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Messages - Styg

Pages: 1 ... 128 129 [130] 131 132 ... 139
1936
Suggestions / Re: some suggestions after about 5 hrs
« on: December 09, 2012, 03:39:54 pm »
Regarding the map, here's a discussion from before:
http://underrail.com/forums/index.php?topic=51.0

Btw, north is 3. ;)

1937
General / Re: Alpha release
« on: December 09, 2012, 01:50:29 pm »
No, that's the end of alpha so far. Rampage away!

1938
General / Re: Save Game Compatability
« on: December 09, 2012, 01:48:56 pm »
I'll talk about this more very soon, but the short version is the save games will not be fully compatible between major releases.

It won't block you from loading it in the future alphas, but because of the changes I'm sure to make to areas, dialogs, etc - your saved state sometimes won't transition well to the new version in most cases.

You'll be able to export/import your character, though (NWN style). So when I add a new area to the world, you'll be able to just import your high level character and go there and do the local quests, run the dungeons, etc.

Once the game hits the final release, you'll have to start over, though (characters and all).

1939
Bugs / Re: Bugs and Feedback
« on: December 09, 2012, 01:40:06 pm »
Thanks for the reports, guys, I'll look into it.

Nackidno, when you fired regular shots instead of aimed, did you use a numerical key to select the ability from the action bar or did you click the ability? Also keep track of the cursor when you're using a special attack, it's slightly different than normal one.

1940
Bugs / Re: Zone transition failure
« on: December 09, 2012, 01:34:53 pm »
Somehow the compressed file that tracks what you did in that zone got corrupted. I have no idea how that might have happened, but I

1941
Bugs / Re: Crash on New Game
« on: December 09, 2012, 12:56:25 pm »
Don't install the transition patch, it's for version 0.1.4 (demo version).

So do a clean install from GamersGate and be sure to set the "Start In" folder of the desktop shortcut as described in this thread:
http://underrail.com/forums/index.php?topic=192.0

Let me know if that worked.

1942
Bugs / Re: Zone transition failure
« on: December 09, 2012, 03:04:55 am »
Yeah, don't patch it with that .exe. Zip and send me the game at:

admin et underrail dot com

And I'll take a look.

1943
Bugs / Re: No text in latest build
« on: December 08, 2012, 02:24:01 pm »
Actually, nevermind, I found what the problem is. In the properties of your Underrail shortcut set the "Start In" folder to be the folder of the underrail.exe. By default that is: "C:\Program Files\Underrail\"



I'm sorry for the inconvenience, I'll have them fix the GamersGate installer as soon as possible.

1944
Bugs / Re: No text in latest build
« on: December 08, 2012, 01:56:42 pm »
Hmm, there seems to be something wrong with your installation.

Could you try to uninstall the game (and the demo if it's still installed) and reinstall again?

Thanks.

1945
General / Re: Different currencies
« on: December 07, 2012, 12:20:49 pm »
Some currencies are more valuable than others. Stygian coin has three times the value of SGS credit. You can see the value of the currency in its tooltip (at the bottom).

Also, SGS credit is a (more or less) local currency, while stygian coin is a more wide spread.

1946
Bugs / Re: (solved) Crash on launch in Windows 7
« on: December 07, 2012, 09:23:55 am »
Yeah, that's unfortunate. But certain audio components of XNA require media player to be installed. I'll add it to the installation instructions at least.

1947
Bugs / Re: Crash on launch in Windows 7
« on: December 06, 2012, 09:42:04 pm »
Can you check if you have media player installed?

1948
Bugs / Re: Crash on launch in Windows 7
« on: December 06, 2012, 09:28:11 pm »
Did you install using setup.exe? That will install prerequisites such as .NET and XNA.

1949
Bugs / Re: Crash on launch in Windows 7
« on: December 06, 2012, 09:06:11 pm »
Hi.

Where did you install the game from? Desura (client or standalone) or GamersGate?

Does this occur every time you start the game?

1950
General / Re: Respawn?
« on: December 06, 2012, 06:36:51 pm »
Some things respawn such as mushrooms, but not enemies currently. This is high priority on list of features, though, so you can expect it in one of the patches in the near future.

So if you're not sure if you want to purchase it now, you can keep an eye on the development log (http://www.underrail.com/index.php?option=com_content&view=category&layout=blog&id=43&Itemid=61) to see if the coming changes suit your playstyle.

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