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Messages - Styg

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1951
Announcements / Underrail released on Desura and GamersGate!
« on: December 06, 2012, 12:45:52 am »
Underrail alpha version has just been released on Desura and GamersGate!



If you want to know what's new in this release (since the demo) you can go check out the dev log posts from the last couple of months, but let me just quickly recap the highlights:
  • Huge new urban zone consisting of 8 areas
  • Big new 'dungeon' consisting of 6 areas (twice as much as the last one)
  • A couple of 'mini-dungeons'
  • New quests
  • New feats
  • Traps skill
  • Some updated game mechanics
  • Re-balanced economy
  • Food
  • More weapons and armors
  • Updated crossbows (feats, special bolts, damage boost)
  • Various other smaller stuff

1953
Development Log / Dev Log #8: Alpha Release in Testing
« on: November 29, 2012, 12:45:42 pm »
Finally it's complete. All the content I wanted to put in for the first commercial alpha release is in and we're now doing last bits of testing (getting our faces melted in the needlessly hard dungeons and toning the stuff down)



If you want to know what's new in this release you can go check out the dev log posts from the last couple of months, but let me just quickly recap the highlights:
  • Huge new urban zone consisting of 8 areas
  • Big new 'dungeon' consisting of 6 areas (twice as much as the last one)
  • A couple of 'mini-dungeons'
  • New quests
  • New feats
  • Traps skill
  • Some updated game mechanics
  • Re-balanced economy
  • Food
  • More weapons and armors
  • Updated crossbows (feats, special bolts, damage boost)
  • Various other smaller stuff
Also very recently I've changed pickpocketing mechanics a bit. It's not quite where I want it to be yet, so I'm going to revisit it sometime after the alpha release for sure, but I think this goes a long way in making it not completely useless. Namely, pickpocketing doesn't require stealth anymore and is just directly checked versus the target's detection. So you don't have to invest into two skills anymore and you won't be always detected because pickpocketing takes so long and stealth works terribly when you're too close to the target. In any case I'll be keeping an eye out for it, so let me know what you guys thought of this change.

Anyway, the testing is underway and after that I'll be sending the build to distributors for publishing and hopefully it won't take too long before it will be available for purchase.

1954
General / Re: havent heard anything in awhile
« on: November 28, 2012, 12:09:59 am »
Yeah, it's this version I'm working on right now and it's almost ready.

1955
General / Re: havent heard anything in awhile
« on: November 27, 2012, 04:09:17 pm »
Don't worry, there's stuff coming real soon now. ;)

I know I've been sparse with dev logs as of late, but I'm working hard on the game nevertheless.

1956
General / What level was your character at the end of the demo?
« on: November 25, 2012, 12:41:05 am »
I'll be doing some tweaks to the XP calculations soon and I'm curious what level did you guys manage to reach in the demo? Also did you clear out all the hostile areas including the burrower caves?

NOTE: This should not include experience you might have gained from killing friendly NPCs in the SGS, you sociopaths! ;)

1957
Discussions / Re: The Art Thread
« on: November 23, 2012, 03:32:56 pm »
Pretty cool. :)

1958
Bugs / Re: Game crash upon 'New Game.'
« on: November 22, 2012, 09:40:37 am »
So i just made an account to try to assist with this issue for vista, i spent atleast two hours tinkering with this and then i found that if you go into "Program files" and find "stygian Software" then click "Underrail Alpha Demo" then right click "underrail" and it will let you run as administrator without a problem. i tested this myself and was able to get past the main screen

Hi and thanks for posting this.

Did you have the same issue where you couldn't configure your shortcut to run as admin?

1959
Bugs / Re: Computers
« on: November 22, 2012, 09:39:36 am »
There used to be one, but I merged it into other skills. I've removed that synergy in newer builds.

Thansk.

1960
General / Re: download or box set
« on: November 20, 2012, 03:59:54 pm »
It will be download only. I currently have no plans of producing any sort of physical copies.

1961
Site Feedback & Suggestions / The spam
« on: November 16, 2012, 05:54:18 pm »
The spammers are going crazy today, so I tightened the anti-spam protection a bit.

I hope this will do it.

I'm sorry for any inconvenience this will cause to legitimate new users.

1962
General / MOVED: Do you believe in UFO?
« on: November 13, 2012, 02:50:41 am »

1963
Bugs / Re: Game crash upon 'New Game.'
« on: November 10, 2012, 02:24:05 pm »
Could you try to disable UAC: http://www.petri.co.il/disable_uac_in_windows_vista.htm?

Try method #4. It's the most conventional.

1964
General / Re: Modding?
« on: November 10, 2012, 02:12:56 pm »
At one point I would like to at least release an area editor. I'm really curious to see what kind of areas you guys would come up with. :)

But even that would be a lot of work, so we'll see if the game does well enough to warrant that sort of work.

1965
General / Re: Congratulations
« on: November 10, 2012, 02:10:55 pm »
Mayby Styg should found a profile on Facebook? We can share it, like it and everything else :)

Edit: Such profile already exists :) https://www.facebook.com/underrailgame

Yeah, it kinda has one already, but I really dislike Facebook. I always use the excuse of being too busy to sit down and update it. :)

I much more prefer communicating through forums.

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