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Messages - Styg

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331
Bugs / Re: A bugged wall and a few other things.
« on: November 13, 2019, 08:02:15 am »
Just want to point out that last update bugged Vanishing Power 'nade.

How is it bugged?

332
Bugs / Re: Improved Jawbone
« on: November 13, 2019, 07:53:43 am »
Fixed for the next update.

333
Bugs / Re: Is Leading Shot bugged?
« on: November 08, 2019, 08:23:50 am »
I doesn't didplay any scrolling text. The hit chance displayed when targeting already takes it into account.

334
Development Log / Re: Patch Notes
« on: November 07, 2019, 09:00:48 pm »
Version 1.1.1.3

    Tweaks
    • [Expedition] Added an alternative way to reach the Nexus through a certain fetid place
    • [Expedition] A certain end-game faction will now also provide free shotgun shell packages if Expedition is installed
    Bugs
    • Fixed the bug that caused some female JKK officers to become invisible
    • Fixed the bug with the vanishing powder grenade not working correctly
    • [Expedition] Fixed a crash when entering the expedition docks zone
    • minor dialog and map fixes

    335
    General / Re: I made an animated artwork for the new steam library
    « on: November 07, 2019, 10:06:08 am »
    Nice. You can actual make custom box shots for the game in your library?

    336
    Suggestions / Re: Vanishing Powder 'nade
    « on: November 07, 2019, 09:58:19 am »
    The cause is a bit different, but fixed for the next update in any case.

    337
    Bugs / Re: Wrong Core-tech Suit animations.
    « on: November 05, 2019, 02:41:44 pm »
    This should be fixed in 1.1.1.2.

    338
    Bugs / Re: Invisible JKK Sentinel
    « on: November 05, 2019, 02:23:54 pm »
    The buggiest update I've seen for this game.
    You must be new here then.

    Edit: Also, fixed for the next update.

    339
    Development Log / Re: Patch Notes
    « on: November 04, 2019, 03:10:05 pm »
    Version 1.1.1.2

    Bugs
    • Fixed the bug that caused the the Core City area where the Coretech entrance is to slow down over time and later cause a transition error when attempting to enter it
    • Fixed the bug that caused the transition error when attempting to enter one of the new early game dungeons through certain transitions
    • Fixed Praetorian Guardian model and gear not updating
    • Fixed the energy and chemical pistol animation bugs on new models added in 1.1.1.0
    • [Expedition] Fixed a bug with camp supply depletion introduced in 1.1.1.0

    340
    Bugs / Re: Game Crash in Port Ceto
    « on: November 04, 2019, 09:34:06 am »
    It crashes when firing the last shot when lubed up. Fixed for the next update.

    341
    Bugs / Re: Protectorate Firearm omnilube
    « on: November 04, 2019, 09:29:13 am »
    Fixed both for the next update.

    342
    Bugs / Re: Zone transition Failure at Aegis Camp port
    « on: November 04, 2019, 09:22:29 am »
    Post the error logs (you'll find them in Documents\My Games\Underrail). Also can you upload a save for us to check out to Dropbox or GoogleDrive?

    Btw, what do you mean by "map crashes" - does the game actually crash or do you get a transition error?

    343
    Bugs / Re: Big frame rate drops at coretech
    « on: November 04, 2019, 09:20:58 am »
    Fixed for the next update (coming today probably).

    344
    Bugs / Re: Cannot acess Core City residental area
    « on: November 04, 2019, 09:20:26 am »
    Fixed for the next update (should be out today). Thanks.

    345
    Bugs / Re: Zone Transition Failed near Mushroom Cove
    « on: November 04, 2019, 09:19:53 am »
    Fixed for the next update.

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