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Messages - Styg

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631
General / We will be out of office first two weeks of January 2018
« on: December 28, 2017, 12:29:10 pm »
As title says, just so you guys know why we're quiet.

I will still periodically check the forums to make sure there are no catastrophic new bugs, though I think the new version (which we will be deploying to the main branch shortly) is pretty stable.

632
Bugs / Re: Game fails after council meeting
« on: December 27, 2017, 09:29:35 am »
That transition error is due to the game having trouble writing the autosave, probably due to something else accessing the file (like a syncing software) or maybe you're just out of space.

And the crash log is from 2015.

633
Development Log / Re: Patch Notes
« on: December 26, 2017, 12:37:33 pm »
Version 1.0.3.20

Mechanics
  • Slow immunity will now affect the following status effects (it will only negate the slowing part, not the whole status effect): chilled, knee wound
Bugs
  • Fixed a rare bug with canceling a level up through the game menu
  • Fixed the bug that caused the game to crash when destroying cameras, burrower eggs and other inanimate object in turn-based combat with acid gun when the combat speed is increased
  • Fixed the bug that caused the cameras in SGS to repeatedly put you in turn-based combat when you try lockpicking/hacking in their presence
  • Added the missing stunned animations for hunchback mutants that are carrying objects
  • Fixed the bug that enabled the player to close a double door while an NPC is standing in the doorway
  • Minor dialog and map fixes

634
Bugs / Re: My usual bunch of glitches\bugs.
« on: December 25, 2017, 03:12:27 pm »
After cutscene about "Core City outskirts" the inventories of SGS traders were updated, but not the SGS credits.
Also, Ezra accept charons, maybe all the other too, not sure if it's a bug.

Both things are intended.

635
Bugs / Re: My usual bunch of glitches\bugs.
« on: December 25, 2017, 01:35:27 pm »
Could not reproduce. Post crash log.

Where it is?

Quote
Also what kind of acid pistol did you have? The regular one?

Yes.

PS I see.

Documents\My Games\Underrail

636
Bugs / Re: My usual bunch of glitches\bugs.
« on: December 25, 2017, 11:12:37 am »
In Private Quarters, when trying to hack door to room with two doors, atack initiates, while nobody attaking, that's a camera bug - if you destroy it all fine.

Fixed  for the next hotfix.

637
Bugs / Re: My usual bunch of glitches\bugs.
« on: December 25, 2017, 10:00:05 am »
1.03.1.9 beta here and further

In Private Quarters, when trying to hack door to room with two doors, atack initiates, while nobody attaking, that's a camera bug - if you destroy it all fine.
Also, neighbouring room to Lenox Pierce quest have barrel that resets - and I told about it already.
Also, got CTD when attacked camera at GMS with acid pistol.

Could not reproduce. Post crash log. Also what kind of acid pistol did you have? The regular one?

Nevermind, found it. It only occurs when the game is sped up in turn-based mode. Same bug with burrower eggs (and probably other passive stuff).

638
Bugs / Re: My usual bunch of glitches\bugs.
« on: December 25, 2017, 09:31:18 am »
1.03.1.9 beta here and further

In Private Quarters, when trying to hack door to room with two doors, atack initiates, while nobody attaking, that's a camera bug - if you destroy it all fine.
Also, neighbouring room to Lenox Pierce quest have barrel that resets - and I told about it already.
Also, got CTD when attacked camera at GMS with acid pistol.

Could not reproduce. Post crash log. Also what kind of acid pistol did you have? The regular one?

639
Bugs / Re: [1.0.3.19] Immune to slows does not work
« on: December 21, 2017, 03:01:42 pm »
Originally I intended the slow immunity to affect only the status effects that are primarily an external movement impairing mechanism, and not the ones that have a movement impairment as a derived effect of some mechanical injury or a different health status. However, upon re-examining this idea, I found out that nothing from the original game (and very little stuff from the DLC) would fit this, so I'm going to expand this somewhat to affect certain parts of different status effects that I think would make sense to be protected by this immunity.

640
Deep worms are still pretty buggy. When I move away from burrowed worm(s) they would sometimes burrowing and unburrowing for a long time and then skipped to my turn. In another instance I would hear the unburrowing sound effect (screen would shake) but the game is frozen on the worm's turn (can't see the worm on my screen, worm must be out of my line of sight in the psi pillar room).

Ok, I think I found the bug. Will get into the next hotfix.

642
Bugs / Re: Level squatting ate my level
« on: December 21, 2017, 09:23:12 am »
If you could somehow reproduce that, that would be useful.

I did!
1) press ESC to open menu
2) press S
3) press ESC to close menu
4) despair

For each S pressed game skips one levelup (lvl goes up but character customization is lost). Level squatting does not matter. I reproduced it on my old save too, although it is also tainted with speedhack.

Thanks. Fixed for the next hotfix.

643
Development Log / Re: Patch Notes
« on: December 19, 2017, 11:32:50 am »
Version 1.0.3.19

Bugs
  • Fixed the bug that caused bladelings and boars to travel at 30 times the regular speed when affected by adrenaline
  • Fixed the bug that would apply -10 to player initiative when loading a save
  • Advanced catalyzing belt will now property work with XAL-001
  • Deep Worms will now properly follow the player instead of just burrowing once the player has moved out of their range
  • Fixed the usage cursor for Foundry mine cart levers
  • Fixed not being able to report your findings to Captain Blackwall in certain instances
  • Fixed some buggy dogs
  • In the instance where you cure Jenny and Cliff hasn't already succumbed to his wounds, he won't spontaneously start bleeding upon their meeting.
  • Fixed a few minor glitches with Grover's quest
  • Minor dialog fixes

644
Bugs / Re: Level squatting ate my level
« on: December 19, 2017, 10:05:42 am »
Your character is most definitely level 18. What seems to have happened to you is that you somehow exited leveling up on your previous level without spending skill or feat points. I don't know how you did that. If you could somehow reproduce that, that would be useful.

Also, with the current experience you can level up to level 20. In any case, you should not lose any skill or feat points as long as you level up from that save without canceling.

645
Bugs / Re: Game fails after council meeting
« on: December 19, 2017, 09:59:33 am »
Is there any transition error log in Documents\My Games\Underrail?

If you can, upload the save for us to check out.

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