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Bugs / Re: 0.1.12.0 map glitches
« on: August 07, 2014, 11:25:27 am »
Nevermind, fixed it.
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Found a big bug. Zone transition from CC6 to north always fails. Transition error log:QuoteSystem.InvalidOperationException: Nullable object must have a value.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at a6m.at(a8e A_0, am9 A_1)
at a0d.aa3()
at aqc.vi(acd A_0)
at tz.c(acd A_0)
at ax0.a(acd A_0)
at ax0.b(acd A_0)
at ax0.b5(acd A_0)
at tz.e(acd A_0)
also, CC_passage has no music

Well, the attacked mutie didn't act before the dog.
Aside that, no idea.
I couldn't even see the dog.
Are muties and dogs different "teams"?
Well, I've seen one with a chance for 3 turns incapacitation.
I think the standard is 2?
The incapacitation effect can be resisted and the chance is based on the attackers weapon vs target's fortitude.
Really?Is this true for all sources of incapacitation?
I don't think I've ever seen them get resisted either way, though it's not something I've paid much attention to. I guess I often play with high weapon skills and low fortitude.