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Messages - Styg

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451
Bugs / Re: Stranded from jetski
« on: July 29, 2019, 08:01:36 am »
Definitely a feature. Ferryman does not run a parking service.

452
Bugs / Re: Can be put off-balance while in stasis
« on: July 29, 2019, 07:58:19 am »
From what attack did it apply? Fixed for Pummel and Sweep for the next update.

453
Bugs / Re: 1.1.0.10 Arena - Stygian Exorcist loot
« on: July 29, 2019, 07:45:01 am »
It's just part of random medical loot, I think. I gave him regular robes to drop along his normal loot in the future.

454
Bugs / Re: XNA problem with XNA installed
« on: July 27, 2019, 11:39:26 pm »
Weird, but glad you got it fixed.

455
Bugs / Re: Surveillance monitor Bug
« on: July 27, 2019, 11:30:46 pm »
Fixed for the next update.

456
Bugs / Re: Stuff I notice
« on: July 27, 2019, 11:21:14 pm »
Fixed for the next update.

457
Bugs / Re: Limited Temporal Increment resets Fatal Throw and Commando
« on: July 27, 2019, 11:07:28 pm »
Fixed for the next update.

458
General / Re: Quality Ranges for Items
« on: July 27, 2019, 10:23:28 pm »
Hey,

Loot still isn't pre seeded. It's getting generated when you enter a new zone for the first time. You can "savescum" it when you just reload the autosafe. ;P

-Azura
Fixed for the next update.

459
Bugs / Re: 1.1.0.11 Unable to loot corpses
« on: July 27, 2019, 09:15:30 pm »
It's his share of the loot.

460
Bugs / Re: Old barrel
« on: July 27, 2019, 09:14:58 pm »
Fixed for the next update.

461
Bugs / Re: Transition bug 1.0.4.17
« on: July 26, 2019, 06:09:31 pm »
I didn't even know that was possible, but yeah, upgrade to latest version if you have the DLC installed, or at least to 1.1.0.9, the first live version that supports the DLC.

462
Bugs / Re: Transition bug 1.0.4.17
« on: July 26, 2019, 01:23:20 pm »
What? How are you going into the DLC zone in that version? Explain yourself!

463
Bugs / Re: Temporal Distortion damage doesn't break Mental Breakdown
« on: July 26, 2019, 06:59:09 am »
Fixed for the next update.

464
Bugs / Re: CAU armour didn't get flat mechanical threshold of 2
« on: July 26, 2019, 06:41:04 am »
I think it's good as it is.

465
Development Log / Re: Patch Notes
« on: July 25, 2019, 10:08:39 pm »
Version 1.1.0.11

Mechanics
  • [Expedition] Combat logs will now show the number of pellets that crit in a shotgun attack
Items
  • [Expedition] Increased the frequency of shotgun shells in random loot table; they should be on the same level as other bullets now
  • [Expedition] Increased the chance of shotguns to drop an empty shotgun shell on attack to 50% (up from 30% which is the chance for bullets)
  • [Expedition] Increased the chance to find full and empty shotgun shell in trash
  • [Expedition] Reduced the value (cost) of regular shotgun shells a bit
  • Flares, and maybe some other items, will now display action point cost in the tooltip
UI
  • You can now input amount when spliting stacks
Bugs
  • [Expedition] Fixed Lance's skimmer having 0 battery and durability
  • [Expedition] Fixed player's jet skis getting stuck inside a spawning native boat at the entrance to JSHQ
  • [Expedition] Fixed the dialog freezing after a certain cutscene in Dude's new quest
  • [Expedition] Fixed the disappearing burning barrel in Dude's new quest
  • [Expedition] Fixed jet skis being despawned together with invading ships in certain instances
  • [Expedition] Fixed the expedition staff thinking you're a pirate when talking to them over the navcom in certain instances
  • [Expedition] The players can now report exploring Crimson Meadow even if they haven't removed the roots blocking their way to the end area
  • Fixed small global map issues
  • Made a certain invulnerable beast also unrootable
  • Fixed some minor issues with killing some of the Zone Boyz before talking To Johnny Filth
  • Helping a certain group near Foundry with their task now properly unlocks an option to save Buzzer in his quest
  • Moved one of the guards at the Protectorate embassy so that a certain door is easier to hack
  • Minor typos/map fixes

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