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Messages - Styg

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571
Development Log / Re: Dev Log #59: In the Halls of the Savage King
« on: August 17, 2018, 10:20:26 am »
I'd very much like to know how the natives managed to get a hold of so many mammoth bones and skulls though...

You'll get the chance to find out. ;)

Also, I counted at least seven new weapons and weapon models. Can't wait to try them out! :D

I think we already showed all the new visual weapon models. While you'll be able to wield most of those unique weapons you can see on the screenshots, they will not have that visual model when wielded by the player unfortunately due to technical limitations.

572
Development Log / Re: Dev Log #59: In the Halls of the Savage King
« on: August 17, 2018, 10:16:59 am »
This area looks great, cant wait for the closed alpha. Are people who are invited playing a premade character build or are they rolling with their vanilla character?

They can play as they wish. We are primary interested in testing the content, so it's preferred that people either use premade characters or are able to level up fast to get to that mid game where the DLC is (which the veteran players should have no problems with). We're also looking for feedback on the new weapon and psi options though, which will require, in most cases, for players to roll-up new characters.

573
Development Log / Dev Log #59: In the Halls of the Savage King
« on: August 16, 2018, 11:28:35 am »
Hi guys,

We're basically done with the savage natives. You won't be able to join this faction but you'll be able to explore their territory and their lore, and in any case you'll come in contact with them regularly as they are the primary danger facing the expedition.






Now we're taking a two week break to get some sun. After that we'll be putting the final touches on the rest of the Black Sea and preparing the closed alpha that will probably be available in the second half of September. It will be invite only. We'll be turning to the veterans of our community to help us test the massive amount of content we added so far to help us weed out bugs, handle any glaring imbalances as well as provide general feedback as to how to improve the expansion (within reason).

As the closed alpha is taking place we'll move to the final dungeon and the main quest wrap up.

Let us know how you like the new areas and I hope you guys are as excited for the closed alpha as we are. We really added a lot of things to the DLC over these few years, that, at times, we complete forget about them, and we're really interested to see how you guys use and abuse them to kill our precious NPCs before we nerf everything into the ground.

Cheers.

574
Bugs / Re: My usual bunch of glitches\bugs.
« on: August 03, 2018, 09:07:32 am »
Probabaly not a bug - there could be two incapacitates in one strike, right?
That from a glove was resisted, from feat wasn't.
Yes.

575
Bugs / Re: My usual bunch of glitches\bugs.
« on: August 03, 2018, 09:07:01 am »
What computer are you playing this on? It sounds like you're running out of memory.

576
Bugs / Re: Receiving burning damage in exothermic aura
« on: July 25, 2018, 08:17:41 am »
It has been fixed for the next update already.

577
Bugs / Re: Zone transition error in core city
« on: July 20, 2018, 02:17:39 pm »
I'm not sure why this happens, but it seems to be working fine on the experimental branch (1.0.3.20b), so try switching to that and let me know if it works.

578
Bugs / Re: Pathfinding Bug
« on: July 18, 2018, 08:45:25 am »
This happens on occasion. I already fixed a couple of issues like that and I think another one is fixed for the future version.

579
Development Log / Re: Dev Log #58: Environments Preview
« on: July 18, 2018, 08:44:04 am »
Styg, what are your intentions with UnderRail and Expediation ? Do you still plan to release it as an expansion pack ? Or, as Infinitron of RPG Codex suggested, do you consider "upgrading" UnderRail to UnderRail +++ with Expedition content ? Or are you undecided ?

Thanks for the answers
I plan to release it as a DLC.

Hello. If It's not a secret, why expedition is not available for preorders? I am sure many People would have done it already.

Because it wouldn't make any difference except putting pressure on us. You'll have plenty of time to throw your shekels at us once the expansion is out.

580
Development Log / Re: Dev Log #58: Environments Preview
« on: July 16, 2018, 09:24:39 am »
Styg, what are your intentions with UnderRail and Expediation ? Do you still plan to release it as an expansion pack ? Or, as Infinitron of RPG Codex suggested, do you consider "upgrading" UnderRail to UnderRail +++ with Expedition content ? Or are you undecided ?

Thanks for the answers
I plan to release it as a DLC.

581
Fixed for the next update.

582
Bugs / Re: Azif Won't Transition at Hanging Rat
« on: July 12, 2018, 10:13:39 am »
It's been fixed on the experimental branch for Steam and GOG Galaxy. Let me know if it's working for you.

583
Development Log / Re: Patch Notes
« on: July 12, 2018, 10:12:22 am »
Version 1.0.3.20b

Bugs
  • Fixed the bug that prevented Azif from transitioning

584
Bugs / Re: Azif Won't Transition at Hanging Rat
« on: July 11, 2018, 02:08:55 pm »
I really appreciate and look forward to all the awesome work clearly visible in the dev log, but some of your customers (there is also a thread on steam forums) have been waiting for this fix for 6 months now. Would it be possible to have a patch with some of the zone transition fixes soon? Or if anyone could guide me to editing saves to get by this.

GOTSTA MEET AZIF, MANG.
I'll see if I can get this out soon.

585
It's admin@underrail.com

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