Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Styg

Pages: 1 ... 6 7 [8] 9 10 ... 139
106
Bugs / Re: Completely Encumbered enables Escape Artist
« on: January 18, 2022, 09:12:08 pm »
Fixed... in a way.

107
Bugs / Re: Items appear as exclamation marks in inventory bug
« on: January 18, 2022, 09:06:57 pm »
Seems your installation is messed up. Try reinstalling.

108
General / Out of office until 17.01.2022.
« on: January 01, 2022, 11:24:45 am »
We'll be collectively on vacation until 17.01.2022.

Happy New Year and Merry Christmas everyone.

109
General / Re: Maps
« on: December 06, 2021, 07:19:56 am »
Yes, default hotkey for it is M.

110
General / Re: Why is player chararter immune fo fear?
« on: November 02, 2021, 02:42:19 pm »
He is not, he's just immune to fear from burning. It's rare to find enemies that apply fear though.

Additionally, the PC does not run when affected with fear, though that might change in the next update.

Btw, various intimidation abilities (such as Yell) also count as fear, so fear immunity protects from those as well.

111
Bugs / Re: Bioinvestigative Belt requires base skill not effective skill
« on: September 22, 2021, 10:57:11 am »
Not for weapon stats like armor and weapons that require Strength. It should be effective skill.
That's different because of the way "minimal strength" affects the character in very limited ways, while the generic requirements prevent nearly all passive and active abilities of items and there isn't an easy way to implement effective value check because of all the circularity.

112
Development Log / Re: Patch Notes
« on: September 06, 2021, 12:15:53 pm »
Version 1.1.4.5

Bugs
  • Hopefully fixed the multiplying ghosts
  • TNT will now properly destealth targets
  • You'll now be able to activate Bullet Time while on jet ski or immobilized, and it will no longer use Blitz specialization cooldown reduction
  • Spikes and blades will now properly add to the sledgehammer value
  • [Expedition]Fixed the value of Stabilization Wings
  • Fixed Hypno Goggles and other variable rares starting durability
  • Bullet strap belt will not longer help with acid vial reloading
  • Fixed the glitch with the stun animation of some hunchback mutants
  • Frigid Environment debuff will now be able to reduce from 100% resistance as well
  • Fixed several nonfunctional ventilation shafts in a random early game dungeon
  • Fixed numerous unintended faction relations with mutated player which were happening upon reloading the game
  • Minor dialog and map fixes

113
Bugs / Re: Possible Frozen Memories BUg
« on: September 06, 2021, 09:05:56 am »
No, Cryokinesis hit the vehicle. That's why you are not chilled.

114
Bugs / Re: Bullet Strap Belt work with chem guns...
« on: September 02, 2021, 09:35:35 pm »
Fixed for the next hotfix.

115
Bugs / Re: Hypno Goggles spawn in Ola's inventory already damaged
« on: September 02, 2021, 09:22:01 pm »
Fixed for the next hotfix, though the goggles already damaged in transport will not be repaired.

116
Bugs / Re: Dirty Kick does not get stealthed melee accuracy boost
« on: September 02, 2021, 09:17:54 pm »
You're probably just cursed.

117
Bugs / Re: Stabilization Wings price is wrong
« on: September 02, 2021, 09:13:17 pm »
Fixed for the next hotfix.

118
Fixed for the next hotfix.

119
Bugs / Re: door start combat exploit
« on: September 02, 2021, 09:04:40 pm »
Ideally the enemies would aggro when opening the door, even if vision is broken immediately.
They should. Where are you pulling this off for example?

120
So does every other status effect.

Pages: 1 ... 6 7 [8] 9 10 ... 139