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Messages - Styg

Pages: 1 ... 24 25 [26] 27 28 ... 139
376
Bugs / Re: Psycho-temporal contraction and armor penalty
« on: September 23, 2019, 08:43:15 am »
It should ignore penalties. Fixed for the next update.

377
Bugs / Re: Zone Transition Failed
« on: September 23, 2019, 08:15:18 am »
Post transition error log. You'll find it in Documents\My Games\Underrail\

378
Bugs / Re: Minor bug with grenade crafting
« on: September 23, 2019, 08:14:47 am »
It's kind of a feature.

379
Bugs / Re: Importing/Exporting Character Glitch
« on: September 23, 2019, 08:14:18 am »
This has already been fixed in 1.1.0.13 experiment version. Cheers.

380
Bugs / Re: Game is in fullscreen stuck in corner
« on: September 16, 2019, 09:50:54 am »
Delete Documents\My Games\Underrail\config.dat. That will reset your settings.

381
Bugs / Re: Able to use bandages in combat
« on: September 11, 2019, 07:56:29 am »
Upload your save to Dropbox or Google so I can check it out.

382
Development Log / Re: Patch Notes
« on: September 10, 2019, 03:40:57 pm »
Version 1.1.0.14

Tweaks
  • The player can now ask Quinton for another set of putrefying bolts in case they used them up and still haven't managed to finish the quest
Bugs
  • Fixed the exploit that allows Forcefield and some other abilities to be used to determine if there are hidden NPCs on targeted tiles
  • Hyperallergenic will now also trigger when consuming psi boosters
  • Fixed the bug that caused a certain popular NPC to kill you in the end for no reason
  • Industrial bots are now immune to immobilization
  • Fixed the bug that caused knife to be invisible when wearing a riot armor with a shield and a cloak
  • [Expedition] Fixed the bug that caused the crash after completing the Crimson Horticultural Center (potentially can be triggered on other points during the course of the main quest)
  • [Expedition] Choosing to destroy a certain robot in Lemurian Health Center no longer breaks the quest
  • [Expedition] Fixed the bug that prevented the Sormirbaren Ballistas to not be able to detect you fully on their own
  • [Expedition] Increased the range of Sweep attack to at least match the range of regular spear attacks
  • [Expedition] Plasma mines will now have the proper explosion radius of 2, instead of 3
  • [Expedition] Fixed the bug that caused Shield Bash (and possibly some other special melee attacks) to use the current weapon crit chance and bonus stats   
  • [Expedition] Shotgun will no longer trigger Ambush since it's not a single target weapon   
  • [Expedition] Opportunist will no longer trigger on sea snakes
  • [Expedition] You can no longer mount jet skis while immobilized
  • [Expedition] Fixed bunch of locust hives that were inaccessible for melee attacks (this will not affect the current playthroughs in which you've already visited the area of the hive)
  • [Expedition] Fixed the bug that prevented the paranormal phenomena in certain graveyard to chill out if you leave the area for a while
  • [Expedition] Fixed a bug with a certain kidnapping event which was introduced in 1.0.1.13 experimental
  • [Expedition] Fixed a certain captain's visitor coexisting in two places at once
  • Various minor dialog and map fixes

383
Bugs / Re: Some expedition bugs
« on: September 09, 2019, 10:59:09 am »
Fixed all except being able to attack L5 melee reachability (it's... complicated) and K5 as it's intended (it's in the middle of an untraversable lake -  what did you expect?).

These changes will not affect the current playthroughs that already visited those areas.

384
Bugs / Re: Briggs missing?
« on: September 06, 2019, 07:30:21 am »
Try taking a nap in the camp and see if this will fix the issue.

385
Bugs / Re: Briggs missing?
« on: September 05, 2019, 04:09:42 pm »
Can you tell me how you were notified of the professor being kidnapped? Was it after resting or did you get a call? Also, what version are you playing?

386
Bugs / Re: Briggs missing?
« on: September 05, 2019, 12:19:22 pm »
Did you try loading an older save and did this happen again?

387
Bugs / Re: Industrial Bots are weaklings
« on: September 05, 2019, 09:57:23 am »
What's changed?
They will now be immune to immobilization like other large robots.

388
Bugs / Re: Industrial Bots are weaklings
« on: September 04, 2019, 01:08:04 pm »
Fixed for the next update.

389
Bugs / Re: Acid Pistol entanglement bugs.
« on: September 04, 2019, 01:03:06 pm »
The second thing is definitely intentional. While the first one could perhaps work like the fire does in stacking and/or prolonging the effect, I think that might be a bit too powerful, so I'll leave it as it is for now.

390
Bugs / Re: Six kills me in the elevator
« on: September 04, 2019, 12:44:08 pm »
Fixed for the next update.

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