1406
« on: November 03, 2013, 09:52:28 pm »
Hi,
I'm aware that the early game can be a bit rough (especially that bandit encounter you mentioned) and players sometimes get starved for resources and this is something that I plan to remedy.
I think most builds are currently viable, but getting them going can be tricky at times and also some damage mitigation mechanics are not implemented yet (energy shields) which makes it hard to sustain enemy burst damage in certain fights (e.g. melee vs multiple ranged opponents).
In my opinion, the main problem with the early game though is not that it's so hard (experienced players can blast through it no problem), but that you need certain know-how on how to approach different encounters and because the game is so unforgiving you often have to learn this the hard way (die and reload). I'm planning to slowly tweak this in the future updates so that the player will have more room for error at the start and be able to learn the game without dying too often.
I'm not big on tutorials as I don't believe players should be hand-held too much and while I might improve this aspect a bit, I really think it's more fun and ultimately more rewarding to find these things out yourself (with some narrative hints, e.g. Old Jonas dialog). But this ties into what I said above - players need to have more room for error, especially at the start, to learn the game without being frustrated by frequent deaths.
Also, I do plan to add an easier difficulty setting by the release time for those who prefer a bit more casual approach to combat (nothing wrong with that).