1576
General / Re: item infobox templates!
« on: July 30, 2013, 03:18:06 pm »One of the problems with the generated/crafted items such as weapons and armors is that their stats are not constant but rather depend on the quality of the items used when crafting them (or generating them in the background which uses the same process). I guess on the pages for those items there could be a few samples of the variations and a link to the blueprint page where there would be explanations how each component influences the resulting item. I could fill up the latter.
When components are concerned quality of each of these falls into certain ranged, e.g. Cave Hopper leather caps at 25 quality or something. I can fill up this exact range when you guys make a page for the component.
I recalled you saying something like that, and that gave me an idea - I made an automatic maintenance category for items with example stats, so locating pages that need attention should be easy. This should be helpful in the future.
And I completely agree with your ideas - weapon/armor pages should probably keep the examples and leave the detailed explanation to blueprint pages, while component pages could use the exact stat ranges since they only have small variation (quality, required skills, value) and that can be easily added into the template.
Cool.
I (and anyone who wants to) can create example items for generated items (crafting results), while the components don't need them since the only variation is the quality level.
On the component pages we can just say like:
quality range: 1-50
Required crafting skills (as percentage of quality value):
Tailoring: 100%
Mechanics: 50%
You get the picture. If you can make a template like that for components, that would be nice.


