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Messages - Styg

Pages: 1 ... 19 20 [21] 22 23 ... 139
301
Bugs / Re: Crash on Save
« on: February 10, 2020, 08:10:25 am »
Are any logs generated in Documents\My Games\Underrail when this happens?

302
Development Log / Re: Patch Notes
« on: January 29, 2020, 02:57:01 pm »
Version 1.1.1.6

General
  • Added Ultra HD resolution (3840x2160) as an option

Bugs
  • Fixed the bug that caused some of the random dungeons to never trigger due to a bug with difficulty restriction
  • Item selling value modifier on easy difficulty changed to 100% (down from 150%)
  • Combat Stats window will now properly display tooltip text for movement points (MP)
  • Fixed the bug that caused Jookhela's cutscene to glitch when using gas grenades before the fight
  • Doppelganger attacks will now properly ignore electrical damage resistance even if it's 100%
  • Fixed the bug that caused the game to crash when attempting to fish from the ferry's north side while in northeastern waters; keep in mind that the bug will persist until you re-enter the area
  • Fixed members of a certain faction getting killed by someone other than the player counting towards the kill count attributed to the player in an end-game encounter
  • Fixed a number of end game slide bugs
  • Fixed Bogdan stepping into his own traps
  • Fixed grey army spec ops sledgehammer sprite
  • [Expedition] Fixed a zone trasition error occuring when pirates spawn at a certain flooded place
  • [Expedition] Fixed pirate allies turning hostile to the player in a very specific case during an important event at the Arch Island Keep
  • [Expedition] Traveling in a certain vessel will no longer repeat text and sound events when returning from [REDACTED]
  • Minor dialog and map fixes

303
Bugs / Re: Doppleganger endless turns
« on: January 23, 2020, 04:07:35 pm »
Found something in the code that -might- be the cause. Hopefully, it's fixed now.

304
Bugs / Re: Item properties window will randomly become 3x its normal size
« on: January 23, 2020, 04:02:44 pm »
Thanks for the kind words.

What is the Tooltip Font set to in Options->Interface?

305
Bugs / Re: Boneyard ghost attacks do not avoid electric resistance
« on: January 23, 2020, 12:07:41 pm »
It spawns fine for me when I enter the graveyard. Is there some specific sequence/way of entering/leaving that makes it not spawn again?

306
Bugs / Re: Placing fishing rod on ferryman's boat makes the game crash
« on: January 22, 2020, 11:55:26 am »
Fixed it for the next update. Though keep in mind that the bug will persist until you re-enter the area. Thanks.

307
General / Re: New Dev?
« on: January 17, 2020, 08:43:59 am »
Maybe, or maybe just a spambot, we're not sure.

308
Bugs / Re: Boneyard ghost attacks do not avoid electric resistance
« on: January 15, 2020, 03:13:56 pm »
It only occurs if you have 100% resistance, if you have anything less it's ignored. Fixed for the next update.

309
Bugs / Re: Jookhela does not appear if gas grenade is thrown at his spot
« on: January 15, 2020, 12:48:11 pm »
Fixed for the next update.

310
Bugs / Re: Placing fishing rod on ferryman's boat makes the game crash
« on: January 15, 2020, 11:42:39 am »
Can you post the crash log? You'll find it in Documents\My Games\Underrail.

311
Bugs / Re: Carved up when no damage dealt?
« on: January 15, 2020, 11:30:15 am »
Hmm, I'm going to need more context here, because from looking at the code, it shouldn't be possible.

Screenshot of the combat log would be nice.

312
Bugs / Re: Fire and Giant Weaver spiderweb
« on: January 15, 2020, 09:15:45 am »
Does this fix includes the fire from psi abilities such as Pyrokinesis, Pyrokinetic Stream and Exothermic Aura?
Only the fire that actually stays on the ground, so only the third one.

313
Bugs / Re: I can't get the game to go into fullscreen
« on: January 15, 2020, 09:11:22 am »
Delete Documents\My Games\Underrail\config.dat

314
Bugs / Re: Jet Ski stuck on land.
« on: January 15, 2020, 09:08:52 am »
Not much to go on unless you find a way to upload an image to the internet.

315
Bugs / Re: Easy difficulty mercantile infinite money loop
« on: January 15, 2020, 09:07:11 am »
This most definitely was not intentional.



I know this won't solve other economical exploits, but there's no good reason this should be allowed. Mercantile by itself offers significant benefits, even without this exploit.

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