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Messages - Styg

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1696
Bugs / Re: 0.1.7.0 rathound alpha
« on: March 29, 2013, 01:07:45 am »
Was it interactable at all? Some creatures will leave corpses even if there are no remains to loot, but in those cases I usually have them leave the corpse as they fell.

I can't remember why I turned "always spawn remains" on for Rathound alphas specifically.

Anyways, reverted it so it should be fixed for the next update.

1697
Bugs / Re: Abram Quest Bug
« on: March 28, 2013, 11:28:08 pm »
Ok. Fixed.

1698
Bugs / Re: Abram Quest Bug
« on: March 28, 2013, 11:19:57 pm »
So you didn't pick up the spawn from Abram, but could still report this to Garren?

1699
Bugs / Re: Door bug
« on: March 28, 2013, 11:18:52 pm »
Ok, will check it out. So you just opened the doors while not being stealthed?

1700
Bugs / Re: 0.1.7.0 rathound alpha
« on: March 28, 2013, 11:15:38 pm »
I can not loot the corpse of the rathound alpha I have killed.
The corpse is there, but I can not click it.

Any particular rathound alpha or all of them?

1701
I've been contacted by IGS guys before actually. Could happen at some point, depending on how it fits in with other promotions I have planned.

1702
Bugs / Re: Report spelling/grammar errors
« on: March 28, 2013, 06:07:38 pm »
Fixed the stuff above.

Didn't change "The Faceless" to "The Faceless Ones", though. I think the former is more fitting.

1703
About the death animation stuff, i have to agree with the OP. It's definitivly something that is missing in this game for fans of Fallout 1 & 2. So i hope that if the game sells well then you ll work on adding this core element of any Fallout 1/2 inspired game in Underrail.

Bloody Mess DLC. :)

1704
Suggestions / Re: Little suggestion regarding Blueprints
« on: March 28, 2013, 05:13:39 pm »
Another suggestion I have is to show which skills are needed to build the item in the buy/sell screen.

That idea may not work too well, since blueprints have optional enhancement components that affect the skills needed, and otherwise variable skill requirements via component quality.

Yeah, there's no way to give a definite requirement list. Maybe I'll just add what the common/primary required skills are for a certain blueprint to the description.

1705
Bugs / Re: Game crash when saving or loading
« on: March 28, 2013, 04:21:44 pm »
If this doesn't happen in fullscreen it's probably related to the other problem I mentioned (working on fixing this).

If you really need to play in windowed mode, try to not unfocus the game window while the game is saving/loading.

1706
General / Re: Underrail wiki?
« on: March 28, 2013, 02:31:19 pm »
Good job. Copied the image.

I posted about the wiki around the social channel so hopefully that will get us a couple more contributors.

Btw, if you guys want to make a page about something but are not 100% clear on how it's working in terms of numbers and exact mechanics, go ahead and do it anyways. I'll be scanning through the wiki regularly and adding/correcting that sort of stuff.

1707
General / Re: Underrail wiki?
« on: March 28, 2013, 03:13:15 am »
Would you be willing to dump this info to a text file(s)?

Will see if there's an easy way to do this. Can't promise anything, though.

1708
General / Re: Underrail wiki?
« on: March 28, 2013, 03:02:41 am »
Going to need admin rights to get the wiki started - to change the Mediawiki interface pages (css/sidebar) and to protect pages (I'll make some special internal templates).

Other than that, I'm perfectly fine with just user rights, but it might be a good idea to have some active admins on your wiki, in case of vandalism.

Gave you admin rights.

1709
General / Re: Underrail wiki?
« on: March 28, 2013, 01:50:44 am »
Styg - Do you use a tool to edit/view item descriptions and stats? It would be helpful for anyone working on the wiki.

Yes, of course. But I can't provide you this tool (technical and other reasons). Sorry.

1710
Other Games / Divinity: Original Sin
« on: March 28, 2013, 12:08:54 am »
http://www.youtube.com/watch?v=weUPfejQ7xE

This is one of the games I'm genuinely excited about. There's also a kickstarter for it. Not sure how I feel about that but I'll probably support it as I'm buying this game anyway.

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