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Messages - Fenix

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856
Other Games / Re: serpent in the staglands
« on: June 03, 2015, 09:26:05 am »
Yeah, me too!
I played first location - this game has its own spirit and face, and style.

857
Suggestions / Re: Skills for slow'n Heavy
« on: June 03, 2015, 04:14:35 am »
A somewhat sarcastic Feat name would be "forgotten key". Picture could be a Man with Big Muscles a Stupid Face a great Hammer and some ? ? ? over his head.^^

This picture actually happened with me once. I forgot a key from locker (worked in a factory), so I was forced to ise Hammer lol. )))

858
General / Re: Status update
« on: May 30, 2015, 03:43:11 pm »
I honestly use the F-Menu for most Psi abilities, excluding those I use every fight.

It works previously, but not with added 9 abilities.

859
 :o
Wow! Just wow!
Great update!
Deep Cavern screens look stunning!

PS When you guys will add map? )

860
General / Re: Wtf is with those bots?
« on: May 27, 2015, 10:50:50 am »
It doesn't matter, I killed them on sight. )

861
General / Re: One more go before i get drafted!
« on: May 24, 2015, 12:35:03 am »
First of all, congratulations!
You have the opportunity to serve your country, so serve her well.
Show your best qualities, be persistent in military service.
I myself served in the Russian Army, and whatever I wrote, it wouldn't be enough.
I heard that in Asian countries in the military business is even tougher than ours.

As for your build, for my taste it is too smeared.
The key problem is Perception, which taken too much statpoints.
If you exclude pistol part from build, you can lower Perception to 4, and you will end up with strong melee build.

862
Suggestions / Re: Carry weight & inventory management
« on: May 23, 2015, 07:46:52 pm »
Thanks epeli, you wrote all I thought about.

863
Suggestions / Re: Carry weight & inventory management
« on: May 23, 2015, 01:31:18 am »
You are talking about real world sense which does not applies to a game.

Then we need infinite ammo, because all thise hassle with reloading..
You know what I mean...

864
Suggestions / Re: Carry weight & inventory management
« on: May 22, 2015, 06:17:14 pm »
They are traders, it doesn't matters what they specialise in, they are buying cheap from you and will be able to sell at a higher price to someone else (as far as background work goes anyway).
It does matter. Try to sell tele-set someone who trading a car, he does not buy it from you, maybe for 1\10, and if he is your big friend.

Scarps and repair kits already included above.

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Not simply increase, just make them have unlimited amounts of money (this would likely require a much welcome change where money no longer is an item but rather have it on a separate box with total value and also allow for physicly enter the exact quantity of money you want to put).

No weight at all would be the better option, but if you really want to give players pointless chores like in all other games where immersion is broken to go sell stuff mid mission or just dump the inventory somewhere, then at least make all items much lighter, especially the ones which are way heavier than they should be for a game.

Nothing to say about packrat really, in my opinion it shouldn't even be needed but meh.

Make items disapear after a while... Yes, so long as they are not inside a container that is also not a garbage bin.

Sorbitol, I may give that a go once i am less busy, carry weight is one of my major problem with the game though the merchants are definitly the worse. Do you think you can also find a way to disable the buy limits and the type limitations of the merchants? If you could it would be great. definitly would fix the game for me and make me enjoy it once again.

Totally disagree. I don't need diablo-style here.

865
Suggestions / Re: Carry weight & inventory management
« on: May 21, 2015, 04:59:29 pm »
Skill points in crafting isnt a waste points.
I need crafting for my build.
And then I have no problem to carry stuff, except rare cases.

Well, so what options could we have?
Let's gather a few that would work well together.

Allow traders to buy a secondary set of items at a fraction of their worth, f.Ex. Lucas could buy additional weapons at 10% their sell value, increased by mercantile.

I suggested this before, it wasn't enough for Elhazzared.

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Some traders should buy either scraps or rep. kits in larger quantities.
Increase the amount of money traders have over the course of the game. That's saying, mostly by player level and story progress.

Good suggestion, but ONLY NOT by player level. Instant disgust!
Story progress - yes, but not leveling, it will ruin all impression.


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Make items disappear after a while. What you pick up should be a choice unless you spec for everything, but it isn't if you can just come back and get the rest.

50\50

866
Suggestions / Re: Carry weight & inventory management
« on: May 21, 2015, 07:13:48 am »
The only, I stress it, only problem exist - it's that merchant don't have enough money.
He still can buy my stuff, but he haven't money already.

How? I just DISASSEMBLE various junk, like sledgehammers, ASSEMBLE repair kits from it, repair all expensive stuff, then sell it.

Your problems just doesnt exist for me.

867
General / Re: Why you did this location?
« on: May 19, 2015, 11:39:07 pm »
Man, you are a man. ) Kudos to your tenacity!

I'm not sure if I agree with that to be honest. making a player waste his time and his resources on something that cannot be done seems a lot worse to me than just making the area unreachable.

Well, I should agree here with you.
It would be better if that would be very HARD, but passable area, like you have 1% to succeed.
It doesn't mean, that it should be done at all cost, just "it would be nice if".
After all, all that need resource to do this.

Also - I remember Blades of Avernum, first scenario from three. There was dragon in first part, that shouldn't be killed, but I actually managed to do it, and that was very satisfaying, like posting pics of it on forum. )))

868
Suggestions / Re: Carry weight & inventory management
« on: May 19, 2015, 11:13:20 pm »
Just disassemble all these sladgehammers, man. :P
Items that worth less that 1000 didn't worth it to hassle with them, maybe in the very beginning, so all usual knifes (without electroshock), footwear, usual sledgehammers, almost all leather armour didn't worth it to drag it back to merchants.
"DISASSEMBLE IT BABY!"

869
Other Games / Re: List of sandbox games?
« on: May 19, 2015, 11:09:25 pm »
It's not a sandbox in any sense, sorry. ))
It's rogue-like, and I can call it "base roguelike", it's good game for beginners, good like first rogue-like game with very friendly interface (think it's best from all possibly).
Otherwise it's not that good for hardcore gamers.

870
General / Re: Where to in, act two?
« on: May 14, 2015, 01:03:29 am »
At this point I'm beginning to drown in backtracking, so my brain boiling, and I stop to play. :(

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