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Messages - Styg

Pages: 1 ... 121 122 [123] 124 125 ... 139
1831
General / Re: Results of alpha funding?
« on: January 25, 2013, 01:56:23 am »
Yeah, I did have one feature at RPS in the past but at that point the game wasn't really ready to reap the full benefits of that.

I don't have that much time for marketing so I can't say I've done everything I can to get the game out there, but I am poking and prodding game journalists and the like on regular basis (and you feel free to do so as well ;) ).

It's an ongoing process and the game will gain more and more visibility over time, I'm sure.

Keep spreading the word, guys, it can only help. Cheers. :)

1832
Suggestions / Re: One more generic suggestion
« on: January 25, 2013, 01:48:44 am »
But I think it would be good to play around with some kinda Identifying system to show if your skills are decent or not. As theirs no Current context to your Stats at all, so you dont know when you start the game if your Lockpicking is decent, or rubbish, can get pretty annoying and may discourage players

You mean at the very start? Character creation? If you really want to be good at lockpicking just max out it at the start. It's not like spending a few extra points in something that you maybe didn't need to will make a useless character.

1833
General / Underrail wiki?
« on: January 25, 2013, 01:45:37 am »
Wiki is at stygiansoftware.com/wiki.

If you want an account, PM me on forums or on Discord.

1834
Suggestions / Re: One more generic suggestion
« on: January 25, 2013, 01:35:05 am »
Regarding what affects what: I usually put that in description. E.g. it says in description of weapon skills how they affect gameplay. For most things it's pretty clear how they work for people who played a couple of RPGs before, and some take a bit of figuring out (but that's also a part of fun in playing a complex game).

I do not provide exact formulas inside the game as design decision. They are not as straight forward as you might expect and would look very ugly.

1835
Bugs / Re: Crash in Old Junkyard
« on: January 23, 2013, 10:12:58 pm »
If you are able to reproduce it, could you mail me a save just before the combat?

1836
Bugs / Re: Crash in Old Junkyard
« on: January 23, 2013, 08:46:55 pm »
Which version are you playing?

Were you playing in windowed mode? It's known to freeze in that mode on some systems.

1837
I definately dont have a new keycard and I cant close the quest with eddy - either its a random bug, ive sold the card, or taking on the wormhole missions from the other gang have caused it but i know not.

You shouldn't be able to sell the card. I'll look into possible bugs.

1838
General / Re: Results of alpha funding?
« on: January 23, 2013, 05:18:42 pm »
Here's a copy-paste of answer I gave to that question on another forum:

Quote
I didn't really know what to expect there. Outside of few extreme cases of alpha funding I didn't really have any info on how well it works out for most (decent) games.

I'm ok with how much it sells at the moment, considering the lack of "press" attention. Most people that tried the game enjoyed it and I think there are plenty more people out there that would gladly buy it but just haven't heard of it at all. That's why one of my mission critical objectives is to get it greenlit on Steam.

It didn't earn me as much as I would have asked for in a crowd-funding campaign. Not yet, anyway.

1839
General / Re: Completely Stuck (Possible Spoilers).
« on: January 23, 2013, 02:55:01 am »
Gonna go back and find that Monilth thing now! :D

ok, just did it, got +30 max PSI, no doppelgangers O.o
Bug or what?

It's not a bug. You unpowered a monolith and gained some vague insights (also PSI). It's Will based, btw.

1840
General / Re: My feedback after playing through Alpha 0.1.6.0
« on: January 23, 2013, 02:51:49 am »
Cheers for the feedback.

1841
Development Log / Re: Dev Log #10: Wrapping up the Crafting Stuff
« on: January 22, 2013, 09:33:27 pm »
Right now we have 1-grade medication, but maybe you'll add another, stronger medication?
I mean like Fallout Stimpack->Superstimpack->Healing Hipos from crashing shuttle.
Stronger medication can be much more  rare then  other medication.
Player can have it like quest reward, or can fid it in some abandoned, very dangerous places.
???

There will be at least one more level of healing meds.

1842
General / Re: Completely Stuck (Possible Spoilers).
« on: January 22, 2013, 09:31:38 pm »
You don't need to activate the monolith. Just grab the lost cargo and high tail it out of there.

1843
Bugs / Re: Windowed mode on netbook (1024x600)
« on: January 22, 2013, 12:14:53 am »
Delete this file:
Documents\My Games\Underrail\config.dat

That will reset all configuration properties to default.

1844
Suggestions / Re: Ideas for Feats
« on: January 19, 2013, 04:32:37 pm »
I like some of them, most of which would require some tweaking but they have the right idea in mind.

Applying "tackled" to enemies, now that's something I haven't thought of before. :) Might be a nice way to give some advantage to unarmed fighters.

1845
Suggestions / Re: Minor Grenade crafting idea.
« on: January 19, 2013, 04:25:39 pm »
Double TNT gives Mk 3.

TNT+Hex gives Mk 4.

If you somehow got different results could you let me know exactly what item you put in which slot?

Thanks.

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