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Messages - Styg

Pages: 1 ... 40 41 [42] 43 44 ... 139
616
Bugs / Re: [1.0.1.20] Electrokinesis jump to target crashes the game
« on: January 16, 2018, 09:40:11 am »
Can you upload your save for me to check out?

617
Bugs / Re: [1.0.1.20] Uknown trap
« on: January 16, 2018, 09:37:03 am »
Fixed for the next update.

618
Bugs / Re: Hunchback Intimidate sound effect
« on: January 15, 2018, 11:23:33 am »
Fixed for the next update.

619
Bugs / Re: [1.0.3.20] Chemical Destabilization
« on: January 15, 2018, 11:21:52 am »
This is due to there being no guaranteed order in which the status effects are expiring, so chemical destabilization just expired at the end of the same turn before the damage tick.

620
Bugs / Re: [1.0.3.20] Feat: Evasive Maneuvers
« on: January 15, 2018, 11:19:37 am »
Duration always includes the current turn.

621
Fixed for the next update.

622
Bugs / Re: Azif Won't Transition at Hanging Rat
« on: January 15, 2018, 11:05:11 am »
Can you guys upload your saves for me to check out?

623
Bugs / Re: [1.0.3.20] Double attack (out of combat - neutral target)
« on: January 15, 2018, 10:57:47 am »
Fixed for the next update.

624
Bugs / Re: [1.0.1.20] Electrokinesis jump to target crashes the game
« on: January 15, 2018, 10:34:45 am »
Post the crash log(s).

625
Bugs / Re: [1.0.3.20] Weird AI behavior - sound detection
« on: January 15, 2018, 10:23:44 am »
There seemed to be an AI configuration that had the NPC responding to noise in turn-based mode, but not in real-time mode.

There might be others too, though.

Fixed for the next update.

626
Bugs / Re: My usual bunch of glitches\bugs.
« on: January 15, 2018, 10:02:21 am »
Fixed the various listed map bugs. Phrygian will look at the dialog issues when he gets back next week.

627
Bugs / Re: My usual bunch of glitches\bugs.
« on: January 15, 2018, 10:01:45 am »
Got corrupted save somehow.
I used quicksave, got message Cannot Save or something like that, quicksave disappeared.
I came from zone to the west, then went back and tried to quicksave then it happened, if the place matter.

Let's not make this mega-thread any more diverse than it already is. Make a new thread for this issue and upload the save.

628
Bugs / Re: My usual bunch of glitches\bugs.
« on: January 15, 2018, 10:00:54 am »
Death Stalker dropped "remains" which is wrong.
Deadend zone with 3 DS and 2 siphoners.

Looks to me like there corpse is there and that you've looted it and now you're targeting whatever is beneath it, maybe a siphoner's remains.

629
Bugs / Re: My usual bunch of glitches\bugs.
« on: January 15, 2018, 09:54:01 am »
Can read sign through the wall.

Next time try cropping the screenshot some more to make it more fun, it was too easy finding the location. :P

630
Things that are passive either permanently (rocks, explosive barrels, etc) or temporarily (deactivate turrets) are immune to crits. Whether this makes sense or not is debateable, but it's how it works right now.

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