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Messages - Styg

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1801
Suggestions / Re: Suggestions for Junkyard after finishing up 1.6.0
« on: February 25, 2013, 12:53:04 am »
I was wondering if there would be eventually a chance for the PC to either join with the Scrappers or the Black Eels gang, or perhaps get a way for the underrail nation (whatever it's called, can't remember) to annex them, perhaps negotiate a stable trade route between the Junkyard and the Southrail station.

There's something of the sort in the works for a future release.

1802
General / Re: Underrail wiki?
« on: February 23, 2013, 10:29:10 am »
Well, instead of a Wiki, how about a simple thread for now that has a list of posts, each post contains a different topic, like one does weapons and armor, one does craft recipes, one does location of NPC's, etc.

That's not a bad idea, but what I'll probably do instead is focus on those articles of wiki first that don't require much template work. Such as explaining the basic concepts and game mechanics details.

1803
General / Re: Love the game! + Questions
« on: February 23, 2013, 10:27:04 am »
Thanks for the fast reply and the tips. I've picked up blueprints and empty syringes. ^^

Now I have another question. I have some raw meat I got from killing things that hop around the lake. Is there any way to cook food?

Not at the moment, no.

1804
Announcements / Re: Underrail on Steam Greenlight
« on: February 21, 2013, 06:39:44 pm »
Next batch of games to be approved on Steam Greenlight on February 26th. Vote for Underrail if you haven't already and spread the word, please.

Cheers!

1805
General / Re: Underrail wiki?
« on: February 19, 2013, 02:36:23 am »
Quick update. I've installed the wiki and started figuring out how to customize it (looks, templates, etc).

Unless I find someone I can delegate this work to, it'll take some time before it's ready for editing, but it's coming.

1806
Other Games / Re: Tales of Maj'Eyal Released on Desura
« on: February 16, 2013, 02:22:38 pm »
I remember playing this a few years ago (the free version), I thought it  was a pretty cool game but the visuals and feedback was least to say clumsy and unimpressive, is this new release any different from the old ones?

There are a couple of visual improvements as far as I can tell, like smoother movement.

Personally, I think it has a nice presentation. Everything you equip is visible on your character and spell effects look nice.

1807
Other Games / Re: Tales of Maj'Eyal Released on Desura
« on: February 16, 2013, 12:42:48 pm »
Also, it's on Steam Greenlight (http://steamcommunity.com/sharedfiles/filedetails/?id=93674769) so if you like the game make sure to upvote it.

1808
Other Games / Tales of Maj'Eyal Released on Desura
« on: February 16, 2013, 12:37:56 pm »
It's a kick ass cross between a standard RPG and a roguelike. Tons of different classes, skills and spells.

http://www.desura.com/games/tales-of-majeyal

You can also download the free version from their site: http://te4.org/

1809
Development Log / Re: Dev Log #13: Blood Sucking Frogs
« on: February 16, 2013, 11:52:58 am »
I would love some bigger monsters, but if the engine isn't fond of these you can always cheat, Styg :P. I.e. by only making people fight stuck parts of the monster, or tentacles, or things like this. It works in some situation and is always a solution.

That's actually not a bad idea. I'll keep that in mind.

1810
Announcements / Social networking channels
« on: February 13, 2013, 03:31:40 pm »
For those who weren't aware, here are other social channels for Underrail.

Facebook: https://www.facebook.com/underrailgame
Twitter: https://twitter.com/UnderrailGame
YouTube: http://www.youtube.com/user/StygSoft
RSS: http://feeds.feedburner.com/underrail
Unofficial Steam Group: http://steamcommunity.com/groups/Underrail-RPG

I've also added fancy icons for these on the homepage.

1811
Discussions / Re: How did you find out about this game?
« on: February 13, 2013, 02:06:36 pm »
The Death Cat did another Let's Play of the game like a week ago... so it's a bit more exposition to consider - since there is a fair amount of people who watch him. So... yeah - it's another nice thing to show :D.

Yeah, I saw that. It's very interesting and insightful to watch how people play the game and what they struggle with, it's about as valuable as feedback as you can get. It's also hard sometimes because I just want to yell "dammit, man, read the tooltip!" :)

1812
Discussions / Re: Fan Music for Underrail!
« on: February 13, 2013, 02:01:19 pm »
Not that I have something aganst either Gender, or Guys having Succubus in their Name or anything....

Wouldn't he called himself "Incubus" in that case. :P

1813
Development Log / Re: Dev Log #13: Blood Sucking Frogs
« on: February 13, 2013, 01:58:05 pm »
Is their anyway I can Download the Update, as Desura is stuffed up for me with "Failed to Load Browser Library" Problems and the such, so cant patch though Desura... Should probs be writing this in a PM.... Uhhh, anyhow

Styg, anyway? :D

Can you download the stand-alone version (it's available on the Desura page)? That will give you the latest version.

Isn't that just developement post, WolveNZ? I was under impression that updates to the game are entirely different. You can just see what Styg is working on... Or are you talking about problems with downloading the latest build?

Yes, this is just a dev log, I let you guys know in separate post when these changes to live.

As for the Deep Caverns, you'll certainly encounter more dangerous creatures down there, but we'll see about their size. I'm not sure how well the engine will handle bigger creatures. In theory it should work, but I've not tested it for a long long time.

1814
Development Log / Re: Dev Log #13: Blood Sucking Frogs
« on: February 12, 2013, 10:57:57 pm »
Neato! Hmmm... I wonder if their blood could be used for regeneration serum. Or to enforce bleed effect on enemies.

Also, on the other topics... Will there be swamplike poisonous terrain? Or irradiated maps? Or anything else with environmental dangers? Maybe I'm asking too soon.

Anticoagulant can be extracted for their tongues. It's a component in health hypo blueprint. I might implement some way for you to apply it to the enemy directly in the future, I can see how it could be useful for knife wielders.

As for the hazardous terrain - I'm saving that stuff for the Deep Caverns, which is kinda Underrail's version of the Underdark. :)

1815
Development Log / Dev Log #13: Blood Sucking Frogs
« on: February 12, 2013, 03:07:09 am »


Right now I have 3 more creature models ready to be programmed into the game, but with everything else that needs to be done first they'll have to wait. For now you guys will have to settle with "Siphoners", which are essentially blood sucking frog-like creatures that can be found in the underground lakes and streams, waiting for their unsuspecting victims to come close to the water before pouncing on them. Their basic attack applies anticoagulation which reduces all healing effects, prolongs bleeds and increases the effectiveness of their blood sucking attack which, as you might have guessed, transfers your health to them. They also have head ramming attack that imbalances you and has a chance to stun you as well.

I've also implemented fishing. Actually, this was functional long time ago but due to some major changes to the game I had to disable it for a time. For now you'll only be able to fish for blue eels for a quest, but I'll add more fishing goodies later and probably some blueprints that make use of those. You also have a chance to fish out other random (and some not so random) stuff in certain places.

I've added a couple of new areas, a couple of new quests and a mini-dungeon with burrowers in it.

I've also made more some changes to other mechanics (I know I said I wouldn't for a while, but I lied):
  • Grenades and pyrokinesis will now deal their full damage near the center of the detonation and less and less damage the further you move from it. Something like this was already in place with frag grenade shrapnel (you'd get hit with more shrapnel the closer you are to the detonation), but now it affects all grenade damage
  • Pyrokinesis has a chance to miss the targeted tile in the same way as grenade do; the targeting precision is derived from metathermics skill

Next on the agenda: more quests and a couple more areas.

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