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Bugs / Re: 0 damage taken, still losing HP
« on: April 28, 2015, 07:36:39 pm »
Hmm... can you upload the save?
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When using Cryo-pistols on Burning targets the flames don't get extinguished, even when they're turned into a block of ice.
RAM issue very well might be responsible. I am playing on win7 32bit - so only 3GB RAM. Seems kind of harsch though. 2GB should probably be enough. I would not fix with priority though - if it's RAM, i will be fine playing on other machine.
This is not true, target's resolve (besides giving it a chance to resist the effect fully) lowers the duration of these effects. Have you tried invoking these abilities with sub-optimal psi skill against high level enemies?
No, they are either completely resisted (that works just as it should) or full duration. I tested that on Ezra with ~70 effective thought control. :\
edit: Hypothermia seemed to work correctly after more testing (absolute minimum metathermics against higher level targets brought it down to 21-24t), my bad.
Mental breakdown on the other hand.... it's almost impossible to land at 40 thought control, so the resist chance calculation works, but it still gets full duration.
In that case, Cryostasis description should probably say "for up to 2 turns" like cryo traps do.
But resistance barely affects it - even bots with 90%/100 cold res still get frozen, only for 1 turn less than anything else. The effect seems to be bigger on cryo traps, with only ~20% resistance reducing their duration by 1 turn. I guess cold resistance reduces a percentage of the full duration rather than discrete number of turns?
A couple of the small portrait files (such as Old Jonas there) have problems. All large portraits are fine.
og1_s - purple outline
gr1_s - purple line, top
bladeling_s - purple line, bottom
blade_beast_s - purple line, bottom
boar_s - purple line, bottom
crawler_s - purple line, left
Psionic effects which should last "up to X turns" actually always last X turns. (Frighten, Mental Breakdown, Enrage, Hypothermia)
All other "up to X turns" effects work ok (throwing net, tranq bolt, burrower/cave ear poisons and the new incendiary/cryo blob traps)
Cryostasis cannot be resisted.
Fire is really, really scaryEven inanimate targets fear it! (Bots are immune as expected)
edit: Oh look, more prealpha stuff in Core City!
And how does Stoicism work with resistances atm? Additive?I also like PoE (Path of Exile, not Pillars of Eternity!) terminology for that particular reason, everything was very clear. But it would not all that useful for Underrail. The various multiplier stacking mechanisms aren't like PoE's.
You could adopt the PoE terminology, where multiplicative is more/less and additive is increased/reduced.
I might be wrong about all this, so hopefully Styg reads this and corrects me if so.
My savegame i cant Post its to big to Upload.
edit: remembered a couple of old things
- opportunist doesn't count suppressed as a slow
- infusion: reflexes stacks after effects that drop evasion/dodge to zero (intentional?)