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« on: March 27, 2019, 09:33:27 am »
As you guys assumed, in order to really fix this through AI, it would require a complete AI overhaul where the NPCs would be able to strategies in mid and long-term. And, of course, at this point that is not going to happen.
Some sort of push out option (where an NPC can push his comrade out of the way if he's stunned/incapacitated) might be at least relatively effective, so I'll look into that when I get the time.
Forcefield - I'm considering making it destructible with its health scaling with skill.
At the very least, in the future, we're going to avoid encounter design where many enemies can be lured to such choke points easily.