Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Styg

Pages: 1 ... 113 114 [115] 116 117 ... 139
1711
General / Re: Underrail wiki?
« on: March 27, 2013, 07:52:55 pm »
- "$wgStylePath/common/images/wiki.png"
- done
- they are

I've given you the 'bureaucrat' rights. That enough?


1712
General / Re: Underrail wiki?
« on: March 27, 2013, 03:50:54 pm »
I've got MediaWiki up a while back. You can access it at www.underrail.com/wiki.

So if you're up for it, make an account there and I'll give you the rights so you try can migrate the css, templates and what content currently is on wikia there.

EDIT: Couldn't make the SMF integration to work, so we'll go for separate accounts for now.

1713
General / Re: Just bought on Desura-Few Questions
« on: March 27, 2013, 02:13:23 am »
Concerning Mac: http://underrail.com/forums/index.php?topic=363.0

The game should play just fine on Vista. What was the problem with running it exactly?

The game says an error message when it comes time to installing the game. It says that I need to install a dotnetfx40 which I downloaded. That program doesn't work on the computer I am using. I know this computer has had problems but this might be the last straw.

I don't know the exact requirements, but it sounds very weird to me that you couldn't install .NET 4 on Vista. :/

1714
General / Re: Just bought on Desura-Few Questions
« on: March 27, 2013, 12:21:07 am »
Concerning Mac: http://underrail.com/forums/index.php?topic=363.0

The game should play just fine on Vista. What was the problem with running it exactly?

1715
Bugs / Re: Game crash when saving or loading
« on: March 26, 2013, 11:24:17 pm »
Hmm, this might be related to the problem of the game freezing in windowed mode. Could you try playing in full-screen and see if the crashes still happen?

1716
Bugs / Re: Cave Hopper
« on: March 26, 2013, 11:22:50 pm »
Their AI can be a bit wonky. You could have just killed them too, btw. :)

1717
Suggestions / Re: Little suggestion regarding Blueprints
« on: March 26, 2013, 10:55:59 pm »
Sure.

1718
Other Games / Re: Might and Magic X?
« on: March 26, 2013, 07:23:23 pm »
http://www.youtube.com/watch?v=K4IxhUtZlgY

Well this settles it...

I really can't see myself exploring a M&M 7/8 type huge world (providing this isn't just a dungeon crawler) with robotic 90 degrees turning and measured steps, but I guess this might make the fans of earlier M&M, or Grimrock, happy.

At least it's turn-based, though. Grid movement in real-time, now that's just silly.

1719
Bugs / Re: Game crash when saving or loading
« on: March 26, 2013, 07:10:33 pm »
What area are you in exactly when this happens?

1720
General / Re: Underrail wiki?
« on: March 26, 2013, 07:10:02 pm »
Looks awesome. That should definitely be the default look.

1721
Bugs / Re: Save game after updating to 0.1.7.0
« on: March 26, 2013, 03:39:41 am »
It stores the save games in Documents\My Games\Underrail regardless of where you install the game.

The saves aren't meant to be forward compatible. That is, you will have to start a new game with most new versions. You can however export your character and restart with them.

1722
General / Re: Underrail wiki?
« on: March 26, 2013, 01:56:47 am »
Yeah, those infoboxes just mimic the in-game infobox.
I figured they could be used for samples of items with dynamic quality. Their stat ranges and other metainfo such as stackability, vendors who sell it, etc. could be explained on the item page after the infobox. Or the infoboxes themselves could just contain the stat ranges?

Aaaand how should we paginate items with complex crafting recipes?
Probably have a page for the main item, eg. 5mm Hawker and redirect 5mm Hawker LS, XM and LS XM to it. Then list all the possible optional components for the item and their effects, OR just link into the blueprint to avoid redundant redundancy.


Speaking of which, blueprint infobox would probably be the next one. Any ideas on how to do that?
http://underrail.wikia.com/wiki/Template:Infobox_blueprint is what I came up with, but it needs more work to look acceptable.

In the Hawker case I think it would just be fine to link to "Hawker" pistol and then mention the main variations (caliber) and the main part required (Hawker pistol frame) and for all the extensions etc just link to the blueprint. Then redirect all the possible hawkers to hawker page.

About the blueprint infobox, you can add icons and names from the in game blueprint (I can provide you with icons). For optional components you'll want to specify the difficulty modifier.

Btw, I tried that SMF-MediaWiki integration and couldn't get it to work. I'll try some more tomorrow, but it seems that extension hasn't been updated for quite some time.

1723
General / Re: item infobox templates!
« on: March 25, 2013, 03:33:58 pm »
I made some tentative item infobox templates:

http://underrail.wikia.com/wiki/Template:Infobox_item for items in general
http://underrail.wikia.com/wiki/Template:Infobox_weapon for weapons
http://underrail.wikia.com/wiki/Template:Infobox_component for components
http://underrail.wikia.com/wiki/Template:Infobox_armor for armor

Each page has syntax help and an example how to use. Let me know what you think!
http://underrail.wikia.com/wiki/Health_hypo here's also a practical example of a page utilizing the generic item infobox

Their code should also be quite simple to read (simple wikitables with if parser function), in case you want to modify them or make more infobox templates for specific item types.

These look pretty cool. One of the problems with the generated/crafted items such as weapons and armors is that their stats are not constant but rather depend on the quality of the items used when crafting them (or generating them in the background which uses the same process). I guess on the pages for those items there could be a few samples of the variations and a link to the blueprint page where there would be explanations how each component influences the resulting item. I could fill up the latter.

When components are concerned quality of each of these falls into certain ranged, e.g. Cave Hopper leather caps at 25 quality or something. I can fill up this exact range when you guys make a page for the component.

1724
General / Re: Cant change combat\dialog feed window size
« on: March 25, 2013, 03:09:28 pm »
Well, i tried every possible key combination, but still cant decrease size of combat\dialog feed, possibly i doing something wrong.

any help?

You can't resize the feed, but you can remove it if it bothers you (the X button on the bottom left).

1725
General / Re: Underrail wiki?
« on: March 25, 2013, 03:08:41 pm »
@epeli About point 2. do you know for a fact that MediaWiki can integrate with SMF or are you assuming?

http://blogs.simplemachines.org/dev/461612/SMF+MediaWiki+integration+released.html

Cool, I'll take a look.

Pages: 1 ... 113 114 [115] 116 117 ... 139