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Messages - Fenix

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946
General / Crafting components quality
« on: February 03, 2015, 02:02:02 am »
I I have long wanted to ask - what is the upper limit for components quality?
In case I'll start craft-oriented char.
If it isn't secret of course. )

947
Bugs / Re: Coretech assignment after warehouse job not starting
« on: February 03, 2015, 01:42:35 am »
Tchort rewards those who travel light and trade efficiently :P.

Proceeding from the name of the cult, I think that he rewards for very different things. :P

PS I can swear I have seen tag spoiler befor, and now I can't find it. ???

948
General / Re: How much is left on main quest-line?
« on: January 26, 2015, 11:36:50 pm »
I believe so (more toward 5-6 months), unless something extraordinary will happend - big asteroid (but we have oilmen), big war (we have shelters).

949
...

Agree with all you said in two huge posts. Completely.

950
Stealing or findng something and selling is just that, selling, not trading. By definition trading you go around, buying cheap selling high.
So there is NO trading in game, so your appeal to "trading" do nothing.
There is looting and selling, not trading. Problem solved.

Fallout, Arcanum, SS, BG - all have inventory and\or weight restriction.
Restrictions mean choice.
No restrictions mean no choice.
RPG is game of choices by definition, so even bad choice better then no choices at all.

951
Trading means aquire goods in one place and sell them at higher prices on another place. That is what trading really is
No, it isn't. You forgot about "found something, scavenge something, marauding someone" and then sell at some place what you loot.



Quote
If we were to implement real trading into the game then merchants would buy everything at normal prices but they would have a specific item or two that they would buy at a much higher price
No! Go sell something in your local supermarket. )
There is specialization, and if someone buy something that he didn't specialized in, he buy it at low cost.
And buy at much higher price only if it's really rare and valuable.

You then limit the inventory size either by space or weight and force the player to chose what he wants to keep and what he has to live without... Unfortunatly such systems do not work for RPGs. they are mostly meant for roguelikes.
Well, it worked well in Fallout, System Shock, well, Arcanum, BG series?

952
Discussions / Re: Any games similar to Underrail I could check out?
« on: January 19, 2015, 02:52:12 pm »
Well, I can say that Avernum series is pretty much similiar to Underrail.
Exept there are magic, not tech.
But don't spit yet - magic in Avernum look like tech in general, so try Avernum out.
But not new Avernum, I mean old.
New is a shit.

953
About merchants.
I have idea how to do that the wolves were fed and the sheep were safe.
Lets they buy all stuff (beyond their specification) but at greatly lowered price - first item for 75%, second for 50%, last for 25%. To prevent player's cheating, when the first item will be most valued one, let it be set of a tree, sold at (75%+50%+25%)=150%/3.
Lets this option will be allowed after you make some business with merchant, maybe some minor (or not) quest, or if you have decent Mercantile skill, or Persuasion x1.5 from Mercantile skill.
Maybe not all merchants can make a deal like this - this nice young lady gladly buy from you all scrap/crap you found besides electronics and energo wepon she usualy trade, but THIS old goat will NEVER accept it.

About money. I still think there are too much money in game.
We need cut off at least 1\3 of selling price, and add a sinkhole for money.
Like for to get information - it's most valuable and therefore expensive resource.
Such information does not have to give serious advantages, maybe only minor, but can get more flavour to a game -something about Underrail past, or about past of some NPC characters.
Money to buy unique things (wepon, utility, antique trinkets), money to bribe, money to buy safety, or new hidden pathway.
Maybe someone, the really shady pro watches over us, and carefully calculate all money we accumulated?
And he is going to rob us just a little? Just little script scene with various consequences - robbering, fight, partnership?

About crafting
I can agree with what Mindless said.
Except
Quote
Pure Psi-Caster: From zero to big investment into Electronics(Psionic Headbands); medium investment into Biology(almost all psionic gadgets need this!); from zero to medium investment into Mechanics(Tactical Vest), from zero to big investment into Tailoring. Min - 1 discipline, max - 4(!!!).
for pure Psi you'll need only leather - to hide and sneak, and to fight and (can not choose the right rhyme :P) and
Quote
150 crafting with 10 INT, and +1 can be achieved with Junkyard Surp.

JS can roll +2 stat, so bonus is even bigger.
Btw about JS - I consider it like test item.
I feel like we have strong buff for nothing.
I hope it wiil be deleted from game, and Chemistry+Biology will do the things.
Or at least set new price - min 100 charons, not 10 or 30 like now.

954
General / Re: Keyboard controls questions
« on: January 12, 2015, 05:30:22 am »
Oh! How useful, HUGE thanks!

955
Yeah, knife id the answer to psi-bitles.
Usual or jagged one, and occasional grenade\pistol work just fine.

956
If you ask yourself whats on the tables around upper Underrail.


sry if I forgot someone.

 :D Is it in game? If yes,  they will remain there permanently?
Thank you so much, this is the best gift for the New Year for me ever. )
PS I didn't play last versions because of a map, once the map appears, I will test the character builds like crazy. )

957
Grats for the new release, and for the indiedb nomination!

Thanks! I voted. )

958
Stig, I'm totally support all your plans, and every your word!

Great update. and nice present on NY. Game looks better and better.

959
Bugs / Re: Arena Bug after info about JKK involvence
« on: December 05, 2014, 06:37:32 am »
I think there are John and Jon in English traditions.

960
Development Log / Re: Dev Log #35: Portraits and Music
« on: November 24, 2014, 11:45:29 pm »
I hope Styg, you'll finish game before real war start...

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