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Messages - Styg

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1006
Bugs / Re: Transition bug, I can't even play.
« on: December 20, 2015, 05:26:12 pm »
Upload a save for us to Dropbox or something like that and we'll take a look.

1007
The issue has been fixed on Steam. GOG version will have to wait till Monday, I'm afraid.

1008
Development Log / Re: Hotfixes
« on: December 19, 2015, 11:10:37 am »
Version 1.0.0.1

  • Concussive shots feat will no longer crash the game when you miss an attack with a crossbow

1009
There's a bug with Concussive shots that crashes the game. It'll be fixed soon. Avoid using that feat in the meantime.

1010
Development Log / Patch Notes
« on: December 19, 2015, 11:01:07 am »
This is where the change logs for smaller patches will be posted. Keep in mind that, due to logistical reasons, a given hotfix probably won't be made available at all platforms at the same time.

This is where I'll be posting all patch notes from now on (January 20th, 2017).

Current live version: 1.1.5.12
Current experimental version: 1.1.5.12
Legacy version: 1.1.1.6

1011
Bugs / Re: [Release version] Crash on startup? Look here
« on: December 19, 2015, 10:43:08 am »
Hello Styg! Firstly congrats on releasing the game. It truly is one of the most immersive RPGs ever! Just a small thing, I'm using Qihu 360 Security and it's reporting Underrail.exe as  a Trojan. Is this just a false positive?
Once again congrats!

I don't have experience with that particular AV. If you're asking me if I sold you a Trojan, then no :P, but I cannot know if have an actual infection on your system.

1012
Development Log / Dev Log #45: Game Released
« on: December 18, 2015, 09:23:00 pm »
Hi guys. As most of you are aware by now, we've finally released the 1.0.0.0 version.

Development of this game has been one interesting 7 year adventure for me. First it was a one man part-time (read: night-time) hobby project where the basis for all that is to come was laid out. Then it was a one man full-time mad scientist sort of operation that gave birth to most of the game mechanics seen today. And then lastly, as a three man project during which the amount and quality of the content expanded far beyond my original intentions and even hopes.



(fan-collage by Blaine)

But all this would not have been possible if there was not a deep-seeded desire for this kind of gaming experience, still echoing from the void left by the departure of classical western RPGs, present in you, the players. So, personally and on behalf of the team, I thank you for patiently supporting us throughout the years and I hope that the final product is to your liking.

We'll still be here, supporting the game by ironing out any remaining bugs and applying some more polish here and there. As for what happens next, we'll discuss that when the dust settles. Stay tuned.

1013
Bugs / Re: [Release version] Crash on startup? Look here
« on: December 18, 2015, 08:04:50 pm »
What if the game doesn't crash, but simply does not start, despite the executable running?

Are you by any chance running Avast Anti-virus?

1014
General / Re: What time will it release on Friday?
« on: December 18, 2015, 03:07:52 pm »
It seems that resuming last save will load an old save. I wouldn't recommend it though... ;)

1015
Development Log / Re: Dev Log #44: New Trailer; Release Date Moved Forward
« on: December 17, 2015, 07:32:01 pm »
So great you're on Steam too, how do you feel about getting rich?

I'm not allergic to money.

1016
Suggestions / Re: Player model skin tone
« on: December 14, 2015, 10:26:50 am »
We don't have all the armor variations for all the skin tones, unfortunately. It's a technical compromise we had to make.

1017
Development Log / Dev Log #44: New Trailer; Release Date Moved Forward
« on: December 11, 2015, 08:59:16 am »
Hi guys. Just a quick update to let you know we're moving release date forward to December 18th. Everything else remains as stated earlier.

Also, we did a much needed new trailer for the release. Enjoy.

https://www.youtube.com/watch?v=h-kefd0cFWs

1018
Bugs / Re: Nimble is broken - again!
« on: December 07, 2015, 06:21:53 pm »
You still get some penalty to Stealth, Dodge, Evasion and Movement Points, depending on your armor... but the penalty is less than your armor's normal Armor Penalty ??? I haven't got the slightest clue what's going on here.

I am playing the "beta" release and something similar seems to still be happening. With the Nimble feat I am still getting reductions to Dodge, Evasion and Stealth (not sure about movement) even though my armor penalty is at 0%.

The beta isn't public. You're probably playing the 0.1.14.2 version which doesn't have the fix.

1019
Development Log / Re: Dev Log #43: Closed Beta Testing; Release Date
« on: December 06, 2015, 12:05:59 pm »
Are we gonna get a final batch of teaser pics before release, or maybe a launch trailer?

New screenshots have been posted in the Media section (http://underrail.com/index.php?option=com_content&view=category&layout=blog&id=41&Itemid=55) but you've already seen them all through dev logs. We're not going to show the very endgame or the secret stuff, you'll discover that on your own. ;)

As for the trailer, we'll have a new trailer by the end of next week probably.

1020
Development Log / Re: Dev Log #43: Closed Beta Testing; Release Date
« on: December 06, 2015, 11:17:22 am »
Excellent news, Styg! Can't wait. Just one question. Will it support Steam Cloud? Since I'll be playing it on both desktop and laptop at work, it would be great if there was no need to copy paste my save files. :)

Unfortunately, no. Save files were too big for Steam Cloud.

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