Atchodas? there, is it you sir? )))

845
Suggestions / Re: Some thoughts after finishing Early Access content
« on: July 08, 2015, 06:24:55 am »

I disagree on the level-scaling.

I find that Fallout and Might and Magic are good examples of how you can make an interesting experience without it. Imagine late level fights with rats in Fallout if they are scaled up - just would not make sense. I think Fallout2 was a good example of a game where the difficulty starts out quite tough, then becomes 'just right' from level 6-14 where after you basically start becoming over-powered and fights are too easy (except perhaps Enclave random encounters). Now, if Underrail could somehow improve that to make late levels challenging as well it would be awesome (as I think was alluded to by Atchodas).
But level scaling? No, to me it feels natural that people should have a hard time in the beginning no matter which enemy you fight (low health, poor skills) but that basic enemies should of course gradually become easier. Of course, you can always place tougher versions of those basic enemies in later areas...

Absolutely agree with you! Strongly against level scaling. with it you have no sense of character progress in game world, which make a game just a schizophrenic's bad dream.
We all remember how it was done in Fallout - usual rat, something thougher, and mutant rat, who is 5 times deadlier then usual rat, and Super Mutants too.
But we should rememeber that not every creature should have such creature variability, or all that start to resemble JRPG brrrrr.


Player characters have 1.5x more natural health than NPCs of same con&lvl. And easy mode gives you even more HP, so I figured removing the extra HP could be a good start for hard mode.

Isn't a 50% loss of a HP a bit rough? ???
Just calculate how much HP 25-lvl 3-Con char would have on Normal, and how much without 1.5 multiplier?
Anyway I understand it's just estimations. )

846
Other Games / Re: serpent in the staglands
« on: July 08, 2015, 05:42:36 am »
Double thanks! )

847
Suggestions / Re: Some thoughts after finishing Early Access content
« on: July 07, 2015, 04:55:44 am »
On difficulty:
Hard difficulty would be a nice addition and probably easy to implement simply by removing player extra health, or something along those lines.

Player extra health? I play 3 Con builds all the time, so I wonder...

848
Suggestions / Re: Some thoughts after finishing Early Access content
« on: July 06, 2015, 01:28:35 pm »
Great post! :)
Lets discuss it.

Trading - I can't say anything for sure about your suggestion here, feel like 50\50, maybe yes maybe no.
Before I wanted to nerf charon income, but after introdusing Super Stell - no, I won't do it lol.

Reactivity - definitely YES! Some time ago I noted that gave should respond on your actions more, for example those 6 outposts, your first quest - there are nobody, nobody will come there, it feels bad.
I don't think it require too much resources, so I hope it will be fixed.

Crafting - still have no idea, I just don't craft bullets, and don't use them at all lol.
I can agree about Biology - we should make some drugs that acts like Junkyard Surprise, but now I not sure in this, because it make Biology "mast have" for all.

Perks - definitely YES. They should have even more attention, than now.

Side-quests - I vote YES, but sure that It not gonna happen.

Difficulty - YES, I don't know what should it be - new mode, or just careful balance of present game.

Atchodas, thanks for you suggestion. )

849
Other Games / Re: serpent in the staglands
« on: July 03, 2015, 10:22:49 am »
Thanks!

850
General / Re: Fist weapons vs high armor - ran into a bit of a wall
« on: July 03, 2015, 04:09:20 am »
As answer to your first post.

Yes, in this build you definitely need Expose weakness, also Opportunist recommended (because it is +30% buff to your damage if you stun a lot), at least my build which is the same Unarmed Pirate. ))
The thing nobody said about is gloves with Pneumatic Hammer, which solve all problems with Faceless and their nasty robots (also for Plasma Sentry better to use knife with Electroshock Generator).
But because you have no crafting, it would be difficult to obtaine, also such gloves sometimes sold.

Also, about skill - yeah, I didn't raised Dodge skill, and decide to do it later if I have extra skill points.

And I have Dexterity 13 (12) at lvl 16, so my to hit chance is higher.

851
Other Games / Re: serpent in the staglands
« on: July 01, 2015, 05:09:56 pm »
Well, can't find topic about SitS on RPGCodex.

852
Other Games / Re: serpent in the staglands
« on: June 25, 2015, 09:46:41 pm »
This game is awesome. Alongside Underrail, it is the only *new* game I am excited about.
Has everything a quality RPG needs:

- Classless, skill-point based character progression
- Open world Fallout-ish structure: do quests in the order you see fit!
- Party-based RtwP system: create one or more characters and recruit NPCs
- Cool, gritty Transylvanian world
- OLD SCHOOL! Really, really tough game!

Recommend you purchase it  :D
True words!

I not far in game, so I have a questions if you don't mind.

Can someone besides specific race\people use that thing, that require Nobility skill?
I want to create dude with this as temporal party member, then throw him away.

How many levels I can get? Not include grinding of any kind.

Skill managment - it is useless to rise all social skills in third book?
Or one is enough?

Don't want to find myself in the midgame with wrong build.

853
Suggestions / Re: Online?
« on: June 23, 2015, 02:18:05 pm »
At least current first part. It takes too much resources.

854
Suggestions / Re: Lack of Directions
« on: June 09, 2015, 06:58:40 pm »
You have compass, red arrow points to the North.
That mean that East from SGS is at bottom of monitor.

But yeah, you are right - we need map!

855
General / Re: Making character run
« on: June 07, 2015, 06:56:18 am »
He is already running.
In game you can find items that give +numbers% to movement.
They fasten animation of run.

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