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Messages - Styg

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2026
Announcements / Underrail on Steam Greenlight [Now greenlit!]
« on: August 30, 2012, 09:55:19 pm »
I just entered Underrail into Steam Greenlight, so if you would like to see this game on Steam, make sure to drop by and up vote.

WARNING! Be careful which entry you up vote. Because of the total lack of moderation, Underrail already has at least one illegal entry entered by someone else. Follow the link above to the one true entry.

2027
General / Re: Steam Greenlight
« on: August 30, 2012, 08:31:14 pm »
The reason you haven't read about it here is because it was not me who submitted the game. :S

I sent a mail informing Steam of this copyright infringement and I hope I can get that submission taken down as soon as possible.

2028
Suggestions / Re: Stances
« on: August 29, 2012, 10:48:28 pm »
There are two problems regarding this, and they are both results of the game using prerendered character graphics.

First, considering the number of models in the game, producing all those extra animation loops would cost a lot.

And secondly, it would significantly increase the number of spritesheets.

2029
Bugs / Re: Typos and other text issues
« on: August 29, 2012, 07:10:15 pm »
Btw, kentable, that's not a bad idea - opening up resource files and crowd-sourcing the spell/grammar-checking. I'll give it some thought.

2030
Bugs / Re: Typos and other text issues
« on: August 29, 2012, 07:07:21 pm »
Yeah, I thought the best thing about this game was throwing "fleshbangs" at my enemies. :D

Hehe, I spelled the file name correctly, I spelled the item code correctly, but I misspelled the only thing that matters - display name. :)

2031
Bugs / Re: Package delivery mission and the burrow lair
« on: August 29, 2012, 07:05:13 pm »
Once you get the delivery quest, you only need to go meet Jack in that warehouse near GMS. It doesn't matter if you brought the package or not, you were just a decoy.

When you talk to him he should give you some credits and you should receive XP for the quest. Next time you come to that area Jack has already left as he said he would.

You did the quest right, you just probably misread what Jack told you afterwards. :)

2032
Suggestions / Re: Transparency Bubble
« on: August 29, 2012, 03:55:35 pm »
Now I know that, but there is another thing - if someone is killed behind desk (especially, when it's a desk with computer or something else is lying on it), You won't get the loot. TABing reveals, that there are "Remains', but You are unable to point it with coursor.
Pressing Z highlights the items in reverse order, so you're able to select the 'deepest' object first. Not the best solution, though, and I'm currently looking for a better one.

2033
Suggestions / Re: Automatic attack when not in combat mode
« on: August 29, 2012, 10:59:19 am »
Yeah, I'll change it to fire only once. This sort of behavior is something that was carried over from time before the game had turn-based combat at all.

2034
Suggestions / Re: Running option
« on: August 29, 2012, 10:57:52 am »
I'll probably just increase walking speed, but not by that much.

You don't really have a good feeling of how much of a speed up 40% is until you test it. It's ridiculously fast. :P

2035
General / Re: First impressions, suggestions.
« on: August 29, 2012, 10:50:25 am »
Hehe, somehow I doubt I'd get THAT many more player. :)

I currently have no plans of localizing the game, especially not in Cyrillic script.

Btw, thanks for the translation. ;)

2036
Suggestions / Re: Autosaves
« on: August 28, 2012, 07:15:05 pm »
Yeah, I plan to implement autosaving on transitions. Also, both autosaving and quicksaving will have rolling slots.

2037
General / Re: Advanced weapons/stuff in demo
« on: August 28, 2012, 05:42:26 pm »
Most of the loot and merchant inventory is randomly generated. For instance, in the armory store the game generates 1-2 weapons of each class. It generates only 1 sniper and it can be 12.7mm or 8.6mm if I remember correctly.

It might be the case that there isn't energy pistol blueprint as a static item anywhere, but it can be found as a random drop. The idea behind the energy weapons is that they are rare, though I guess I should have put a static drop somewhere for the purpose of the demo.

2038
Suggestions / Re: A map
« on: August 28, 2012, 02:43:41 pm »
There will be a global metro map that you'll use when travelling by train.

Local map for the area you're in seems redundant to me, since you can just scroll around and see everything you explored that way. I never used local maps for this exact reason in Fallout 1/2.

Haven't completely made up my mind on the subject though.

2039
Suggestions / Re: Testing Toolkit
« on: August 28, 2012, 02:40:20 pm »
Logger is implemented, but is not dumping to the file atm.

There's also something similar to the command console, but it's not a part of release build.

If I end up releasing more builds in the future, I'll consider including something of the sort for you guys to mess with. :)

2040
Bugs / Re: Shooting through doors
« on: August 27, 2012, 12:13:23 pm »
I think the problem here is that if you close the door while the enemy is standing in the doorway, you can still shoot at each other.

I'll fix it so that you cannot close the door if the doorway is occupied.

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