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Messages - Styg

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1231
General / Re: "Tunnelers"
« on: July 07, 2014, 09:07:24 am »
The term "Tunnelers" is used for both the people and the vehicles, but as epeli said, most folk use the term "Faceless" for the people.

1232
Development Log / Dev Log #32: Blood Sports
« on: July 07, 2014, 08:20:10 am »
Hey guys. We've been quiet lately, but that's only because we've been working hard on the biggest and the most difficult section of the game, center of the game world, the metropolis that is Core City.



The Core City is the place of extremes. On one hand we have the oligarch families and their associates who live lives of luxury (or at least what can be considered such in the world of Underrail) while on the other hand the slums are filled with the poor that perish daily from hunger, disease and gang fighting.

The masters of Core City know how to keep the masses complacent though. What started as place for gangs to settle their disputes has grown to become the most popular form of entertainment in the city and the whole of Underrail. We're talking about the Arena, the Roman style field of combat where they pit men against various deadly creatures as well as gladiator against gladiator. All for the viewing pleasure of the numerous Arena fans. Watching people die violently is the favorite pastime for the oppressed masses of Core City.



People from all over the Underrail pay for the privilege to watch direct broadcasts of these fights as well as take trips to Core City to watch the matches live, if they can manage to get hold of tickets which are always sold out quickly. The Arena and the its betting office have made the oligarch families rich.

Players will, of course, be given an opportunity to test themselves in the Arena and see if they have what it takes to climb all the way to the top and claim the title of Invictus.

Beyond that they will also have an opportunity to enter the Gauntlet, and new blood sport where the contenders race through series of rooms, each containing a unique challenge, to be the first to reach the finish line and claim the prize, or die trying.

* * * * *

This update will be taking us a bit longer than we expected, but in many ways this is the hardest section to develop. It encompasses more intractable NPCs than any other update, way more urban areas than any other city so far as well as multiple quest-lines. All this stuffs had us stretched a bit thin, but if we get this part of the game right it should be more or less smooth sailing to completion.

1233
General / Re: Lifting Belt/Conditioning
« on: July 01, 2014, 03:09:19 pm »
It's as epeli said. Damage reduction stacks additively and then (effectively) multiplicatively with resistance.

1234
Bugs / Re: Door glitch
« on: June 23, 2014, 08:30:56 am »
Fixed for the next update if we're thinking about the same area.

1235
Bugs / Re: Some items missing from loot tables?
« on: June 23, 2014, 08:29:40 am »
New ones for version 0.1.11.1:

- Flat beaker seems to be missing from shops and RLT?

- Not necessarily a bug, but I found it odd that Leonie doesn't sell TiChrome spikes/blades - other shops occasionally have them, but the premier metal shop of Foundry doesn't have any? :P

Fixed for the next update.

1236
Development Log / Re: Dev Log #28: Energy Shields
« on: June 23, 2014, 08:24:03 am »
There was a bug where you could recharge the shield during combat. We fixed it and I think it works correctly in the live version.

1237
Bugs / Re: Zone Transition Error (V 0.1.11.1)
« on: June 19, 2014, 07:10:47 am »
Sorry for the late reply. I've downloaded it and will look into the issue. Let us know if epeli's fix helped you continue on with your game.

1238
Suggestions / Re: Telekinetic Proxy
« on: June 17, 2014, 07:17:36 am »
While not a bad idea, I'd like to keep the proxy exclusively related to the telekinetic abilities. I have other ideas for the electrical side of that psi school (that I might or might not implement).

1239
Suggestions / Re: Trap Weight Lowering Feat
« on: June 17, 2014, 07:16:18 am »
Heh, maybe a random chance to activate a trap someone carries when you hit him :P

On a serious note I'm not sure this is really an issue? The traps only weight 2 units and considering how many you can stack them in an area before a fight maybe it's a good thing that you are somewhat limited in the amount you can carry.

1240
General / Re: Ambush - Is This Thing On?
« on: June 17, 2014, 06:33:51 am »
The overall illumination of the target is what counts, regardless of the source(s) or color of the light (though colored lights provide less overall illumination).

I agree it's sometimes hard to tell if the ambush will trigger so I might add the suggested indicator when targeting.

1241
Bugs / Re: Jackknife - Skill Bonuses Don't Apply on Load
« on: June 13, 2014, 07:43:41 am »
Fixed for the next update.

1242
Ooh, I didn't know fortitude was used against physical psionics. Does this mean the description of telekinetic punch is wrong? :P

Now that we have a confirmation, I've updated the Combat stats page to reflect that.

Yeah, used to be based on resolve. Will update the description.

1243
Bugs / Re: Zone Transition Error (V 0.1.11.1)
« on: June 11, 2014, 08:04:11 am »
You should be able to complete the Rathound King quest, but there's another quest related to this area.

Can you upload the save file just before the transition for me so I can try to debug the issue?

Cheers.

1244
Bugs / Re: Unarmed Strength Damage
« on: June 09, 2014, 02:04:23 pm »
Problem? :p

Just kidding. Fixed it for the next update. The strength bonus is already calculated into the damage stated for the "Unarmed" item.

1245
Bugs / Re: Zone Transition Error (V 0.1.11.1)
« on: June 09, 2014, 01:55:42 pm »
Can you post your transition error log. You'll find it in Documents\MyGames\Underrail.

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