Yeah, those infoboxes just mimic the in-game infobox.
I figured they could be used for samples of items with dynamic quality. Their stat ranges and other metainfo such as stackability, vendors who sell it, etc. could be explained on the item page after the infobox. Or the infoboxes themselves could just contain the stat ranges?
Aaaand how should we paginate items with complex crafting recipes?
Probably have a page for the main item, eg. 5mm Hawker and redirect 5mm Hawker LS, XM and LS XM to it. Then list all the possible optional components for the item and their effects, OR just link into the blueprint to avoid redundant redundancy.
Speaking of which, blueprint infobox would probably be the next one. Any ideas on how to do that?
http://underrail.wikia.com/wiki/Template:Infobox_blueprint is what I came up with, but it needs more work to look acceptable.
In the Hawker case I think it would just be fine to link to "Hawker" pistol and then mention the main variations (caliber) and the main part required (Hawker pistol frame) and for all the extensions etc just link to the blueprint. Then redirect all the possible hawkers to hawker page.
About the blueprint infobox, you can add icons and names from the in game blueprint (I can provide you with icons). For optional components you'll want to specify the difficulty modifier.
Btw, I tried that SMF-MediaWiki integration and couldn't get it to work. I'll try some more tomorrow, but it seems that extension hasn't been updated for quite some time.