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Messages - Styg

Pages: 1 ... 10 11 [12] 13 14 ... 139
166
Bugs / Re: Telekinetic proxy illumination keeps hanging.
« on: April 20, 2021, 01:45:27 pm »
That's a normal behavior. The game will "remember" the last lighting value of entities you saw.

167
Bugs / Re: Throwing knife tooltip
« on: April 20, 2021, 12:03:39 pm »
Fixed for the next hotfix.

168
Bugs / Re: Can't shoot energy pistol bug
« on: April 20, 2021, 09:03:27 am »
Can you upload the save so I can check it out.

169
Bugs / Re: Precognition bug
« on: April 19, 2021, 03:32:21 pm »
Fixed for the next hotfix.

170
Bugs / Re: Unable to move and trapped by fishing pole
« on: April 19, 2021, 02:38:14 pm »
Fixed for the next hotfix.

If you're already stuck, you're stuck, but hopefully it's not going to happen after the hotfix.

171
Bugs / Re: Random bug report
« on: April 19, 2021, 02:10:56 pm »
I'm locking this topic as we don't want bug mega-topics, unless they are for a bunch of similar bugs reported in a limited space of time. Otherwise it gets hard to track.

172
Bugs / Re: Random bug report
« on: April 19, 2021, 02:02:41 pm »
When using PSP, if a throwing knive hits a mirror imge, it will do the same noise as it would against metal armor, even if you're wearing leather or nothing, it should be doing the 'swoosh' miss sound.
Fixed for the next update.

173
Bugs / Re: Random bug report
« on: April 19, 2021, 01:34:37 pm »
Ancient rathound is immune to brain acid burn by Oyetsorm's staff Hoffurdom (or whatever you spell it)
Mutants are inmune to brain acid burn, but is to be expected, ancient rathounds however, I dont agree with.

All that are immune to fear or mind-affecting effects are immune to it, and that's intended.

174
Bugs / Re: Crash whenever I use a fishing Rod
« on: April 19, 2021, 10:43:06 am »
Found the bug. Fixed for the next hotfix.

175
Development Log / Re: Patch Notes
« on: April 15, 2021, 10:44:40 am »
Version 1.1.3.4

Bugs
  • Fixed a certain corpse appearing prematurely in Core City sewers
  • Fixed the Lost Vault keycard not opening the gate properly
  • Fixed several social checks requiring baseline values to succeed.
  • Fixed several loot drops in new sewer fragment dungeons.
  • [Expedition] Fixed a minor dialog bug which prevented an interaction between the Ferryman and an important person
  • [Expedition] Fixed giant crabs not skittering about during real time gameplay
  • Various minor dialog/map/scripting fixes

176
Development Log / Re: Patch Notes
« on: March 16, 2021, 03:40:56 pm »
Version 1.1.3.3

Bugs
  • Fixed the bug that would cause zone transition failure when re-entering the area when fire from molotov was expiring

177
Development Log / Re: Patch Notes
« on: March 12, 2021, 04:24:05 pm »
Version 1.1.3.2

Tweaks
  • Muties at a certain laboratory will react differently to a stealthed player
  • Increased loot quality and quantity in blast furnace random fragment dungeon (sewers)
Bugs
  • Certain special belt ability will now have an icon
  • You can no longer switch weapons if you are stunned, incapacitated, etc
  • Crafting slots tooltip will no longer show 10% composition difficulty even if it doesn't apply
  • Non-firearm pistols will now property receive Sharpshooter bonus (when focused)
  • Fixed the bug that would cause Bullet Time to incorrectly modify AP cost by being applied prior to Gunslinger
  • You can no longer use a certain special belt without equipping it
  • The abovementioned special belt will no longer expend excessive action points
  • Fixed being able to end Arena matches without killing every hostile NPC during vs. creature fights
  • Fixed a potential crash when entering the zone outside the Lost Vault
  • Fixed an inaccessible dexterity check container in the Lost Vault and removed a deprecated item from the loot table
  • Fixed siphoners being able to suck blood from forcefields
  • A certain Explosive event now triggers properly, increased the delay duration for it to happen (from 5 to 20 ingame hours)
  • Fixed several minor issues in Fatso's lair.
  • [Expedition] Fixed the bug that duplicated Razor and likely some other people, though the already made clones will be spared
  • [Expedition] You can no longer undergo genetic shenanigans while on a jetski (you will die instantly)
  • Various minor dialog/map/scripting fixes

178
Bugs / Re: bullet time bug
« on: March 10, 2021, 01:10:56 pm »
Fixed for the next hotfix. It was being applied before Gunslinger.

Also, it's 11 AP because it's being rounded down.

179
Bugs / Re: Sharpshooter don't work with energy pistols
« on: March 10, 2021, 12:10:17 pm »
Fixed for the next hotfix.

180
No luck reproducing so far.

Are you using any external speed ups / cheats for the game? If so, can you turn them off and see if you can reproduce the bug then?

Also, is there anything else that you suspect might be causing this?

Is there any specific angle you are attacking enemies?

Let me know.

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