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Messages - Styg

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1306
Development Log / Re: Dev Log #28: Energy Shields
« on: February 19, 2014, 07:51:56 am »
May be i missed this, but does shield on make  player less stelthy or not? Such an illumination must totally make visible.

It doesn't influence stealth.

1307
General / Re: Plasma Core?
« on: February 19, 2014, 07:49:53 am »
It's an electronic component. You should be able to sell it at an electronics shop.

1308
Bugs / Re: small faction bug
« on: February 19, 2014, 12:00:17 am »
Brilliant, thanks  :)
Will the Eels and Scrappers like me (or at least not hate me) again in my current game after the update, or will I need to start again or something?

They will still hate your guts, I'm afraid. You'd have to start over or load an older save.

1309
Suggestions / Re: Suggestion towards riot armor
« on: February 17, 2014, 01:12:56 pm »
I don't think riot armor needs to be reworked in that way. Once a couple of stats are tweaked a bit it should be quite good especially with all the buffs to the pistols.

I like the idea of reducing "bite" damage through an armor enhancement though.

1310
Bugs / Re: small faction bug
« on: February 17, 2014, 08:10:20 am »
It's a known issue. I'll fix it in the next update.

1311
General / Re: Mm little confused?
« on: February 17, 2014, 08:08:56 am »
Here is another question,  the metal plates needed for bear traps they can only be purchased or looted correct? Also the metal plates seem rather expensive for such a early trap 600 or so according to the wiki?

They can be found as loot and you get 5 traps out of one plate.

1312
Suggestions / Re: Bunch of suggestion after playtrough.
« on: February 17, 2014, 08:08:12 am »
But I thought tha Opportunist doesn't work with Psi, or does it?

It doesn't.

1313
Bugs / Re: Empty dialogue
« on: February 13, 2014, 02:41:05 pm »
Blaine stuff and empty dialogs should be fixed now for the next version.

1314
Development Log / Re: Dev Log #28: Energy Shields
« on: February 07, 2014, 05:37:01 pm »
Energy shields sound rad, but I'm not crazy about the graphic since it completely obscures your character.  I personally would rather see just a glowing circle on the ground, or the same sphere but at 10% opacity, or best of all a sphere that becomes opaque when it's hit, then fades out again.

It does become less transparent when it's hit.

1315
Discussions / Re: just published my first novel, cover inside
« on: February 07, 2014, 02:04:48 pm »
Grats man. :)

Btw, the forum cut off your post at the non-ASCII apostrophe so you might want to re-post the description.

1316
Suggestions / Re: Bunch of suggestion after playtrough.
« on: February 05, 2014, 07:34:27 pm »
Thanks for the feedback, Fenix.

I wouldn't say the combat is too easy, though I might need to look at the late game scaling of the psi abilities. Some of them might be too powerful now and with the coming feat changes they will only get stronger.

It's probably a matter of you playing the game better than the average dude, so I might need to add "hard" difficulty for people like you. ;)

Psi boosters are not meant to be rare, just a resource you must manage, like ammo. Concerning the "more psi boosters in early areas" change it practically means there will be a couple psi boosters as static loot in the SGS outpost areas to help psi characters get rolling.

I might add oddity list at some point, it has been suggested a number of times now.

I don't agree that player receives too many skill points. If you max out each skill you take you can only take 8 out of 22 skills which I think is ok. You have enough to make a versatile character, but you're far from being able to take everything.

World map is something that has been discussed many times. The answer currently is a strong maybe. :P

1317
Bugs / Re: GMS: junkpile accessible through a wall.
« on: February 05, 2014, 02:56:38 pm »
Fixed.

1318
Bugs / Re: Some 0.1.10.0 map bugs
« on: February 05, 2014, 10:48:56 am »
Fixed for the future update.

1319
Development Log / Re: Dev Log #28: Energy Shields
« on: February 03, 2014, 07:15:02 pm »
I've been very generous when buffing the old feats. My primary goal with this is to make these feats a valid choice again first and then we'll worry about toning them down if necessary, possibly even before the new version is released.

1320
Development Log / Re: Dev Log #28: Energy Shields
« on: February 03, 2014, 09:04:33 am »

  • Doppelgangers should now properly ignore target's resistances with their attacks
OMG i never realised. So are you saying that now its gonna be stronger than before?

Yes, but this is how it's supposed to work. If it turns out to be overpowered, I'll just tone down their damage a bit.

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