Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Fenix

Pages: 1 ... 5 6 [7] 8 9 ... 73
91
Builds / Re: Total Beginner looking for a shotgun build
« on: September 12, 2019, 11:16:04 pm »
If you want more possiblities then don't play with firearms - it's straightforward as it possible.
Play crossbows, play psi.
Otherwise, it's all the same grenadier type of build. Your buid is what you are using.

PS Аrom firearms shotguns are more intersting tactically then any other weapon exept maybe SMG.

92
Builds / Re: Total Beginner looking for a shotgun build
« on: September 12, 2019, 12:13:56 pm »
It's even 7 Con.
It's not limiting - it's just pouring everything with grenades isn't fun.

93
Builds / Re: Total Beginner looking for a shotgun build
« on: September 12, 2019, 06:23:04 am »
Well, I don't use grenades. And shotgun's burst is a crowd control tool in itself.  :D
Also, you can relocate points from Perception to Constitution.

94
General / Quick tips for new players
« on: September 12, 2019, 06:21:16 am »
So, you launched the game, and now you think what to choose - what difficulty level and experience system?

First - pick Normal. Play it untill you feel that it's too easy for you, and doesn't have any challange for you.
Then you can start on Hard. When you feel your build is powerful enough to get you bored - then and only then it's time for Dominating.
Don't be afraid to do your own build on Normal - you can finish the game with every build there, even with very non-perfect or straight bad.


Classic or Oddity?
Try Oddity - it's new, you could try classic experience system in every other game.
Oddity has many advantages - did you ever gat that feeling, you met that NPC, done quest for him, and now he's leaving the map, walking to the exit to vanish forever, and he has tons of exp inside of him? But you like him! And roleplay! But exp!
*kill crash murderhoboing*
Or have you ever dropped the key to the door, so you can just lockpick it and get that sweet exp?
Sadly, I'm familiar with such stupid behavior.
But Oddity solves it all! At least for exp reasons. :P
You don't need to eliminate every single living being in a rush for exp.
Also, you wan't to avoid combat - Oddity is best way to get experience.
And with classic system you will hit the lvl cap long before the endgame... so your character won't develop farther and that's a bit boring - or a lot, while Oddity is adjusted in a way that all fights will be more or less challanging for you.

If you don't have idea how to build a character but don't want to spoil the fun with guides - just specialize.
Specialize in everything - ability points aka stats, skills, feats. Don't be "... of all trades master of none".
Your stats are maximal or minimal, and don't just add stats just in case - they are there to open access to feats and enchance your skills.

Hope it will be helpful for someone.

95
Builds / Re: General advice for a stealthy assassin build
« on: September 12, 2019, 05:43:20 am »
I don't think you need traps and mines for knife build honestly. You just need to owerpower enemies, and have good mobility as your primary defence.
I used this build on Domination http://underrail.info.tm/build/?HgcQCAMDAwYAAADCoMKgwqDCoF8yAABzeABkcwAAAAAAAAAxKBggBhNBB0sDDyZDJMKzQuKcrgXip74K378 and was fine. Of course it's fist weapon build, but still they are somehow similiar.
Take Ripper, I heard it's good.

96
Builds / Re: Need a build im a big noob
« on: September 12, 2019, 05:36:53 am »
My melee Bruce. Did all the fights in base game, Dominating. Only one was particular hard.
http://underrail.info.tm/build/?GQcQCAMDAwYAAADCh8KHwodkXzIAAGl4AGRpAAAAAAAAADEoGCAGE0NBSwcmJA8M378

Now I think that Deflection is a thing you don't really needand instead you can take Bone Breaker like this

http://underrail.info.tm/build/?GQcQCAMDAwYAAADCh8KHwodkXzIAAGl4AGRpAAAAAAAAADEoGCAGE0NBSwcmJA8M378

30 lvl
http://underrail.info.tm/build/?HgcQCAMDAwYAAADCoMKgwqDCoF8yAABzeABkcwAAAAAAAAAxKBggBhNBB0sDDyZDJMKzQuKcrgXip74K378

although last feat is free and you can take anything you like - Sprint, Dirty Kick, Expose Weakness, Crippling Strike, Blindside are all good candidates, I recommend Escape Artist for Expedition. Be your own Houdini!

97
Builds / Re: Total Beginner looking for a shotgun build
« on: September 12, 2019, 04:56:06 am »
Yes, on Dominating mobility is the key.
It's either mobility, monstrous tankiness, or god-like damage dealing - otherwise you won't survive.
And mobility is never enough for a weapon that is short-ranged.

