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Suggestions / Re: My beef with 'psychokinesis.'
« on: August 08, 2013, 09:18:50 pm »
Keep in mind that not all psi abilities are implemented yet. Btw, you can shoot lightning from your fingertips since 0.1.8.0 (electrokinesis).
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quick question.
is this triggered by progress or game time?
Nice, good to see wiki finally moving along.Would probably be faster if anyone could chime in easily. The need for manual registration is not the most user-friendly.
I wonder what would happen if you made these changes to the user rights:
- give edit rights to everyone
- remove createpage/createtalk rights from everyone
- give createpage/createtalk rights to autoconfirmed users
set $wgAutoConfirmCount to something like 1-3
and re-enable account creation
New and anonymous users could edit existing pages and registered users could create new pages after they have $wgAutoConfirmCount edits.
Since the spambots never made more than 1-2 edits and those were always new pages, this should be restrictive enough to keep them at bay.
Regarding the difficulty factor format, either one will work fine. But it's usually 1 (100%) or between 0.5-1. Some components don't have quality though and have fixed difficulty.I think the difficulty factor is fine as a %, but what about the item's value? Isn't value also quality-based (for components with variable quality) and usually something like 10-50 (1000%-5000%)? Well, I guess percentage is fine for larger multipliers as well.
Most of the components with static stats (ie. no quality) are already in the wiki. They simply omit the quality parameter from the template.
I've had some free time and I've added a fair bit of stuff to the wiki in the recent days.
But there's at least one component missing - the magazine upgrade for rifles. I've never even seen it in-game, I just know it exists because it has an icon and I've had many rifles that use it. What's its name?

On the component pages we can just say like:
quality range: 1-50
Required crafting skills (as percentage of quality value):
Tailoring: 100%
Mechanics: 50%
You get the picture. If you can make a template like that for components, that would be nice.
You can already do that with the existing component template! I just made some small changes to it so it automatically detects quality range and adds text accordingly.
Here's an example how. Check the source.
Not sure if I'm content with the value representation, maybe "24 x Quality" would be better than "2400% of Quality"?
Just curious about some aspects of this gear.
If say you pick up a riot suit or craft it with a shield, can you store the shield in your inventory when you want to use a weapon bigger than a pistol?
Wouldn't it be better if the shield was an individual item to be equipped in one hand?
) this was easier to implement.
Hello
When you Steal the KEYCARD from Elwood from gambling den, and you go to OPEN his HOUSE in other area ("you opened the doors with Elwood keycard") the kEYCARD DISAPEARS , if you LOOT his HOUSE before going to EDDY , you cant advance the QUEST i think, maybe if you kill Elwood ,but thats risky with all guards around in gambling DEN you will get the keycard but i STOLE it first.
so:
- steal keycard
- dont show it to EDDY
- opening Elwood House before showing it to EDDY (keycard opens the door and disapears) cant advance the quest.
BUG.
