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Messages - Styg

Pages: 1 ... 39 40 [41] 42 43 ... 139
601
Bugs / Re: [Release version] Crash on startup? Look here
« on: March 12, 2018, 03:18:07 pm »
I couldnt screenshot in fullscreen mode for some reason.

And the settings are completely standard, havent touched anything but the resolution since startup.

I've attached the screenshots below, thanks.
Do you get the same error when in windowed mode?

602
Bugs / Re: [Release version] Crash on startup? Look here
« on: March 12, 2018, 09:54:12 am »
Underrail always crashes upon starting a new game. I've tried the pointers in here and nothing has changed. I've attached the crashlog.

Thoughts?

Screenshot then your "video" and "interface" options pages for me, please.

603
Bugs / Re: Zone transition error in deep caverns
« on: February 27, 2018, 12:37:25 pm »
The save got corrupted. Upload it to Dropbox and I'll see if I can fix it.

604
Save the APM spam for Starcraft.

I'll do some tweaking in the code to try to preempt it, since it does seem it requires really fast clicking.

605
Bugs / Re: [1.0.3.20] Protectorate weapon possession hostility, Fort Apogee
« on: February 27, 2018, 09:59:32 am »
Alright, fixed the bugs (for the next update) regarding the weapon recognition. You can use combat gloves, but that's it. No other weapons are allowed in either slots and no grenades.

606
Bugs / Re: No more sound in game
« on: February 12, 2018, 11:07:57 am »
Is it muted in the windows volume mixer maybe?

607
Bugs / Re: Silencer works with other muzzle enhancements
« on: February 09, 2018, 11:17:50 am »
Fixed for the next update.

608
Bugs / Re: Problem with "throwing" attacks
« on: February 09, 2018, 09:49:53 am »
Are you sure it happens with throwing nets? Because those cannot go to random tiles, but are always landing on the target, whether they hit or miss.

609
Bugs / Re: [1.0.3.20] Critical hit on bladeling
« on: February 07, 2018, 09:29:30 am »
Fixed for the next update.

610
General / Re: Arena nickname - how do I get "Apparition"?
« on: February 02, 2018, 11:07:43 am »
1. Incapacitate enemy and then stealth. (did this at least 5 times. Doesn't work.)

Do this in the same turn while you still have the combat marker on your character.

611
Clever. By not showing a year, the statement is always true.

It's probably going to be released in [current_year].

612
Bugs / Re: [1.0.1.20] Electrokinesis jump to target crashes the game
« on: January 24, 2018, 10:58:46 am »
Can you upload your save for me to check out?
Okay, I got it - It's clearly CE Unlimited Weight hack problem(even without items), tried with/without it on Lunatics, but here is my save anyway.
https://www.dropbox.com/s/7bwsc4hc4pa6d18/StygSave.7z?dl=0

That's weird, though. I don't use any weight info in those calculations. Does this hack modify any other numbers as well?

613
Bugs / Re: [1.0.3.20] classic mode - no xp for killing
« on: January 24, 2018, 10:55:48 am »
Could it be that you're too high level for the NPCs you've killed? What level were you when you killed the Pulverizer?

614
I don't know if this is really a bug or the game is designed that way, but apparently barrels block your LoF. That seems to be very confusing due to the fact that concrete wall blocks are for some reason NOT blocking LoF and enemies are able to shoot you over those.

E.g. look at the screenshot below

There's no screenshot.

615
Bugs / Re: Electrokinetic Imprint targeting routine
« on: January 24, 2018, 10:38:09 am »
There's a strange technical reason why this is the case that I'd rather not get into and there's no easy way to fix it. Basically, some of the abilities that require an completely unoccupied tile will not take into account the presence of other characters.

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