You see, problem with that "if you take psi and some of the psi-school, why not take other" is that it's very thin line when your character from a shotgunner turns into some were-something - was shotgunner, turned into wereshotgunner who use psionics for dealing with problems more, than his boomstick.
Same for grenades, which are OP.

And if you don't take psionic with its Temporal Manipulation, then Sprint for sure isn't enough.

Also don't underestimate "superfluous" 20 AP as it is one single shot from shotgun... which could be very useful.

98
Builds / Re: Total Beginner looking for a shotgun build
« on: September 10, 2019, 11:44:07 pm »
Start like this http://underrail.info.tm/build/?AQUFCQMKAwUPAAAAAAAPDw8AAA8PAAAPAAAADwAAADE5378
End up like this http://underrail.info.tm/build/?HgcFCgMNAwXCoAAAAAAAwqBgZAAAeHgAangAAABGAAAAMTnCsCjClsKQK8KHwphLRzsVJsKXwqTCteKysATis6wE4rO2AuK3sAXfvw

Since you mentioned TF Scout, take Sure Step as last feat just for lulz. Or maybe take it earlier.
Or take Pack Rathound because shells are heavy. OR anyrthing you will feel you need it.
Take feats in order they are in the builder. You could probably swap Paranoia with Opportunist, and get the bonust to damage earlier.
It could be triggered with stun, root, incapacitation so useful vs single strong enemy. Later on after you get Supressive Fire all your bursts will get +15% damage.

The key feature of shotguns as weapon is that it's short-ranged.
As such you need mobility to place your character in a righ spot in order to make them work to its full potential.
So high Agility and low aror penalty is the key. You can also build character around using metal armor and boots striders - with feats that lessen armor penalty like Nimble, Armor Sloping and Body Weing Training, it will give you decent mobility and better defence, but you will get less combat feat that way, and less ability points if you intend to get BWT.
Anyway, I prefer mobility.

So, where to put your ability points after lvl 1.
At 4th and 8th lvl - Perception.
At 12th lvl - Agility so you can later take Blitz.
At 16th and 20th lvl - Strength so you can take Full-Auto at 20. You can get by without it in early-midgame, but lategame will be better with it when you need one POWERFUL burst to obliterate bunch of enemies.
And at 24th lvl - Perception again.
Also if you want to take Full Auto earlier - obviously take Str on 4th and 8th lvl.

There os 200+ skillpoints left, use them like you want, you can put them in Mercantile and Persuasion, or Evasion and Mercantile, or both threee of them.

You could also put stats in anything other than Perception though - you only really need 11 Perception, the rest is just for damage and detection rating boost.
You can put them in Intellect to boost crafting a bit - it will make it a bit easier early on.
At 7 Int you can take Gun Nut, also if you want damage Perception boosting damage for guns better then Int you spent to take Gun Nut in term of math.
At 6 Int you can take Premeditation for you expensive psionic abilities, also it isn't neccessary.

Or maybe you want to put points in Con so you can get more room for errors in combat - it's up to you, same for veteran stats boosting f feats.

P.S. This build can also wear metal armor if you really want (also do you?) with Str boosting food.

100
General / Re: Best Shield for PSI Dodge/Evasion-less build?
« on: September 07, 2019, 02:26:11 am »
Double Low for anything, except when you fight agianst snipers.
Low-Low against melee, but what's more important - crossbowers.

Amplified Low Low could be very good vs melee/crossbow, only it's capacity is very low.
It's combination for when you need to withstand one turn of melee or crossbow burst damage.

101
Builds / Re: Super high avoidance Precognition build?
« on: September 07, 2019, 02:23:40 am »
So with Precognition you have two checks for calculating if you was hit - first from skill, and Precognition acting as second chance?

102
General / Re: Two-headed Mutant
« on: September 03, 2019, 03:24:47 am »
I guess in order you have chances to find that two-headed guy, you need to enter this map only when you 100% sure you can handle mutants there.

103
Bugs / Re: Able to use bandages in combat
« on: September 03, 2019, 03:22:39 am »
You are in combat when you see red crosshair on your character icon, is it the case?
Otherwise you are just in turn-based mode which isn't the same.

104
General / Re: Two-headed Mutant
« on: September 03, 2019, 12:04:11 am »
Is it spawning on the bggest Depot A map only? That one with growing mindshroom?

105
Builds / Re: Dwarf Fortress
« on: September 01, 2019, 08:39:03 pm »
Quick note (in order to remind it to myself later) that scrap all the previous math - Heavyweight is using full metal armor penalty, which can be far above 95% armor penalty cap.
Also - I made a mistake, I though that PtC's MP bonus scales with TM skill rating, while it's PtD MP malus? that scales that way.

Pages: 1 ... 5 6 [7] 8 9 ... 73