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Messages - Styg

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586
General / Re: Praetorians suddenly attacking me for no reason.
« on: July 09, 2018, 12:56:23 pm »
Shouldn't matter that you fought the Lurkers. You probably provoked the Praetorians in some other way. Can you upload your save for us to take a look (on Dropbox or some such)?

587
Bugs / Re: Endless turns when assaulting fort apogee
« on: July 05, 2018, 03:02:02 pm »
It's been fixed for the next update.

588
Can you share the save that causes this transition error with me (Dropbox or similar)? Cheers.

589
Development Log / Dev Log #58: Environments Preview
« on: June 28, 2018, 09:53:47 pm »
Hi guys,

Just want to let you know that development is going more or less according to plan. After finishing the Rig and the stuff in the old world, we've moved back to the Black Sea and are now polishing up some of the areas and wrapping up quests and the like. You can see some of the interesting areas in the video below as you relax to the excellent atmospheric music of Josh Culler.

https://www.youtube.com/watch?v=GbUtbJogXc4
 
We've also started working on the savage natives and their areas, so expect to see some of that in the next dev log.

That's all - just a short update to let you guys know that the development is going more or less according to plan and that you guys should stay tuned for more dev logs in the coming months.

Let us know how you liked the areas showcased in the video.

Cheers.

590
General / Re: [DOMINATING!] Layout changes in DC ?
« on: June 18, 2018, 08:00:40 am »
There weren't any layout changes.

591
Bugs / Re: Crippling strike cooldown not working correctly
« on: May 28, 2018, 08:12:58 am »
If you still have that save game, could you upload it to Dropbox?

592
Bugs / Re: Fort Apogee Entrance, Unlimited AP
« on: May 24, 2018, 11:31:34 am »
Fixed for the next update.

593
Development Log / Re: Dev Log #57: The Rig
« on: April 19, 2018, 11:16:33 am »
If the Black Eels are the most powerful naval force in South Underrail it means they shouldn't have trouble taking Junkyard on their own and crushing the Scrappers without much trouble...

That's a non sequitur. One faction's naval supremacy does not necessary lead to its overall supremacy.

594
Development Log / Re: Dev Log #57: The Rig
« on: April 14, 2018, 09:57:01 am »
That's no dinky passenger ferry.

The old ferries are also getting scrapped, we got brand new scrappy ferries.

595
Development Log / Re: Dev Log #57: The Rig
« on: April 14, 2018, 09:54:33 am »
Also, I just noticed: One of the Protectorate soldiers is wearing what looks like a diving suit. Will we get to fight divers?

No, but that's not a bad idea.

596
Development Log / Re: Dev Log #57: The Rig
« on: April 14, 2018, 08:58:21 am »
Wow. This all looks amazing! The Black Eels just became a LOT more threatening.

All these waterways remind me of epeli's old alpha map for the lower caves. It looks like you weren't too far off, epeli! :P

I do have a few questions, though:

1.) Will the player be able to access Silent Isle and Forsaken Island using these waterways? I don't see any structures that look like them on that screenshot of the lower caves you've provided us.

2.) By any chance, does that village of the "savage natives" have any relation to the elemental twins of Forsaken Island? ;D

3.) Is this content part of Expedition, or will it be released as an update to the base game separate from the expansion?

Thanks for the update, guys! I can't wait to conquer the Black Sea! >:D

1. Silent Isle - yes (it is on the map). Forsaken Island - no, at least for now, due to some quest organizational reasons.

2. You'll just have to find out this sort of stuff yourselves. ;)

3. Most new water maps will technically be part of the base game, but there isn't any way (at least for now) to access any of them without a jet ski. The Rig itself is DLC content.

597
Development Log / Dev Log #57: The Rig
« on: April 13, 2018, 02:13:21 pm »
Hi guys, here's a quick update on what we've been up to in the past few months.



In order to wrap up the geographical consistency of the base game, we had to create a number of water maps that connect SGS, Junkyard, Core City, Camp Hathor, and the Black Sea. In the expansion the player will be able to traverse and explore these maps with his jet ski, but he won't be the only one as a number of factions also utilize these waters, such as Protectorate, Black Eels, and Black Sea pirates. Also encounters with random sea bandits are not uncommon.





The most powerful naval faction in the South Underrail is, of course, the Black Eels. Their naval platform The Rig is perfectly positioned to facilitate the trade between different stations as well as their own scrap exporting business. The Rig is also used to control the central body of water of the Lower Caves in order to fend off pirates. This place will be vital for pirate missions that the player will be able to take part in if he chooses to ally with the them in the expansion.

The Rig missions are not 100% complete yet, but will be soon. After that we'll be returning to the Black Sea to wrap up and polish off the maps we made so far and integrate them into the global map. And then we still have two more areas to develop - the villages of the savage natives and the final dungeon.

Let us know how you like the aesthetics of the new areas.

Cheers.

598
Bugs / Re: Crafting UI is stealing my stuff
« on: April 11, 2018, 08:43:00 am »
Fixed for the next update.

599
Bugs / Re: Battery trouble bug
« on: March 20, 2018, 10:53:34 am »
I would love to. Just dont know how. :S
Can you tell me what to do?

You can find the saves in Documents\My Games\Underrail\saves. Every save has its folder. Zip that folder and upload it to Dropbox or a similar site and post me the link I can download it from.

600
Bugs / Re: Battery trouble bug
« on: March 14, 2018, 01:42:20 pm »
Can you provide us with the save file just before you attempted to short-circuit it?

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