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Messages - Styg

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1276
General / Re: Fixing Gloria [SPOILERS]
« on: April 30, 2014, 07:06:09 pm »

You need to start the melting process at the console once you load 30 blades.


I've got at least 45 blades in there, but all the options I get are "Turn Conveyor belt on/off", "Recall/Unload Cart" and "Leave it be".

Did you repair the furnace?

1277
General / Re: Fixing Gloria [SPOILERS]
« on: April 30, 2014, 12:35:22 pm »
It keeps telling me that activating it would not be a good idea at that point. Also, I don't think I can pick it up again, as it just gives me that message when clicked.

Also, I am not sure if Gloria is even on. Should there be some kind of animation signifying her working?

You need to start the melting process at the console once you load 30 blades.

1278
General / Re: Fixing Gloria
« on: April 30, 2014, 09:33:26 am »
You just need to activate the device now.

1279
Bugs / Re: 0% encumberance and no Nimble bonus
« on: April 30, 2014, 07:46:12 am »
There was a rounding error. Fixed for the next update.

1280
Bugs / Re: Opportunist does not work with Wrestling
« on: April 30, 2014, 07:13:50 am »
Fixed for the next update.

1281
Bugs / Re: Balaclava mechanical
« on: April 30, 2014, 06:46:46 am »
Fixed for the next update.

1282
Suggestions / Re: UI improvment
« on: April 28, 2014, 07:38:59 pm »
c+d) I'll add more shortcuts in the future, when I get to do some UI tweaking and polishing

1283
General / Re: South Railroad Outpost? <minor spoilers>
« on: April 28, 2014, 12:13:52 pm »
Am I missing something or is this not in the game yet? I visited the Ambassador in Junkyard and he allowed me access to the elevators, yet when I click on the elevator I get the message "No Power".  ::)

Was this after you finished the drill quest or before? The elevator should not be functional before, but ambassador should tell you that.

1284
Bugs / Re: Missing model dirty kick
« on: April 23, 2014, 11:29:12 am »
Sprites that include shield don't have kick animation, unfortunately. I'll fix it to play the punch animation instead. It's better than nothing. :)

1285
General / Re: Any update on character portraits?
« on: April 22, 2014, 07:06:51 am »
We're not ready to add the portraits just yet, unfortunately, as we're exploring couple of different options regarding this.

1286
Development Log / Re: Dev Log #30: Version 0.1.11.0 released
« on: April 18, 2014, 10:41:09 am »
Hey Styg,

I was in Foundry perusing Bobby's shop, and I noticed that he sold bolts of Alu/Black cloth with no quality rating (they were compiled in bundles of 5.) What is the function of these bolts of cloth? Do we need a schematic to combine them to make the usual variant?

Edit: Ah, they are 1 quality each. Heavy :X

Probably forgot to add the quality randomizer for it. Will take a look.

Isn't there someone we could bribe to get that special personal download link?  ;D
Yeah, it's really annyoing. Easter weekend here is a long weekend (4 days) and I was really excited when I read that the update is out - only to find out that I am just a second class customer because I used the "wrong" shop.

You guys could always just redeem your Steam keys, unless you have something against using that platform, which is understandable I guess. The idea is not to promote one platform or the other, it's just that it's not practical to deploy hotfixes on other platforms and that's why I want to stabilize the version on Steam first (which does a good job of this).

1287
General / Re: My thoughts on 0.1.11.0 so far
« on: April 18, 2014, 10:33:54 am »
Elhazzared, you made your opinion on the trading and carry capacity well known through multiple threads already. There's no need to flood every thread that mentions it with the wall of text that offers nothing new.

1288
Development Log / Re: Dev Log #30: Version 0.1.11.0 released
« on: April 17, 2014, 05:48:11 am »
When leveling up, no longer you recover all your health and/or psi.

It never did.

I remember 2 versions back it used to though perhaps it was a bug back then? I clearly remember it saving my life on the GMS burrower hive as I was severely poisoned but it was almost finished running the course, I killed an enemy, got all my life back and survived thanks to that... Can't say I regained my full psi too at the time, can't remember it anymore but I have the impression I used too as well... Anyway if it's intentional not to recover life and psi with a level up then disreguard it.

No, it really never did. When you level up you carry over the your current health percentage which effectively results in increasing your current flat health after you level up (because you have more max health), but it certainly didn't refill your health/psi.

1289
Development Log / Re: Dev Log #30: Version 0.1.11.0 released
« on: April 16, 2014, 06:35:59 pm »
When leveling up, no longer you recover all your health and/or psi.

It never did.

1290
Development Log / Re: Dev Log #30: Version 0.1.11.0 released
« on: April 16, 2014, 06:35:01 pm »
We will initially be releasing the new update only on Steam
So how long do the others (like me) have to wait?

I'll probably wait until Tuesday/Wednesday and then send the latest version to the other distributors, though it might take them some time after that to upload it.

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