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Suggestions / Re: A List of Suggestions...
« on: May 22, 2013, 01:03:30 am »
I'm curious as to why you want incapacitation to cause immunity?
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Okay, I played a bit more and I must make sure. Is this only meant to be applicable at a moderate level? Even with a stealth coat and stealth boots, max agility and max stealth score, approaching from behind- I will still be spotted very, very quickly.
Can people tell me what level they are when doing this?
That's a shame. I hope you can get something in place at some point. It's very difficult to gauge the risk of a burst shot to allies without any clues. Don't grenades already do something similar? Can't you use a similar process for the burst>
Sounds like a good idea, I'd rather be able to gauge the danger to my allies than risk aggroing people through trial-and-error.
I assume cloaking and using stealth while inside the field of vision of an enemy will never actually hide you, correct?
It would still be handy to get a visual aid to what the spread of the burst shot is though, so you can determine the risk of hitting surrounding things is. I'm thinking ideally a translucent arc so you can see who is in your line of fire, or maybe % chance to hit over affected people.
(now I've posted this I'm wondering if it already does the % chance.... hope I'm not being an idiot!)
The Fishingrod, the Flare and the Patch Kit don't use a skill either.
Why should the Omni-Tool?
So the best I've seen so far is 13 (39) mechanical treshold.
If the enemy deals 60+ damage with a snipe shot, the vests get to their limits, while the 60-70% damage mitgation of a full metal suit will be just fine.
On a possibly related note, in the past I've had shots deal damage even though they should have been completely blocked by a vest; I haven't been able to reproduce it, though.
Just noticed the crowbar has no durability despite other melee weapons having durability.