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Messages - Styg

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241
Development Log / Re: Patch Notes
« on: July 31, 2020, 07:04:51 pm »
Version 1.1.2.3

UI
  • Holding left or right ALT key will now allow you to always target the tile and ignore any entities; this will allow you to get behind your forcefields among other things
Tweaks
  • Tweaked the NPCs decision making a bit regarding when to attack the Forcefield and when to go around
Bugs
  • Electrokinesis will now be automatically innervated when learned from Bison
  • Neural Overload will now be automatically innervated when learned by alternative means from Ezra
  • Serrated and broadhead bolts and bear traps will no longer ignore bleed immunity on living creatures
  • Cyrokinetic Orb will no longer be able to crit targets immune to it when used with Psionic Mania
  • Psi-cognitive Interruption will no longer deal more damage than psi burned (modified by the damage modifier of course); previously it could deal normal damage even if no psi was burned
  • Fixed the bug that caused the game to crash when using force field against crawlers
  • Headlight component no longer stacks
  • Fixed Ion's quest upon completion not awarding player with money
  • [Expedition] Further fixes to the Dude's door
  • [Expedition] BArm Grinder 350 will now sport its stated power (instead of 250)
  • minor map and dialog fixes

242
Bugs / Re: 1.1.2.2 Vanishing Powder Grenade crash
« on: July 31, 2020, 11:34:00 am »
Can you go to Documents\My Games\Underrail and post one of the crashlogs here?

243
Bugs / Re: Container access through wall
« on: July 31, 2020, 11:32:58 am »
Fixed for the next hotfix, but will not be updated for current playthroughs.

244
Bugs / Re: Zone transition failed [1,1,2,1] [1,1,2,2] [Exp]
« on: July 31, 2020, 11:30:16 am »
This is usually the cause. It's not supposed to be, but I think sometimes windows anti-virus will prevent the game from writing there.

245
General / Re: Josh Culler Appreciation Post
« on: July 30, 2020, 02:41:11 pm »
The soundtrack is almost universally praised. Josh did an outstanding job.

246
General / Re: Why was Spearhead nerfed? Sniper builds are hardly OP.
« on: July 30, 2020, 02:35:45 pm »
Having Spearhead be able to naturally attack twice every turn made other snipers quite subpar. As someone noticed, Spearhead has other benefits, such as being able to move and shoot without penalty with Strafe. At one point I will take a closer look at each frame and, if I find Spearhead lacking, it might be buffed in another way.

I made changes to Shooting Spree specifically so that this nerf would not hit sniper builds overall too hard. It's very likely, even, that sniper builds are now more powerful than before.

247
Bugs / Re: Zone transition failed [1,1,2,1] [1,1,2,2] [Exp]
« on: July 30, 2020, 02:30:55 pm »
Transition error logs should be generated in \Documents\My Games\Underrail. Post some of those if you can.

248
Bugs / Re: Unnecessary dialogue box on some characters
« on: July 30, 2020, 02:18:35 pm »
Worker should be fixed now for the next hotfix (1.1.2.3)

249
Bugs / Re: contraction still costs 75 psi points
« on: July 30, 2020, 11:29:34 am »
It's been fixed now (1.1.2.2)

250
Bugs / Re: bugs in experimental branch
« on: July 30, 2020, 11:28:15 am »
Fixed the headlight and engine.

Please don't post multiple unrelated bugs in the same thread, it's hard for us to track what's been fixed that way.

251
Bugs / Re: Weird bug at Dude's quest still happening after patch
« on: July 30, 2020, 11:19:16 am »
Fixed for the next hotfix.

252
Bugs / Re: Crash to desktop when using Force Field near Crawlers
« on: July 30, 2020, 09:06:18 am »
Fix for the next hotfix.

253
General / Re: Who exactly sells blueprint for new Psi inhalant?
« on: July 28, 2020, 07:37:02 am »
While both blueprints and components being added to relevant vendors is definitely welcomed, now there is a new problem:

Combined ingredients for a single inhalant cost 460, while the inhalant itself costs only 250.
Moreover, 160+ of that cost comes from oxygen tank and sponges -- ingredients you will have to buy.
So crafting inhalants (over just buying them) will either actively lose you money, or give rather tiny benefits.

Overall, feels like either oxygen tank cost needs to be lowered, blueprint yield increased or there should be (cheaper) a way to refill those oxygen tanks.
Except that Mindshrooms are basically free.

254
Development Log / Re: Patch Notes
« on: July 27, 2020, 11:47:48 pm »
Version 1.1.2.2

Tweaks
  • Reduced the headlight enhancement and electric torch buzzing sound volume
  • Sound played when force field is damaged will no longer stack volume
  • Added static desaturated psionic inhalant blueprints and components to stores
  • Added 10 psi inhalants to the Gauntlet starting pack
Psi abilities
  • Electrobolts will no longer jump to force field segments (but they can target them directly)
  • [Expedition] Psycho-temporal contraction reversal chance now reverse-scales with skill and you can see the chance; and the psi cost reduction stated in the previous hotfix is now actually live
Feats
  • Added Psycho-neural Optimization - While having only one psi school innervated, the psi cost is reduced by 10%.
  • Added Psycho-neural Flexibility - One psi school is ignored when determining psi cost multischooling penalty.
  • Added Expanded Psi Capacitance - Increases psi reserves by 30%.
  • [Expedition] Shooting Spree - Cooldown changed to 10 (up from 8 ) and now only refunds one attack unspecced (see below)
Specializations
  • Force User: Forcefield Health - now increases FF health by 10% per spec point (up from 5%)
  • Added Psycho-neural Optimization spec - further reduces the psi cost by 1% per spec point (max 5)
  • Added Expanded Psi Capacitance spec - further increases psi reserves by 10% per spec point (max 2)
  • [Expedition] Shooting Spree: Cooldown - max spec points changed to 4 (up from 2)
  • [Expedition] Added Shooting Spree: Shots - Increases the number of refunded shots by one (max 1).
Items
  • Desaturated Psi Inhalant - Now restores 1500 psi reserves (up from 1000) over the same period
  • Bullhead - Now also provides immunity to daze.
  • Added Psi Circuit Extension - an enhancement for psionic headband that grants an additional psi slot
Bugs
  • Fixed the bug that caused a new psi ability to be innervated into all free slots instead of just one when learned from a teacher
  • Force field will no longer trigger traps
  • Enemies should no longer be able to AoE and Burst through Force field
  • Force field will no longer act as a decoy, at least not as well as it did
  • Made forcefield immune to most status effects
  • Consuming Psycho-neural Reconstructive Pill will now properly remove innervated abilities from locked slots
  • Fixed the bug that caused the entrance jumping ramp to stop working
  • Fixed a minor bug in Harlands dialog and nerfed the reward to his quest from 500 SGS credits to 400
  • Refixed new secret cave doors
  • Fixed a bug in Broderick's dialog where he wouldn't take you to Silent Isle under certain circumstances
  • Fixed a bug that prevented players to use stairs in certain location after they've saved the game in said location
  • [Expedition]Fixed D' Flinger aggroing people for carrying weapons around
  • [Expedition] Psycho-temporal contraction base psi cost changed to 50 (down from 75) for real this time
  • minor dialog and map fixes

255
Suggestions / Re: Wording change on Kevlar items
« on: July 26, 2020, 09:37:19 am »
I think the problem Gortsby is talking about is not that people cannot apply percentage increase properly, but that it is not clear that the bonus applies for this item only, and not globally. Am I reading this correctly?

In this case I guess I could indicate the locality of the effect somehow.

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