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Bugs / Re: 0.1.14 bugs
« on: April 14, 2015, 09:09:00 pm »
Problem with targeting, I'm sure that was reported before, but (just in case).
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The new boxes/shelves were indeed a very noticeable change, sitting right next to the old walls and floors. I guess they are a little teaser of the upcoming polish of older content.
Can't wait to see the finished game! or the closed beta
The last 2 versions really had plenty of memorable moments and nice things
- All Upper underrail tilesets are just gorgeous. Underrail really used to look a little bit different
- Gas grenades are fun, my new favorite thing to throw absolutely everywhere (1t cooldown with grenadier)
- Meeting the (Lurker) Butcher.
- Ghosting the Free Drones' sabotage mission.
- Piloting a Dreadnought, of course! A shame you can't bring it everywhere
- Coming in contact with airborne D5.I guess that's irreversible...
- The super secret stuff! If Underrail ever had a crowning moment of awesome, this is it.
- West wing. It felt really creepy the first time you got there. The visuals, the music, the guard's talk.
- RAF 013. Nice surprise. Things like this keep trappers from becoming cheesy. That's a huge plus.
- Discovering what goes on at the Institute. Anotherright there.
Each system has its advantages for the new psi-regen balance but we definetly need two things: Dependence on the level of char and on his Will ability. It's seems quite logical and right for me.
And most importantly, regen should start at zero. Have it increase for each point of Will above 4. This would fix every single character with 3 will (and even 0 psi skills) using free psi abilities excessively.

