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Messages - Styg

Pages: 1 ... 101 102 [103] 104 105 ... 139
1531
General / Re: Zone Transition Errors
« on: September 14, 2013, 01:27:56 am »
The very latest version, it has no update icon in the left so I guarantee it is  :(

Can you zip and upload your save somewhere so I can take a look?

1532
General / Re: Refilling Psi points
« on: September 14, 2013, 01:27:19 am »
Not at the moment no. And before you ask - resting to refill psi won't be implemented. :P

1533
Suggestions / Re: Good game, some suggestions
« on: September 13, 2013, 12:19:40 am »
Heya and thanks for the feedback.

1. You mean while the cursor is on top of the area with the log type buttons? I guess but then some people might accidentally scroll when trying to change the log type. I try out how it feels first.
3. Yes, it's intentional do speed up the combat. Heh, never figured anyone would want to play with standard speed, but sure, it's an easy toggle. :)
4. I think scaling it down on low resolutions would make it too impractical to read. It's best to turn it off if you're playing on that low res.
5. It will be possible eventually.
6. I'm curious why would you want that? Isn't the graphical indicator enough?
7. Possibly once close to release.

1534
General / Re: Zone Transition Errors
« on: September 12, 2013, 11:04:27 pm »
Help me! my character's already too good to lose, please help me guys, every time I enter this certain area, it always says "zone transition error" and it would direct me to the main menu after I press ok, oh dudes, please help me :-\

What version are you playing?

1535
Suggestions / Re: uncovering landmines, reloading weapons
« on: September 12, 2013, 11:03:57 pm »
Spending a grenade to trigger detected enemy mines is a solution, but kind of an expensive one.  Add rocks to the game as grenades with no blast radius or effect!  :)

The caltrops thing is kind of sucky.  What about making the player immune to his own caltrops, too kind?

By the way, I wish the player wouldn't trigger his own mines.  This is the first game I've played where I can place mines and also trigger them.

I might implement a way to auto-detect traps with some sort of device. However, if I do that it will also require resources to activate.

Sorry, caltrops are meant to have this disadvantage.

Your character will automatically walk around the mines they can see.

1536
Suggestions / Re: Need achievement and achievement name suggestions
« on: September 12, 2013, 11:00:57 pm »
I would assume there's a way to disable them in the Steam client as it displays them, not the game.

Btw, guys, lots of good suggestions. Used some of the names for what they were suggested and some inspired me for other achievements.

I'm almost done with implementing the initial 50 achievements.

1537
General / Re: Bonebreaker & Unarmed
« on: September 11, 2013, 01:18:33 am »
They do.

1538
Suggestions / Need achievement and achievement name suggestions
« on: September 06, 2013, 07:29:30 pm »
I'm going to implement an uncertain number of achievements for the upcoming Steam Early Access release. What I need from you guys is to:

1) Name the achievements I've thought of so far
2) Suggest new achievements. I'm looking for both grindy "do something X times" ones, but specifically for the "special event" ones (e.g. "Kill everyone with a grenade, including yourself")

Anyway, here's what I've thought of so far:
Craft 30 medical items
Craft 30 firearms
Craft 30 pieces of armor
Craft 30 devices
Craft 30 cold weapons
Craft 30 chemical weapons
Craft 30 energy weapons
Craft 30 traps
Craft 50 grenades
Extract humors from 100 organs
Craft 100 special bolts
Craft 30 repair kits
Kill 100 rathounds
Kill 75 insectoids
Kill 50 robots
Kill 100 humans
Kill 50 enemies unarmed or with fist weapons
Kill 50 enemies with a knife
Kill 50 enemies with firearms
Kill 50 enemies with energy weapons
Kill 50 enemies with chemical weapons
Kill 50 enemies with grenades
Kill 50 enemies with crossbows
Kill 50 enemies with metathermic psi abilities
Kill 50 enemies with thought control psi abilities
Kill 50 enemies with psychokinetic psi abilities
Kill 50 enemies with traps
Steal 50 items
Pick 50 mechanical locks
Hack 50 electronic locks
Disarm 50 traps
Use 50 health hypos
Use 50 psi boosters
Use 30 adrenaline shots
Use 15 morphine shots
Discover 30 secret passages
Pick 100 mushrooms
Miss 20 aimed shots
Execute 10 humans
Ignite 30 enemies
Chill 30 enemies
Freeze 30 enemies
Stun 30 enemies
Incapacitate 30 enemies
Successfully restealth during combat
Kill 3 enemies with a single burst attack
Kill 5 enemies with a single grenade
Kill 5 enemies with a single psi ability
Stun/incapacitate 3 enemies in a single turn
Snipe down a full health enemy
Shatter an enemy
Kill all your enemies in a turn you began stunned/incapacitated
Kill everyone with a grenade, including yourself
Have 100 or more action and movement points combined
Deal over 300 damage with a weapon attack
Survive combat with 5 health or less
Survive combat with 1 health
Set yourself on fire
Rid yourself of poison while below 10 health

1539
Other Games / Re: List of sandbox games?
« on: September 05, 2013, 10:19:30 pm »
Try Might & Magic 6-7, part 7 being one of my favorite games of all times and probably the best open world game I've played.

However, the graphics are quite dated and the mechanics are fairly old school, so not everyone has the patience to play it these days.

Also music is crazy good.

1540
Bugs / Re: unable to target enemy standing near door
« on: September 05, 2013, 10:15:58 pm »
I remember having this issue a couple of times. I think the solution is a bit more tricky then it would seem on account how the targeting is coded. I'll look into it again.

Btw, try using Z key instead of TAB, it should prioritize objects in reverse.

1541
Suggestions / Re: uncovering landmines, reloading weapons
« on: September 05, 2013, 10:13:51 pm »
You can trigger mines with any kind of AoE attack, such as grenades.

Hold shift and the utility (red) action bar will turn into reload bar.

Watch where you throw them caltrops. ;)

Adding more keyboard shortcuts is in the task list.

1542
General / Re: Is there any cheap throwing weapons ingame?
« on: September 05, 2013, 11:57:24 am »
As epeli said, throwing is a support skill. I'm probably going to add throwing knives as well at some point, but that still won't work as a primary source of damage.

1543
Site Feedback & Suggestions / We are being flooded!
« on: September 04, 2013, 10:04:33 pm »
Just so you know what's up if the site goes down temporarily (as it did recently).

The fine people at HostGator are helping me deal with the problem so hopefully we can put a stop to this.

1544
Suggestions / Re: Have intelligence affect number of skill points?
« on: September 04, 2013, 10:03:10 pm »
I agree that there should be feats relying on the intelligence so I'll definitively be adding some of those. Also, I think there's a couple of cases (at least one I can think of the top of my head) where intelligence comes to play in dialogues. I'll strive to add more in the future.

As for bonus skill points, I'm not really a fan of that. I don't see skillfulness in general to be heavily intelligence based. Maybe it should increase number of points you can spend in science skills, but that's already accomplished indirectly by the bonus the intelligence gives to all your science skills so I feel it works pretty well there. I'll probably just be adding science feats that will be intelligence based and will boost your crafting in some interesting way.

1545
Bugs / Re: .44 gun problem
« on: September 01, 2013, 12:50:43 am »
I'm glad to find the new 0.1.9.0 released. But before trying it, I'd be glad to know if the notorious .44 gun problem with the related subsequent save/load problems are solved? It will be so sad to play a half of a game again and then lose everything due to that(

I never managed to find what caused your problem. Nothing remotely similar ever happened in any of my tests.

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