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Messages - Fenix

Pages: 1 ... 58 59 [60] 61 62 ... 73
886
Bugs / Re: 0.1.14 bugs
« on: April 14, 2015, 09:09:00 pm »
Problem with targeting, I'm sure that was reported before, but (just in case).

887
General / Battery plant
« on: April 14, 2015, 06:42:18 pm »
Well, is it possible to get better answer than this?
Is it affected by Electronics?


888
Bugs / Re: 0.1.14 bugs
« on: April 14, 2015, 04:22:38 pm »
Well, I experienced difficulties with saving - first time i was forced to reset PC, second time Task Manager did respond (so first time was because my PC is old crap on XP), so I kill process with it help.
But since nobody report about such problems, I suggest it's personal problem, because my PC start to do something resource-consuming in the same moment he saved game, or something. Wrote about it just in case. )

889
General / Re: Impressions
« on: April 14, 2015, 11:32:55 am »
The new boxes/shelves were indeed a very noticeable change, sitting right next to the old walls and floors. I guess they are a little teaser of the upcoming polish of older content.
Can't wait to see the finished game! or the closed beta

The last 2 versions really had plenty of memorable moments and nice things
- All Upper underrail tilesets are just gorgeous. Underrail really used to look a little bit different
- Gas grenades are fun, my new favorite thing to throw absolutely everywhere (1t cooldown with grenadier)
- Meeting the (Lurker) Butcher.
- Ghosting the Free Drones' sabotage mission.
- Piloting a Dreadnought, of course! A shame you can't bring it everywhere :P
- Coming in contact with airborne D5. :o I guess that's irreversible...
- The super secret stuff! If Underrail ever had a crowning moment of awesome, this is it.
- West wing. It felt really creepy the first time you got there. The visuals, the music, the guard's talk.
- RAF 013. Nice surprise. Things like this keep trappers from becoming cheesy. That's a huge plus.
- Discovering what goes on at the Institute. Another :o right there.

Hehe, I think I found one - that door on Med level in SGS, but I suspect, char should be PSI to get something from it? ))
And - it seems to me (seems) that appearance of the tonnels near SGS (location where one dude and turret guard a closed door) has become more detalized? There are pipes, and columns looks SO nice... )
Great work guys! )

890
General / Re: Let's talk about new PSI System!
« on: April 14, 2015, 11:26:18 am »
Each system has its advantages for the new psi-regen balance but we definetly need two things: Dependence on the level of char and on his Will ability. It's seems quite logical and right for me.

Yeah, at least for Will.

891
General / Re: Let's talk about new PSI System!
« on: April 13, 2015, 12:29:54 pm »
And most importantly, regen should start at zero. Have it increase for each point of Will above 4. This would fix every single character with 3 will (and even 0 psi skills) using free psi abilities excessively.

Make sense for me... again. )
Right now I throw left and right Telepunch, and in 50% even stun someone, with 0 in all psi skills.

892
General / Re: Impressions
« on: April 13, 2015, 08:26:37 am »
Think molotov should be nerfed.
That thing, made of shit and sticks can damage SOOOO strong, so really, it better to nerf it.
At least descrease its AoE on ~30%, I hit something every other time with 0 throwing.
______
Just in case I will cease to appear here, it means I died (some health issues). In any case, the game brought me many pleasant moments, and I'm glad I was here with you.

893
Bugs / Re: 0.1.14 bugs
« on: April 13, 2015, 04:29:13 am »
Old geezer still has that line about earthquake after I give Tanner drill part.

894
Bugs / Re: 0.1.14 bugs
« on: April 12, 2015, 09:43:45 pm »
They are here! :o
Lying  and watching dead!  :o :o

Killed muties, one of them just lies on the floor. And he sees me! And I can't loot him.
Just threw molotov at a bunch, and that one was frightened.

895
Bugs / Re: 0.1.14 bugs
« on: April 12, 2015, 03:03:56 pm »
Is it bug?
I can buy blueprint Energy shield emitter before I even get quest to find drill part.
Gort (Scrappers location) sell it and Kathrine sell Energy Shild.

896
Suggestions / Re: Beast Head from Foundry
« on: April 12, 2015, 02:44:45 pm »
Yeah, that would be cool. )

897
Bugs / Re: 0.1.14 bugs
« on: April 11, 2015, 02:04:31 am »
This door don't know its place.
GMS compaund 3 floor.

898
Bugs / Psi-beetle invulnerability
« on: April 10, 2015, 10:27:07 pm »
I fought with psi-beetle, and cornered him into rocks.
When he stand there, I can't do any damage to him.
Don't know is it complete invulnerability, or he just get resist somewhere while stand here.
I fought with Combat Gloves, two turn he took 0 damage, after he moved from there, he start to take damage as usual.
He stand where pointer is.
This is location, where entrance to Newton's location is.

Upd: Errrrr should I post it in "0.1.14 bugs" topic? Sorry.
___________

Wait! Is it possible, that psi-beetles have lower damage treshhold while theirs brains exposed? And while not, they are more armored?

If so, it's false alarm.  >:(

899
General / Impressions
« on: April 10, 2015, 07:38:49 pm »
Started playing after a huge amount of time has passed.
Ha-ha! Game look better, new look for boxes\shelfs, really cool.
New music is wheeeeee ) Containers now tell us if they are empty.
Also, those bats!
I even jumped! Twice!

I feel exactly the same as when grab Fallout 2 back in 98! Thank you Styg!

900
General / Re: Max needed Perception
« on: April 10, 2015, 02:44:13 pm »
Well, It does not matter now, seems like false memory. ::)

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